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One of the soundtracks is a bit fallout like.. Creating this mood... Damn, i love'd fallout 3, but even on the hardest game mode it was easy..
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It seems to me the ranksing for scoring is backwards, it should be the lowest score should be in first place since a lower score means you beat the game quicker, while a big score means you played levels over and over again and took too long to win, thus not being a good strategist.
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on a few levels my tank gets to the final base, but then gets flipped over by the turret gun, flipping me away from it, and so i stop capturing it. also, there is no self-righting, so the only way to capture is by pouring enough tanks in that even though one is flipped over every shot, i have enough to capture. this is annoying.
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THERE IS A RETREAT BUTTON do the freaking tutorial! the (circle and default option) will make them retreat if hurt.. jeez
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Great game, The concept is amazing and the simplistic graphics are awesome (not to mention the music) if all the suggestions are implemented Thanks Tanks2! should be epic!
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things to improve on... lets see, tanks flip too easy (8+ speed on 10- hp tank = instant flip),too short, more parts would be nice, up cost on flamthrower, and maybe multi turret tanks (like the dragon), it just seems wastful to have 15x6 with only 1 turret... and a retreat button, thats the only things i can possibly think of, good game tho, nice idea, 4/5
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and there is a wierd tank flipping thing- are the tanks battling on a planet with low gravity or something?
btw, great game
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could do with a retreat button, like others have said, assigning teams, rally points for factories would be great too. just one thing: is it just me or is the flamethrower near invincible on certain types of terrain? i think its range should come down a little more.
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Funny game. Seemed to be hard at first, but after buying some upgrades (always the best you can get, dont waste money on crap) and especially the flametrower it was quite easy to win. The flipover in the end, is that really a bug, or is it an intended trap for big tanks? All my 25er Tanks flipped, but a simple 4-point tank didn't.
Badges, further levels and a Thank's Tanks! 2 would be very welcome.
The missing retreat button seemed useful to mee too, in the beginning. But later on I thought, well, what the heck. Let the Tanks do their job while I plan the strategically and tactically useful construction of new tanks.
And I think that's what the programmer intended too, for this game.
About flipping tanks: Sometimes they are very useful.
With their low cannon they have a better hit rate than ordinary tanks.
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I really like this game. I'd like it better it if you incorporate a weight penalty to speed for heaver hulls and weapons.
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Pretty darn cool. Retreat would be nice, lol, but I'm guessing the game was made as you intended it. Enjoyable! Great work.
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An interesting game, with a pleasing artistic style! Also very fun, except for a few complaints:
-Difficult to manage the tanks: the buttons are small and you can only send one tank at a time. Especially difficult when tanks overlap.
-The scrolling often gets in the way when I'm doing non-scrolling activities
-Having only 3 commands is pretty simple, but feels like it's lacking. For instance, a retreat/go back for repairs button would have been handy many a time!
-Tanks are pretty worthless when they're flipped over.
But yeah, otherwise I'd say it's a decent game!
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GAHD im stuck on double trouble i made so many strong fast tanks and their base just flips em over so they can't capture...
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Also, the Long Gun usually hits the roof on the longest shots. This removes the effectiveness of such a long range weapon and should be changed.
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Ok sorry, but if your going to have the tanks deafult be one direction then dont put bases on both sides of mine. sorry 4/5 went to 3/5....
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Also, it's annoying for the Build menu to come up when you are trying to command your tanks in front of it. I suggest requiring us to hold down Shift to bring up the build menu. This would be better than hovering with the mouse.
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Good game with fun strategy elements. A suggestion: Make buttons that allow you to tell all tanks to Advance or all tanks to Retreat or all tanks to Guard. The overlapping of buttons is frustrating during battle and this would solve most of the problem easily.
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Flamethrower tanks tend to stop just short of hitting the enemy tanks and keep firing when they aren't doing damage. Also, with the 25HP body the tanks tend to get shot and flipped over into the corner by the final base in the level; on the final level I had four of my biggest tanks jammed in the corner behind the enemy base unable to capture it.
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Pretty awesome game, relentless and interesting makes a good combo for a very fun game. However, the AI's movements are quite predictable, and eventually, you will most always win, except on boss fights. Those are tough.
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make another one. but next time, be smart and make buttons that control which direction you're going. the ''double trouble'' level was impossible because they kept going the wrong way
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grargh, get rid of the menu which always pops up at the build base, clicking elsewhere should make it go away. i do love this game though, which is testament to how good it is: despite many niggles, the game is good.