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I finally find out that As Val in Bullet Force is very suitable to shut in the close range. LOL. Nice Gun. Meet me on freegames66!
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press + if you agree with one of these: 1, enemies and bosses life were just too powerfull 2, needs high or low graphic settings (well im not laggy because of it but other players will) and 3, it needs a better gameplay so that other players (people) may understand about it but for the record i vote 3/5 for this. I hope someone can understand this.
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I think that this isn't a bad bullet-hell game. Quite enjoyable actually. Perhaps make movement more fluid and decrease by far the amount of shots on the board. Cut the boss HP in half.
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Ennemy is WAAAY stronger than boss, boss is small and LONG to kill, ennemis too... That make it really boring... 1/5... Sorry but come on, i don't want to waste 2 hour trying to kill a boss !
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Very good shooter, the only bug I found was that logging into Mochi didn't work. As for balance, bosses have a lot of HP and they get repetitive, but the rest is great.
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Not a bad shooter; don't think I've ever seen quite so many non-patterned-based bullets on the screen in a game before, but it is still enjoyable. Like the idea of unlocking new ships (still testing them out). Not even going to attempt hard mode unless there is a ship that is pre-equipped with everything maxed. Overall pretty good work with a lot of different.. paths to think about with your ship.
But, seriously, "Finish story mode in any difficulty without taking any damage." That truly made me laugh after seeing the gameplay.
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Really dull. With all the shit happening on the screen, nothing is of any consequence because your health replenishes so fast. Balance your game.