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Ok TD. 1. Needs stats for weapons/enemies. 2. Maybe a pause and place turret/upgrade/etc. option. 3. Start/Next wave button and no auto countdown at beginning of level. 4. The poison does not do anything. I see no decrease in health over time on any mob. 5. Needs an Exit to menu from inside the map. 6. The last map sucks. No strategic places to put towers.
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Pretty standard TD. Not a much in the way of unique mechanics. It's just a set path, a few different towers, linear tower upgrades, and linear level progression. Even army upgrades and specials wouldn't be anything new, but it would add depth to the game. The enemy spies are the one cool mechanic that help this up to 3 stars rather than 2.
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The no money for killing after restarting map bug seems to be due to some tower objects not removing themselves on reset. The towers remain but are still linked to the last gameplay session, and don't pass kill $$$ along to you. If you place another tower in front of it you'll notice that you get money for that tower's kills. Interestingly, pausing the game doesn't affect the ghost towers, so if an enemy is in front of one, you can pause the game and take a day to kill it.
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Some of the tower upgrades should either be cheaper, or worth more, and the detection of spys are really terrible! (have seen them ignore half a watchtowers detection radius, that is really terrible when the watchtower is the only viable way to detect them... (PS dont upgrade watchtowers, not worth it... Grr)
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This is so very stereo-typical of ISOTX, they don't know how to make a good game "even if it bit them in the ass", all they care about is our money, and what ever you do NEVER EVER buy there full game or at least play there online game "Iron Grip: Marauders" (that were they get there profits from)!
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@JoshGage, the game on Steam is a FPS totally different that what you see right now.. This is a mini game based on the Iron Grip: Warlord itself!
Have fun playing it!
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your kidding me, you can BUY this on steam? what a joke, now i know steams horrid level of standards. This is a garbage tower defense game.
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The basics are there and it looks good but there's a lot of polishing needed. More tower types, and the range of the towers need modifying. Certainly no way I'm going to buy it on what I've seen so far.
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I do like the spys, haven't seen something like that, where if the spy gets past your defenses, it destroys one of your towers.
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"Start a new game" OK, sounds good. "Map 1 - Tutorial" Sure, I could use a rundown of the basics.... wait a minute, why are enemies already starting, where's the you know "TUTORIAL?" I'm dead and it's asking me if I want to start again? But I never got the "TUTORIAL" I was promised.
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@Whallaah : funny, a newcommer (lvl1) that have only play one game... your comment is absurd. Do you think we are stupid ?
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Many things wrong with this. The range of the tower isn't what it says it is(i.e. turret doesn't shoot in full "range" of what it is supposed to). No way to unselect a tower once you decide to build one. Seems like it would be a fun game, but as is, 2/5
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One of my biggest pet peeves with TD games is when the waves start without giving you time to assess the map and plan your tower placement. Why do they still do that?