Under rating threshold (hideshow)
Crap, finish the game 100% in about 20m, and i'm not good in this kind of game, that now right.
Anyway, two things, don't make new weapons be so much powerfull the old weapons to they point u don't use them, or at lest make then all shot together so it doesn't look like u waste time lvling then.
Second, only earth stages provide some difficult, work on it would u.
Under rating threshold (hideshow)
tried approximating my targeting by holding my mouse's cursor down near/on the fire globe..... and then i realized that i could just simply hold the cursor over the enemy's object and shoot it down instantly. stupid me :)
Under rating threshold (hideshow)
Not bad but could do with work. First thing is add an auto-fire. There's no possible reason to not be firing so just make it automatic. The missiles are "special" they seem to get close to an enemy and then fly the other way sometimes. Leaving the window stops the repeat firing which is down right irritating.
Under rating threshold (hideshow)
how do you change weapon? i completed the laser weapon then upgrade the rocket weapon. Now I can't change back to laser weapon. seriously
Under rating threshold (hideshow)
Fairly fun, easy-ish, and quick game. Rockets seemed to be entirely useless. Not enough damage, doesn't fire quick enough, targeting was terrible. I am hoping for similar games for the other elements. 4/5
Under rating threshold (hideshow)
Painstakingly beat a level, get 400$. Lose the same level in 5 seconds, get 400$. Grinding is going to be quick and boring.
(DKW001: you mean the "5 minutes" tag?)
Under rating threshold (hideshow)
the missile is very bad that you have to shoot like 3-5x for the target to destroy. the target dropping to fast. the weapon is so slow respon.
Under rating threshold (hideshow)
here is what i think could improve the game:
autofire button makes it easier to play,
arrow controls for people on notebooks (With autofire button required then).
the missiles are a bit off target
how about elemental damage upgrades, fire bullets do more against ice and do less to rock?
the Turrets-buy button, make it transparent and put the "unlocked after XXX boss" caption across it. This way there is no confusion
how about a different end-path? like super boss behind a second ice boss (with 3arrows going to it, meaning you need to kill ice boss2, rock1 and air1 boss to unlock final battle)
----------> overal good game, no bugs, a little short. but badge-worthy IMO
Under rating threshold (hideshow)
There really aren't that many things to remember when making a small game like this (BTW, I think "small" should have a tag on this site). Make a nice progression, make sure we can really flex our muscles with the upgrades, and don't put in anything excessively annoying. This... ALMOST succeeds. It's always fun blasting the hell out of stuff, of course, I could really see the effects of the upgrades, and they came quickly enough that I didn't have to do any real grinding, just redo levels for gold stars. However, the movement was somewhat awkward (I lost the cursor off the screen a *lot*, the weapons are a bit underpowered, the music was WAY too repetitive, and it was a pain constantly holding down the mouse button. Mouse+key would've worked better, and click to start/stop firing would've been perfect. Final verdict, better than I initially thought it would be, but still short of really good. 3/5
Under rating threshold (hideshow)
A great short game that delivers a lot but suffers from lag when there are a lot of objects flying around and a glitch: the shooting stops when the mouse leaves the game screen. I bypassed completely the rockets: there should be something in the game that makes you really want to change weapons. Other than that great game, catchy theme and good difficulty curve, I also like the way the stages are selected, the upgrades and achievements (which are not too hard or too many, so there's no need for grinding just to get certain achievements, and that's great). It has the right "elements" to keep me going. "Elements", get it? So, for what I've mentioned, 4/5
Under rating threshold (hideshow)
This game would be a lot better if the developer actually updated the game, instead of saying things like the sequel will be better. No one will want to play the sequel if the first game has so many game breaking flaws. I know it must have taken a lot of time and effort to make this, so why not try to work and improve it instead of leaving it as is?
Under rating threshold (hideshow)
1. It's way too easy at the beginning and then way too hard after the first half (at least before getting some new, better upgrades, then it's way too easy again).
2. The second turret doesn't do shit. The laser beam is too low, it doesn't kill anything, since nothing gets that low. I would prefer it to take some of the mobs off of me much higher.
Under rating threshold (hideshow)
The laser cannon is your best bet against most bosses as well as against most common enemies. However, the rocket launcher is what you should use against ice balls, so switch to weapon 2 whenever you see ice balls. This holds true for regular stages as well as the final boss stage. Vote this up if it helps you, so that it can help others too!
Under rating threshold (hideshow)
Nice one! I like the elemental theme. Would be nice, if the element is choosable. Lost more than 2000 coins after earth-boss-fight (bug?). Like the graphics. Damage ballance is improvable.
Under rating threshold (hideshow)
The weapons need some balancing when it comes to power, I find the end-game water levels become quite bothersome and close to impossible.
Under rating threshold (hideshow)
I really like this... I don't know why everyone is complaining... and as far as autofire goes.... if you are too lazy to hold the mouse button down then you are just sad....
Under rating threshold (hideshow)
Nice game, however, I have difficulty getting engaged in games like this that don't have keyboard controls because it's very hard to control a spaceship with a touchpad.
Under rating threshold (hideshow)
1) Activate first weapon, hold down left mouse button. 2) right click (it will screw with the flash player as usual) 3) switch to missiles and left click to focus again. Profit!) now you have autofire plus your missiles shoot as fast as the first weapon and you can kill the air boss without any turrets
Under rating threshold (hideshow)
Good grief. You give people a nice game that's attractive and a bit different, plus costs them nothing, and they whine about *everything*. I'll grant you it needs autofire, but that's it. 4/5 from me and a very pleasant 40-odd mins playing old school.
Under rating threshold (hideshow)
Who in the world is rating this game 4 and above? Even if the bugs (misreporting 100% of enemies killed) and balance issues (some midgame levels seem beatable only if you get sufficient freeze powerups; endgame is very easy and money starts piling up) were fixed this doesn't really offer anything innovative and the graphics, while not terrible are far from god-tier. Fix everything and its a 2.5/5 MAYBE
Under rating threshold (hideshow)
I didnt really have any problems with the game difficulty, farming gold is super easy and maxed out laser deals with lots of things until you get both turrets, then you can just spam rockets to create an impenetrable defense line
Under rating threshold (hideshow)
With full upgrades (minus the 2nd turret) I still can't beat the air boss... does someone have a strategy or something? (Also the laser is strange O.o Why couldn't they have made it always on? Even if it was less powerful it'd be ok!)