Under rating threshold (hideshow)
Each of my 4 captains can sell 22g/second plus 6.7g/second of other drugs. Which means at a minimum, I need 41g/s just to keep the 4 of them busy. At lvl 70 of weed with all the upgrades, I make 27g/second....and it costs me 20 seconds profit just to go up by 0.39. But I have to level the other drugs first because that's the only way I can get down to the 41g/second in the first place....which is why the game is broken for higher levels. The balance is destroyed after resets. The best fix would be production bonuses from captains (about a 10% production bonus per level, per captain would fix it)- then the game still works for everyone. As it stands now though, I can't even hire more sellers because they have nothing to sell.
Under rating threshold (hideshow)
It would also be nice if there were global upgrades to production- that would be another way to solve the problem of too little production.
Under rating threshold (hideshow)
Drugs really need a 3rd and 4th tier level of production upgrades. It kills progress without it. Or, you could boost production by 50% every 25 regular upgrades or something like that.
Under rating threshold (hideshow)
After there's a quick event that boosts the price, the blank space where the text doesn't go away, would be nice to see it immediately poof away
Under rating threshold (hideshow)
My chat with james roper, my first marijuana dealer: "But I've got 4 kids to feed!" Then, "But I've got 3 kids to feed." Five seconds later - "But I've got six kids to feed." What are you actually doing James, selling my drugs or impregnating them?
Under rating threshold (hideshow)
It looks like the more of a product you buy, the lower the production becomes. This absolutely destroys any benefit of having leveled up leaders since you can't use them effectively at higher levels.
Under rating threshold (hideshow)
I was almost instantly hooked to this game...and I absolutely hate drugs. Go figure. One suggestion though; it's tough to manage the higher level drugs since everyone sells a portion. The need higher multipliers to be able to keep up with supply/demand.
Under rating threshold (hideshow)
Suggestions:
add a way to buy multiple at a time (x5, x10, x25)
add a bonus system for every 25 of something bought
Great game! keep it up!
Yeah the game UI was not designed for the small window that kongregate gives you. If you're struggling with it you can play it on my site http://dopeslinger.gti.nz/ with a lot more space.
Under rating threshold (hideshow)
A suggestion, you should be able to switch the equipment list in the dealers for a sum of the bonuses and see the complete list in the equipment shop screen, that will keep the list from growing too large and will also give a neat total too.
Under rating threshold (hideshow)
The prob with this game is there is no sense of achievement. You get the chance to buy a new special dealer just by leaving it running a few hours. Needs a serious rethink on the progress meter I think?
Yeah I think my mistake was trying to keep the drug values somewhat close to reality. Without the exponential curve that most idle games have it's very hard to have long term progression.
Under rating threshold (hideshow)
When I play Idle games i tend to use half the screen which cramps the game up a little, think you could make an option to make the game width-wise compress itself? and instead of having things go across, you simply have to scroll down in the game panel instead? just a small suggestion :) thanks
Under rating threshold (hideshow)
Needs a quick save feature and achievements. Also I don't like the idea that you can lose a captain by either firing him or getting him busted. BTW you aren't losing any drugs when no dealer is directly assigned to them, it's your other dealers cross-selling them.
If you lost a captain it's a bug. You shouldn't be able to lose them completely. You can fire them and re-hire them as much as you want. If they get busted you will still have to bail them out, or fire them and wait till the next reset.
Under rating threshold (hideshow)
Also when the drug bars are minimized it would be good to see a production-expenditure amount next to the name of the drug.
Under rating threshold (hideshow)
The screen gets quite overwhelmed when your start selling a lot more drugs. The UI could be cleared up a bit. For example upgrades for drugs could be made into simple boxes inside the minimised bars.
Under rating threshold (hideshow)
I'd like to see more options with the drug dealers and gang itself. Expanding upon that would really make it less of a grind.
Under rating threshold (hideshow)
coudt add maybe something off a skill system that you say they sell more or get more money for the drug if they do it very long so ,on each dealer you have something like a skill bar for the drug ther sell .?
Under rating threshold (hideshow)
Nice game, good as a practice game for the developer, but not that remarkable compared to other idle games.
Still some bugs: counter for Crack is stuck on 0.00g, some dealers will keep showing (weed) when switched to other drugs, hood rate counter (0) will not update.
Improvements: buying off the police is too expensive compared to low bail-out rates. Perhaps after X bails they can't be freed anymore and you lose the dealer indefinitely? That would make you reconsider using it!
Under rating threshold (hideshow)
So, I got a Captain dealer, and nothing reset. Everything was as it was. And then I went a clicked reset in the options menu, and then nothing changed either. So... what am I doing wrong?
Under rating threshold (hideshow)
Is there a way you can buy multiples of things. It gets to a point where I would love to buy sets of 10 rather than click constantly
Under rating threshold (hideshow)
Ok, but bored in the first few minutes. Kept playing until three dealers and meth but there's just not enough going on here to keep me interested.
Under rating threshold (hideshow)
I'd love to see the total earnings, near the top, be calculated over a larger chunk of time (as an average) so that it isn't bouncing around so much. As a player, I take some satisfaction in buying a small upgrade and seeing that "average earning per second" number increase by a tiny bit.
Under rating threshold (hideshow)
This reminds me of the black market game here on kong, but the dev of that game gave up on the project. Keep up the good work.