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Nice game, good as a practice game for the developer, but not that remarkable compared to other idle games.
Still some bugs: counter for Crack is stuck on 0.00g, some dealers will keep showing (weed) when switched to other drugs, hood rate counter (0) will not update.
Improvements: buying off the police is too expensive compared to low bail-out rates. Perhaps after X bails they can't be freed anymore and you lose the dealer indefinitely? That would make you reconsider using it!
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So, I got a Captain dealer, and nothing reset. Everything was as it was. And then I went a clicked reset in the options menu, and then nothing changed either. So... what am I doing wrong?
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Is there a way you can buy multiples of things. It gets to a point where I would love to buy sets of 10 rather than click constantly
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Ok, but bored in the first few minutes. Kept playing until three dealers and meth but there's just not enough going on here to keep me interested.
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I'd love to see the total earnings, near the top, be calculated over a larger chunk of time (as an average) so that it isn't bouncing around so much. As a player, I take some satisfaction in buying a small upgrade and seeing that "average earning per second" number increase by a tiny bit.
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This reminds me of the black market game here on kong, but the dev of that game gave up on the project. Keep up the good work.
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Pls, a way to change everything u are selling at once (to bonuses times), also a way to buy everyone ekipments etc, woulld be helpful
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my weed production [green arrow up] is 1.00g / sec ... it has been like 5 minutes and i still have Weed 0.00g [ZERO] .... refreshed window to start new game, tried to earn some respect, it also keep on 0 [ZERO] forever
What browser were you using? Might be worth trying a hard refresh (Ctrl + shift + R in chrome) to make sure you haven't got cached javascript files or something.
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I don't see Kong allowing a game that condones drug trafficking. Probably a nice game, but I doubt it's going to stay up for long.
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Beautiful idle implementation of dope wars, with an elegant reset system. The only suggestion I was wanted to make that production bonuses really needed a fix but then one of my leader was promoted to a kingpin and all my wishes were answered. Great game!
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As time goes by somehow all my drug stockpiles are declining, as the negative red arrow value gets steadily larger. What is this game mechanic? How doe sit work?
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I love the theme! When I get a new drug there is already some loss (a red down arrow). What causes this loss, other than it being sold by a dealer assigned to that drug. Is it one of my other dealers randomly selling a different drug than the one they are assigned to.
When you upgrade dealers with the iphone and personal assistant it lets them also sell drugs that they are not assigned to. If you click on where it says volume and the stars for each dealer it will tell you exactly how much they are able to sell.
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Can the dealer captains pay the cops setting be remembered on new plays, or even better have a setting in options to auto turn pay the cops on for all dealers or default all dealers to on
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Maybe a cloud save option merged to Kong account? Much better than export/import .txt files to play it at home/work =D
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Is there a point where everything you have helps you avoid the cops? I have a small army, can the cops still arrest my dawgs?
Probably just bug fixes. I added some more fictional drugs after cocaine that will require some prestiging to use effectively but you may have already seen that.
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Love the way you incorporated the reset system. Cool and refreshing. Nice to see something new, not just a higher currency you can use to buy more upgrades.
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Would be cool to see some unit of area (i.e. feet squared) for how much territory you have. also maybe a number of customers counter.
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The first time I went to fire Bobby, he said "I have 4 kids to feed!", so I kept him a little longer while I reconsidered. After about 10 seconds of checking to see who I could replace him with, I went to fire him again (for real this time). He said "I have 3 kids to feed!!". Life's dangerous for a drug dealer. Or a drug dealer's child. RIP Bob Jr.
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Couple suggestions for when stuff is minimized:
1. Make an indicator when you can upgrade the production for drugs and when you can get the multipliers - you already have an indicator when you aren't producing enough.
2. Make an indicator when you can buy an item for the dealers - they are buried in the menus, or else just list the price of the next upgrade.
3. Make an indicator for when you can hire another person for prestige.
4. Muscle needs to have efficiency multipliers too.
Other Suggestions:
Too many menus - I have to go down 2-3 menus to get equipment for the dealers.
I changed the icon on the dealer equipment button to go from green to red if there's no more items to buy.
Muscle multipliers come from prestiging. The dealer captains and kingpins both multiply your muscle.
There is an upgrade you can unlock called the silk road that you can manually use to sell your drugs in bulk if you have too much. If you turn on auto sell in the options it will automatically sell 1kg of any drug that goes over 1.5kg, so you don't have to click the button yourself. Helpful if you want to leave it running idle.
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Well, i can be very short... I LOVE IT! So far any way ;-) Dealing up to coke at the moment. Looking forward to find out about what happens when you get the Dealer Captain and what benefits gives that at reset.
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Hey, great game, nice dynamics. Is there a chance that you could spread it to few screens instead? The intro take half of the page and once you start playing you don't really want that there, if you put it under help tab, on the top, next to options, that make more space on screen. Anyway great work, well done.