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Set all Selling option for dealers please! Changing individual selling drop downs is tedious with having to scroll too.
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Just got a strange (but helpful) bug
I bought a "Master" Dealer and was waiting to the restart
but i got a small freeze and nothing happend except the option to buy a "Master" Dealerwpast from 5M to 7 M
i was thinking i was scewed but in fact when the game resarted after buying the second "Master" Dealer
i was getting 2 "Master" Dealers and not 1
Just dodged a compete circle of New game plus
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SUggestion for Developer: when u have 12+ Dealers it takes time to change the selling option, could you implement something to order all your dealers to sell weed all at once? dunno for some money or call as a order?
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What makes the next dealer captain available, money, respect or sth else? It always popped up only when i went offline for a while..
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Solution if your game is blocked (red page)
> right click
> make the game full screen
> then you left click on "ignore firefox warning"
> play again
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i got 11 dealers atm and my need for "dope" is so high that i can't keep up with the demand, could use some better upgrades to make more "dope" my best drug so far is nuke
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A nice addition would be the show how much value there is in the drug. while yes I could do the math. But like the post bonuses of your squad boosting the drug values. for example weed is making $$$ per second which is contributing xx.xx% of your revenue.
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Kongregate, you gotta pay off the cops so we don't get malicious content warnings. Come on, it's only 10% of your profits.
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Wow, someone reported this game as an attack site because it lets you play as a drug dealer. People can be utterly pathetic sometimes.
It wasn't just this game that was being detected as malware it was quite a few. Kongregate say they have fixed it now so hopefully the warning goes away.
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Firefox is convinced that whatever the Captain does is actually a phishing attempt. There is no way to progress beyond this, even if you click "Ignore this warning." Doing so will just refresh the page and trigger the same warning.
http://www.kongregate.com/forums/7/topics/735846?page=1
There seems to be an issue with kongregate at the moment. There are quite a few games that browsers are flagging as malware. Not sure what the cause is.
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Each of my 4 captains can sell 22g/second plus 6.7g/second of other drugs. Which means at a minimum, I need 41g/s just to keep the 4 of them busy. At lvl 70 of weed with all the upgrades, I make 27g/second....and it costs me 20 seconds profit just to go up by 0.39. But I have to level the other drugs first because that's the only way I can get down to the 41g/second in the first place....which is why the game is broken for higher levels. The balance is destroyed after resets. The best fix would be production bonuses from captains (about a 10% production bonus per level, per captain would fix it)- then the game still works for everyone. As it stands now though, I can't even hire more sellers because they have nothing to sell.
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It would also be nice if there were global upgrades to production- that would be another way to solve the problem of too little production.
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Drugs really need a 3rd and 4th tier level of production upgrades. It kills progress without it. Or, you could boost production by 50% every 25 regular upgrades or something like that.
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After there's a quick event that boosts the price, the blank space where the text doesn't go away, would be nice to see it immediately poof away
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My chat with james roper, my first marijuana dealer: "But I've got 4 kids to feed!" Then, "But I've got 3 kids to feed." Five seconds later - "But I've got six kids to feed." What are you actually doing James, selling my drugs or impregnating them?
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It looks like the more of a product you buy, the lower the production becomes. This absolutely destroys any benefit of having leveled up leaders since you can't use them effectively at higher levels.
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I was almost instantly hooked to this game...and I absolutely hate drugs. Go figure. One suggestion though; it's tough to manage the higher level drugs since everyone sells a portion. The need higher multipliers to be able to keep up with supply/demand.
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Suggestions:
add a way to buy multiple at a time (x5, x10, x25)
add a bonus system for every 25 of something bought
Great game! keep it up!
Yeah the game UI was not designed for the small window that kongregate gives you. If you're struggling with it you can play it on my site http://dopeslinger.gti.nz/ with a lot more space.
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A suggestion, you should be able to switch the equipment list in the dealers for a sum of the bonuses and see the complete list in the equipment shop screen, that will keep the list from growing too large and will also give a neat total too.
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The prob with this game is there is no sense of achievement. You get the chance to buy a new special dealer just by leaving it running a few hours. Needs a serious rethink on the progress meter I think?
Yeah I think my mistake was trying to keep the drug values somewhat close to reality. Without the exponential curve that most idle games have it's very hard to have long term progression.
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When I play Idle games i tend to use half the screen which cramps the game up a little, think you could make an option to make the game width-wise compress itself? and instead of having things go across, you simply have to scroll down in the game panel instead? just a small suggestion :) thanks
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Needs a quick save feature and achievements. Also I don't like the idea that you can lose a captain by either firing him or getting him busted. BTW you aren't losing any drugs when no dealer is directly assigned to them, it's your other dealers cross-selling them.
If you lost a captain it's a bug. You shouldn't be able to lose them completely. You can fire them and re-hire them as much as you want. If they get busted you will still have to bail them out, or fire them and wait till the next reset.
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Also when the drug bars are minimized it would be good to see a production-expenditure amount next to the name of the drug.
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The screen gets quite overwhelmed when your start selling a lot more drugs. The UI could be cleared up a bit. For example upgrades for drugs could be made into simple boxes inside the minimised bars.
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I'd like to see more options with the drug dealers and gang itself. Expanding upon that would really make it less of a grind.
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coudt add maybe something off a skill system that you say they sell more or get more money for the drug if they do it very long so ,on each dealer you have something like a skill bar for the drug ther sell .?