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It multiplies TOTAL energy production, not Effective energy production. It works as intended, you just thought the system is different than what it is. It applies all positives before any negatives, that's all there is to it.
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Energy charge does not work as intended, gives you flat out energy production even when at 0 energy per second. I thought 0 x 5 was still 0?
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On boss levels, could you please display the Graveyard Health value? It really would help in later levels to see whether or not we need to prestige to get some more graveyard health from prestige points, or if a bit more health from runesmithing and skeleton levelling would do the trick. Also, how much damage do the tanks inflict?
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Maybe give info on plague damage, speeds, and maybe like pixel per second speed for zombies and other stuff so i can caculate it? Also mainly, Skeleton XP Rate. Cause I just saw that the skeleton earns exp whenever he is alive, not whener a human dies. So yeh. Plz explain that in the game or reply to this comment. Great game tho :-)
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maybe have uniq equipment for skeleton that u can only get from certain stages and maybe give them some nice discripption and maybe a uniq texture
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Cheers all for the explanation of the plague tick. When I first saw that on there, I thought it was a tick as in a small bug that spreads disease.
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Why does before it says 200% xp rate for skeleton champion, but after I prestiged, it says 100% again. Right after I sacrificed like all of my trophies up to lvl 100, then it says 200%. So how that happens?
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FarfromGrunted, I think that means the plague does faster damage because I play minecraft and I know what tick means. Tick is usually(mostly every movie/game) time so idk why it is add 1 tick, but I feel like it subtracts tick time from plague. I wanna know basic damage of plague AND speed of plague, or DPS of plague.
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each tick, plague dmg is triggered, more ticks = more dmg in same time interval. Its good when you only have 1 tick, but when you have already 15 , 1 more won't make a big difference, but anyway it still adds to it. Graveyard->trophies-> stats total displays the current # ticks u have.
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I just completed a boss level, and got +1 plague tic. As far as I can see, it's not made any difference. Can anyone please tell me what this has given me?
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You know it would be really great if setting off the detonate spell gave all zombies the "on fire" debuff/buff for the extra speed.
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Maybe make descriptions on the talent point upgrades 'Dark Orb' and 'Bone Shield' a bit more descriptive? It isn't really that easy to guess what Dark Orb does. I assume it damages?
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For the skeleton champion when an item says it increases movement speed instead of zombie speed, does that mean it increases the speed of all units golems and all?
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To further clarify, if you have a 50% chance of doing a critical hit, half of the attacks will be critical hits. If you have a critical attack of 200% and your Skeleton has an attack of 1.00B, the yellow display will show 2.00B
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Archibob, the yellow figures are whenever the undead do a critical hit, and the figure given is the amount the undead has walloped someone. The probability of a critical hit occurring depends on the Rune of Death (Brain) figure in Runesmith. That can be anything up to 80%. The amount of critical hit depends on the Rune of Death (Bones) figure in Runesmith. As far as I can tell, there is no upper limit.
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I can't rly figure out the actual damage my zombs/golems/skeleton do, the yellow number display on the map when a hit occurs, doesn't quite match the number in the stats window, or in the golem info tab
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i would like to be able to click on the skeleton or a golem so that the view keeps locked on it and I wouldn't need to scroll the map view to follow the onslaught.
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I need -3 483 124 prestige points for next skeleton talent. Yes, a negative number.
If I reset talents, i can't buy any of them back.
That's too, bad now i can't reach lvl 7 000 000 000, please, please, booooh, booooh, do something.
Yes it's sacarstic, read below.
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I'm loving all these little extras you're adding, but we still need new damage and health boosts for the zombies and skeleton. After you've passed a certain point, it can take a week of grinding to get enough prestige points to increase blood storage. And once we do that, we can only manage two or three additional purchases of health and damage from the blood shop, which add very little. And that is miniscule in comparison to the health and damage of the humans. Even with the Runesmith smashing and the (very slowly) levelling up Skeleton, there is a massive disparity between the humans and undead. At level 1000, the humans have health in the region of 50T. The best my skeleton has ever got has been about 500B. Please please PLEASE can you add a new level of health and damage purchasing? You may have slowed the increase rate of the humans, but they still vastly outpace the undead. I don't mind a bit of grinding, but a couple of months to get from 900 to 999 is a bit much
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Cool game. One improvement I'd suggest is to add an option to "auto level UNTIL level" That way if you missed a trophy on one automatic run, you can stop the next run (post prestige) before you hit that level so you can try to get it manually.
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To give you an idea of how much more you get: when I'm not playing, I will get about 100T to 200T over about 16 hours. In half an hour of skeleton slaughtering, I got about 800T. The downside is your bone, blood and brain collection will go down a lot. (2/2)
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Skeleton talent point tip: Thrifty. Get that maxed! When it's maxed, I don't think it is giving 100% of the parts count every second, I think it is giving 100 TIMES the amount! As health and damage does not rise particularly quickly, you need really powerful golems to get past the boss levels. To achieve this, you need a phenomenal amount of parts. A good way of farming parts is to turn off harpies and auto-release zombies. Set zombie rate to zero, and don't forget to destroy the resurrection spell (go to Shop, Complete, and then destroy Your Soul Is Mine; you can always buy it back later). Now go to a lower level, where your Skeleton will easily defeat all the people. Now every killing blow will bring you parts, plus every 20 seconds you'll get more prestige. (1/2)
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the skeleton talent system is glitching real bad, I maxed out the dark orbs and I didn't get anything and I just realized that the golem refund is maxed out while still saying it's at 0 upgrades
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Could it be possible if you can have a targeting system and a hide systems system(IDK lol). The targeting system would be locking all projectiles (dark orbs, harpies, and possibly spits maybe) to the closest human, the strongest thing(by thing, i mean tanks included, ranks starting from civilian, police, army, then tanks) or the farthest things cause I find my maxed out dark orb does nothing in close fighting with zombies. I don't see much that happens there so yeh. Hide systems system basically does as the name says. Closes every system/game releated things on screen. So like the amount of blood, energy that thing gets hiden. SHops and runesmiths and contruction and other tabs like that should be hiden when it is on, and the spells could be turned off. Spells are up to u. I just want mostly the hide system because I might wanna make a diary of a bone collector or a diary of a tank or something like that for a video lol.
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A pretige thingy that give the skeleton warrior to get 5% more exp per rank? and infinite ranks maybe so that the skeleton will get a lot of exp
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I want to know the math for something. For both the damage(normally, without the runesmith) and then the plague damage and plague attack speed. Cause 2 VIP Heads give me +1 plague tick and +50 plague damage. By Plague damange and plague speed i mean normally, without adding anything. The default.
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Just love turning on detnate and then drop 1 or 2 zombies in a house, with the Your Soul Is Mine maxed out, you make the whole house into zombies lol.
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But why tho? I always speedrun Your soul is mine because it is faster. Also, to everyone, Gigadogs ON FIRE + MAX Fire Upgrade is POG!! DA BEST!! It killed about 30 humans along the way and then got killed by like 5 army men so yeh.
Some people asked for a way to turn off certain things like "Your soul is mine". Adding a destroy button to reset that purchase was the easiest way to do it.
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I love how VIP get VIP treatment now. Each time they escape, we would got live show on how they run and eventually eaten alive after being surrounded. Truly a VIP treatment !
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really cool that you can get all the bones from the zombies you killed with "detonate", of course all of them explodes when there are no humans alive.
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I also have an interesting bug, I never touched dark orbs or bone shields but for some reason they're both maxed out even though they both say they're at 0 upgrades, and it didn't cost me any talent points
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i found a cool farming trick where in every 5 levels, there is high police or high army and since my zombies r weak, i just let them come out of the graveyard every once in a bit(slow energy down with useless bone collecters) and then the police and army people will kill them, bones will spawn, brains will be recycled, and rince and repeat. ez brains and bones. 5k bones off of like 15 mins afk
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classica3141 i do that too! Everytime a round is about to end, i do detonate, then when round ends, i do gigazombies, then i do energy thingy to get lots of big zombies. but now there isn't gigazombies anymore so yeh.
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maybe the humans got themselfs locked doors and can lock themselfes in later rounds after round 50 which only the golems and break easily, but for zombies it matter on health. so the door might have like 1000 health or something to stop zombies from getting in.