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Just started playing a couple of days ago, great idea <3. I would suggest adding a spawn MAX button to the graveyard that checks the current energy generation. That way if I use "Energy charge" item i can auto spawn more collectors / harpies. Will play more and see if thats a dumb idea to begin with :)) Once again great game!
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They do seem like drones instead of little skeletons since they seem to walk through walls. Well people do shoot through walls too so walls only seem to affect the pathfinding of some units
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@Dodos_extinct
about your suggestions:
https://github.com/jamesmgittins/incremancer
knock yourself out!
Will gladly play your mod.
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Suggestions:
1)Cyborg/Mecha zombies that upgrade using parts
2)For Boss level, artillery upgrade in the construction, so there's ammunition being fired from the Bone citadel. The ammunition can be bone spikes, harpy bombs, or firing mini-skeleton champions. Upgrades for distance, fire rate and fire power can be upgraded using prestige points. The guns are required to be repaired using parts after every Boss level.
3) In Boss level, allow the user to sacrifice 50% hp to summon a x4 sized giga-zombie called "The giga-giga zombie" or summon "the reaper" or summon a dragon/demon. Where upgrade is made using bone,blood and brain. Which is activated by pressing sacrifice button on the centre of the bone citadel.
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@Dodos_extinct. learn javascript. played this game at 2018. But this run was 5 days run.
now i can set harpies to over 2 millions. but there is never more harpies than 4000. game engine can not handle more
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It's been a while since I'm playing this game again, but just to let you know: 'The skeleton champion, golems and harpies aren't showing for some reason'. I know they are there because of red fire balls shown(from fire golems) and explosion of the green bombs(dropped by harpies) and skeleton champion leveling up means they aren't removed or they aren't working. It's just something is causing them to not be visible in the game, can you please fix it. I like how you can clear all without making the legandary items being broken into xp. This is happening with and without particle effect on.
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I love that I can just let it run at a certain point and its basically a screen saver. I can interact if I want, or just let it roll and watch. Like a zen garden for my computer, but with zombies. Sad it hasn't updated recently, but still just a solid game
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The runesmith should be paid in blood by percentage rather than amount that way it never eats up all your blood unless you want it to which is a problem past a billion blood.
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Sooner or later skeleton gets legendary items. Spell mastery - endurance becomes THE best skill to max then. And even before that it's very good.
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Can we have an upgrade so that when a normal zombie one shot a human, all the damage above its hp will get transfer to others humans? That would be really helpful with the early levels.