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would like an option to safe/lock equiment from nass delete a vault of some kind. given the option to have a push set with dmg and a grind with speed if that makes sense
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question, what i have to do to fix a graphical bug i have?
for some reason everything except the sprites for the buldings of the civils and all NPC (zombies, bone collectors, humans, etc.) doesn't show up, but the rest appears as normal.
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I didn't make a file, but I don't mind playing again.
Just realised, my progress had saved, I just forgot that I had rebirthed. Sorry for the trouble. Don't get the wrong idea, I really like this game, 9/10.
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Came back after a few months, progress didn't save :(. Nvm I like playing it again. I think it had an import-export system, let me check if I made a file anywhere.
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Phenomenal. I loved playing this. I've noticied a little bug with the bones on the ground. I suspect there's probably some function that marks bones for pick-up so that there isn't any overlap between collectors. I think when you add/remove collectors, some of the bones remain marked for no longer existing collectors making them basically invisible. This is a great CA game. I love it, thank you :)
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@karsh777 thanks for the info. Where does it say all that info? Whenever the question is asked, all I see is the Skeleton saying he will work twice as hard. Unless the information is at the bottom, off the display area? It took a while before I realised there was more text on the skeleton page when I turned the tablet to portrait. That page REALLY needs scroll bars!
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@FarFromGruntled There is a benefit: every time the skeleton does that it permanently gains 2x experience from all sources. Additionally, all VIPS that did not escape are respawned as soon as you buy it so you can take your already buffed up creatures + army and steamroll all your trophies back within ~10 minutes. It's mildly annoying needing to get the trophies back, but since it also takes 2x trophies each time there isn't much need to worry (since until level 1,600 he won't ask again, and then 3,200 after that).
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(Part two) ...so, what did clicking no achieve? NOTHING! The question just stayed there! In the end I decided to just answer yes, hit prestige and work my way back up through the levels. Please please PLEASE can the Skeleton stop asking that question? All it is doing is introducing additional unnecessary grinding for seemingly zero benefit, and making you worse off for a while in the process!
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(Long post: part 1) I love the addition of the Skeleton, as it has made playing harder levels possible. But there is an annoyance with it: periodically it asks if you want it to carry on working for you. If you click yes, all the trophies are wiped so you have to spend ages going back and killing the VIPs. You also have to drastically reduce your minion levels as invariably you have insufficient energy to support that many. The first time that happened to me, after about an hour of just killing VIPs (not even finishing the levels, just getting the trophy), the question was asked again, and I was back to square one. That was about two or three weeks ago. Anyway, a day or so ago I had just managed to reach level 800 and defeat it (yay!), and I was asked the question again. This time I decided to answer no. And do you know what happened? (Answer is in part 2)
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There is a really annoying bug that's been going on for a while: everything disappearing. All I ban see are the explosions, projectiles, blood, bones, the citadel and the word VIP. Refreshing used to sort it, now it seldom does. Earlier today I had a slight variation: in addition to the above, I could see the buildings and people, but all the zombies, golems, harpies, bone collectors and the skeleton wore still invisible. If it helps, I'm playing on a Samsung Galaxy Tab A.
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auto sacrifice and the ability to replay one specific level over and over. auto detonate and overflow resources going into runes would be cool too, but i want to replay the first level over and over again, capture the zombies and sacrifice them automatically overnight
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here are my ideas. 1. doors/furniture. my idea is that the buildings have doors that can lock from the inside. this can be used in two ways. the first way is to keep zombies out until they break it down. the second way is that if the doors are locked, humans cant get into it.
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What if all projectile-firing characters (like the police) couldn't shoot through walls and any friendlies in the way got hurt? For example, if a police shot at a zombie, any humans in the way would get injured as well.
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Enjoying the latest update, actually made some forward progress again! I should like to be able to keep at least 2 sets of equipment for my skelly. An armour switch so that i can experiment with different spell loadouts and still be able to insta sell the rest. For eg, keep lots of detonate equipment for farming prestige, but switch to timewarp items for collecting parts.
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for some reason my trophies keeps resetting. Is this known? I can't have to beat again all the trophie levels every 8 hours or so...
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Now that we've got the Champion and gear for him, we need a better way to sell off large chunks of things. The hitbox for the sell item field is too small and dragging takes too long, if I idle for even an hour I pick up like a hundred pieces of equipment, 90% of which are going to be green common pieces. I need a single key shortcut to sell a highlighted piece of junk.
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When you end a level, the amount of zombies that you can have in your cage, will roll over to your next level, where you can either release or sacrifice them
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Tip for building up your prestige points. Let your golems die without rebuilding. Set harpies and zombie release to zero (but bone collectors to max!). Don't release caged zombies. Now go to a lower lever, and let your skeleton warrior do all the killing. Without all the other characters around doing the killing for the skeleton, the skeleton is now able to pick up prestige points every 20 seconds. Plus do the occasional detonation to clear away excess zombies and earn a few extra bones. Don't forget to sacrifice the caged zombies too!
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really need a way to get rid of excess skele gear. left the game up overnight and now there's so much gear it lags the game, and its difficult to clear one piece at a time because of the lag too much gear makes.
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The Skeleton Champion changes are interesting to play around with. Would it be possible to get a small QoL addition and give us a button to sell all greens/blues/etc?
After a few hours of idling, there's just ... soo many greens/blues/etc to drag to the trash can. Just... so, so many.
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@maybeduck I've been getting that more and more frequently too. Refresh used to correct it, but nowadays it is having little to no effect. What's really frustrating is i have just gained Mythical boots that have an incendiary spell... everyone in a large radius around the skeleton catches fire. I bet that's AWESOME to see. Maybe one day I will? The only upside to the vanishing objects is the VIP is easier to spot.
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Funny glitch. All humans, zombies, harpies, skelly hero, buildings, bone collectors and golems invisible. All I can see is fireballs, green spit, splattered blood and bones appearing as the battle rages around the screen.