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Thanks for the responses in how to target a specific bad guy! It's kind of clunky, though. It would be nice if we could select multiple plants at once by outlining them with the mouse or shift-click or something.
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Looks nice, but it's one of those games that when I zoom bigger it stays the same size inside a big white box. Maybe it's because I have a big screen, but this takes up only about 20% of the area of my screen.
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Bug Report:
After bombarding a virus with 5 meteors he became immortal... every hit that sends him to 0 hit points give is like I killed hid 10 times in a row - I am rewarded all the money and mana (I see the numbers pop up 10 times in a row for 1 second), reaching maximum... but that doesnt help me because I can't kill the virus thingy.
Please fix :)
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Was good. i found it a bit easy though. Did all the levels once, then did all the challenges, then did all on gold. No problems, maybe with a bit of variety in types of plants.... it felt a bit grindy otherwise, not really that difficut, just a matter of slogging through the levels. Other than the difficulty i found it an enjoyable concept. And i must have liked it to have completed it on all difficulties...
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WOW steep learning curve here, level 4 and my a$$ is quickly handed to me on a silver platter with no way to move forward, grinding doesn't seem to help as you have no idea what is need to level, no EXP bar etc. 2/5
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Never played the first, but love the game. I appreciate the way the challenges force you to look at the map in a different way, and sort of teach you to play better. Just beat it all through in one sitting, great TD.
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it seems to be impossible to get the challenge on level 2. the starting positions are too far apart to shoot each other, even at level 6, so I need to seed something closer.
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Heck yea, level 55. I really liked the ability to pause the game and yet still act. It was absolutely vital when trying to perform more high risk moves. This game is basically set in stone and there is very little that can be changed other than letting us grow specific plants........One of the more subtle things that really helped this game is that we can have 7 plants. It makes you strategic with your placements and yet its not limiting. It really is impressive........My basic strategy is to spec out for money, expand as far back as possible, and rush the enemy by placing a plant next to a crystal and full out Symbiosing the attack plant. This gives you high mobility, high offense for direct strikes and a place to fall back on.
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I was a huge fan of the first, and this one is just as good! Played through the entirety in one sitting! I don't really have much constructive to say, but would just like to thank you for another great game!
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I would have rated this 3/5 because it seems like a well made game.. but I rated it 2/5 because it is published with gamearc.com which has the LOUDEST AND MOST OBNOXIOUS intro of any developer on here.
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Regarding the GameArk intro: a) that's way too long and annoying, and b) giraffe tongues are bluish, not pink. (Google it; the pictures are cool.)
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Awesome! Glad to see this back. But 3 minor UI tweaks, please: 1) at the top of each column of 2 and 3 stars, put a button that sets all to that number of stars. 2) Once I've beaten all basic or silver, default to 2 or 3 stars, not 1. 3) Remember the the difficulty selected per level. Thanks!
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Haven't started playing the game yet, but wow - that GameArk intro almost made me want to close the browser tab. It's certainly not making me want to go to their site!
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And lol, having gold petals on all but 5 maps I finally notice the spells section of the upgrade menu ^.^, that was pretty unclear if you ask me.
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Basically the same thing as the first...but it's alright, that's not a criticism. I can hardly think of anything to make it better. I do think a little more personalization might be nice; I mean make more upgrades that are a bit like the way spell trees are presently set up, allowing for more varied playstyles and adding a bit of replay value. I guess that what I'm saying is that right now, while this is certainly good, it feels somewhat basic. It feels like you've got great groundwork set down here on which you could build something really awesome. Now, I'm not advocating making the gameplay itself much more complex, as the simplicity is part of the draw in a way imo, I'm just talking about allowing more statistical-type customization. Also maybe set the spells up differently or come up with a different 3rd one, as heal and shield do close to the same things. I'd say just let heal return a % of a unit's max health and get rid of shield.
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Finishing stages without planting extra plants... its not really hard, just boooooring, add a speed up button for that challenge... Pretty please? :)
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While i liked that we could go straight for the challenges in the first part, it makes sense to have them at level 2 to prevent sequencebreaking and early powerleveling. Good flow and progression. Also, nice to see an extra ending screen for beating the game on the highest difficulty.
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Amazing game!!! I could not stop till I beat it, haha. I would like it more, if you could drag more than one plant's Symbosis onto a plant. Like Hold down the mouse and go over all the plants, then sending the symbosis to one target. That would be super helpful, but other than that, this game was outstanding! Am I the only one who had troubles on the First Two achievements, not being able to place any plants and win :/ Took me 30 mins to beat each one, until I found out that you could cast spells. Thank you Jarofed for the game!!!!
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You can designate a target for each plant. Click and drag from one of you're plants like you were going to use symbiosis but move to the crystal you want that plant to attack. Rate up so people can see
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Loved the first one, love this one... but I was hoping for something more new and orignal... the sequel is pretty much the same as the first one... but still a nice game :)
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I loved the first one, and the second seems to be great as well! Just a few things. A speed up button and target designation would be great! When you have five different plants all shooting five different targets it gets a little tedious! It's still a solid 4/5 though.