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Comments for Turtle Dreams to Fly

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Rai2010

Jul. 09, 2024

Under rating threshold (show) Woohoo!!!!!

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(1)

Rai2010

Jul. 09, 2024

Under rating threshold (show) 1.3M POINTS!!!!!

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(1)

Zerro64

Jul. 27, 2015

Under rating threshold (show) 220K Points! :D

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(1)

babyd

Jan. 13, 2015

Under rating threshold (show) ran out of jumps part...ruined the game for me

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(2)

Aeradon

Sep. 09, 2014

Under rating threshold (show) Terrible bad game :S need more jumps

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(-1)

rock123456

Dec. 22, 2013

Under rating threshold (show) this game #ucking sucks

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(0)

DanielF65

Oct. 31, 2013

Under rating threshold (show) luck is too big of a factor I find that not collecting the suit is death if its not acquired before 5 jumps left

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(2)

kemptchemist

Jul. 29, 2013

Under rating threshold (show) I didn't like the fact that you have to buy more jumps, a ton of luck is needed, and I think there should be something to shoot for, or a background story

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(0)

Alimando

Dec. 21, 2012

Under rating threshold (show) How to get the 'moon flyer': 1.) Use 'Disable Gravitation' shortly after the start 2.) Use 'Air Jump' shortly before you reach the peak hight. The height-counter goes up (to about 6700) and the rising gets slower. When it still goes up, but you can see how the 100 and 10 digits count slowly, then use it.

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(1)

Alimando

Dec. 20, 2012

Under rating threshold (show) What a hard challenge: The guide from gb111 works and to make it a bit better: after point 4.) upgrade 'disable gravitiation to lv1' and get the 2000m badge. There is not much time to get the upgrades and you need a bit luck to get the goodies when flying. 'Insane Collect' helps. I finally got nearly all achivements. The only one missing is the 'Moon Flyer'. I got to a hight of 11.486 (with 'disable gravitation' used at the beginning and 'air jump' at the peak). It seems to me the timing is the key. The score was 2.094.940. See if you can get all - Good luck ;)

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(1)

Alimando

Dec. 19, 2012

Under rating threshold (show) It is fun to play and seems easy at first. You can lean back, but wait: The challenge comes with the achievementes. And it keeps a real brainer to get them. So aim for a good investment in skills.

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(1)

jacksonas

Dec. 13, 2012

Under rating threshold (show) I really liked it but I'd rather it did not limit jumps and I would also like to see a goal like a final destination

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(1)

TurtlesRCute123

Dec. 11, 2012

Under rating threshold (show) OMPG I WUV DIS GAME YAYAYYAY :}

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(-1)

gb111

Dec. 09, 2012

Under rating threshold (show) How to get all achievements: 1) Keep restarting the game until you get 2 coins or less on your first jump. 2) Buy lvl 1 boost jump power. 3) Buy 1 lvl of insane collect. Use it on every jump. 4) Maximize boost jump power. Buy lvl 1 of boost levitation. 5) Maximize air jump. 6) Maximize disable gravitation. 7) Maximize all other skills. If you do all this, unless you have bad luck you should get through 12 jumps and have plenty of gold to spare. To get all the achievements you still need even more luck though! You need to have been lucky enough to get the items early (insane collector will help with this), and you need to be lucky enough to hit all the snakes. Also, you need a perfect jump to get the rocketship achievement. With this guide, you should be able to get to all achievements 1/3 of the time. The rest is luck!

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(4)

chucknorris321

Sep. 12, 2012

Under rating threshold (show) i think the limit on jumps is an awefull idea if we had unlimited jumps to a goal would make this game better. Im gonna go with 2 stars because of the jump limitation it could be a 3 to 4 without limits and a goal

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(1)

pokoko10

Sep. 01, 2012

Under rating threshold (show) buying jumps kills everything :(

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(1)

kluter

Jul. 14, 2012

Under rating threshold (show) i never believed my grandfather when he said he saw jumping turtles in egypt....

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(0)

rawrzor

Jul. 03, 2012

Under rating threshold (show) You have to buy jumps, kills the game.

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(0)

Braxium

Mar. 12, 2012

Under rating threshold (show) on the beginning of the game, even if you get an artifact, you won't be able to collect 100 gold easily. it will take you around 4 jumps. since you give all the money you collected in 4 jumps for only affording one (and even the half of a jump for the second purchase) it will be impossible to upgrade and you will pay more and more (and, you lose.)

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(-1)

ohchee

Mar. 04, 2012

Under rating threshold (show) i like turtles :P

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(-1)

brad1134

Dec. 27, 2011

Under rating threshold (show) i want more jumps and Even MORE JUMPS

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(2)

mgklclstlmn

Nov. 26, 2011

Under rating threshold (show) ... and making those little green bags worth more than 3 gold could help... maybe 10 each? at least that way, if you hit 1 or 2 in the beginning, you might have a little more fun playing.

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(0)

mgklclstlmn

Nov. 26, 2011

Under rating threshold (show) the cost of extra jumps increases to fast to be useful. if you're having a bad run, one more jump is not going to make any difference, especially if you had to spend all your gold to get it, and will not be able to buy another. smaller increases, like the skills (+10, +15, etc.), would make it challenging enough to keep trying. as it is now, it's more like an insult than an upgrade.

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(3)

XxSyCxX

Nov. 03, 2011

Under rating threshold (show) Towards the end I was concerned that i'd be able to make enough gold in one jump to buy another jump, on my best jump I only earned around 300 gold. This is a well balanced score game, ended with a total score of 2019673.

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(-1)

Bron101

Sep. 27, 2011

Under rating threshold (show) Lame.... It could be fun if the jumps were cheaper, or free. This game is based on luck and it would get higher numbers if the luck was turned more in the players favor. Either more jumps or cheaper upgrades would help. It would be better if you either had some contol of the turtle or a better chance of winning. More jumps, more money per jump, or more control and you might have something. Until then..... Low numbers..... Sorry.

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(1)

zeekf7

Sep. 27, 2011

Under rating threshold (show) need unlimited jumps.

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(1)

EssenceOfAwesome

Jul. 27, 2011

Under rating threshold (show) Maybe you could also have extra jumps sacttered through the play area

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(9)

EssenceOfAwesome

Jul. 27, 2011

Under rating threshold (show) Maybe a good idea is have a easy mode where you dont have to pay for jumps and a hardcore mode where you do.

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(2)

CrazyTosser

Jul. 16, 2011

Under rating threshold (show) nice. very good as for first game. in second part please think about lesser luck factor. 5/5

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(2)

jarofed

Jun. 08, 2011

Under rating threshold (show) allcentury, you are right! When you get an extra artifact (which you already have), you get +10 gold instead of item.

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(2)

AyeKorombos

Jun. 07, 2011

Under rating threshold (show) why is there a mic icon?

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(1)

allcentury

Jun. 07, 2011

Under rating threshold (show) i like the game play, i think if you get say an extra cloak or wing etc and you already have it then it it just add's money. no sense in collecting the same thing multiple times but still being broke

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(0)

Tenzhi

Jun. 05, 2011

Under rating threshold (show) The jump limit plus the increasing cost of extra jumps detract from the fun, but otherwise it's a decent game. I give it 3/5, but it could have been higher...

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(1)

youngbull1985

Jun. 04, 2011

Under rating threshold (show) ya it wasn't bad. but the jumps need to be cheaper, the snakes need to be more often, the money needs to add up more often, and maybe even add levels. make it so the turtle travels around the world. if he is able to travel so far in so many jumps he can leave a country and go to the next place. it was still pretty good, like i said just make it so that it isnt so agitating

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(1)

jarofed

Jun. 03, 2011

Under rating threshold (show) Niknod, thank you for your comment. I really see some mistakes I made in this game, but the jumps limit is definitely not one of them. The game is short and requires luck, but the proper order of upgrades and knowing, when to use active skills make it so much easier to at least upgrade all to maximum. Thank you all for playing, I will do my best to make next game more playable and fun!

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(4)

Niknod

Jun. 03, 2011

Under rating threshold (show) I hate seeing a game like this get slagged off because it's too hard/requires a bit of luck. I managed to get all awards in my third play through. I really enjoyed playing it and liked the artefacts idea. I think people have pre defined views of what they think a launch game should be, and they want to just GRIND! I like the new twist, making people think about which upgrade is best at THIS time, rather than taking the attitude that they can get the other one in another few jumps anyway so it doesn't matter. Anyway, 5/5 from me, and I would like to see what you come up with next.

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(0)

brainisdead

Jun. 02, 2011

Under rating threshold (show) 12 jumps is nowhere near enough to get any decent distance. try to be more releastic and offer at least double that amount.

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(0)

johnny_snow

Jun. 02, 2011

Under rating threshold (show) make a game that doesn't have a jump limit, not built on pure luck, 1/5 not worth of badges.

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(0)

Incestfesterbest

Jun. 01, 2011

Under rating threshold (show) 400 coins per jump makes the ending of that poor turtle inevitable.

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(0)

heroflygon

Jun. 01, 2011

Under rating threshold (show) there should be a free play mode with unlimited jumps

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(1)

Kennethivan

Jun. 01, 2011

Under rating threshold (show)

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(-3)

varnenard10

Jun. 01, 2011

Under rating threshold (show) i wanted to play this game because turtles are my favrite animals!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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(0)

OneLeggedRhino

Jun. 01, 2011

Under rating threshold (show) If you play a couple of times it's pretty easy to max everything. Really, the problem is there's nothing to do most of the game. Just click the turtle and pray. When you're in the genre of hedgehog launch and toss the turtle, needs something more to do during launches.

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(7)

snipe3d

Jun. 01, 2011

Under rating threshold (show) 1/5 the +plus 1 jump is way to expensive

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(6)

OneLeggedRhino

Jun. 01, 2011

Under rating threshold (show) Stupid turtle, stop braking when you land.

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(3)

Niknod

Jun. 01, 2011

Under rating threshold (show) After a small amount of trial and error I figured out a good system for the first few jumps; 1+2) keep restarting until you get only 1 or 2 coins on one jump, this will give you a reward of 20 coins. (or if you can get 20 in 2 jumps anyway, but this is your best shot at this award) 3+4) Use your money to upgrade jump height first then the insane collect. 5)You should now have enough to upgrade your levitation and collection area. 6) I make around 40-50 per jump at this stage, more than enough to upgrade your speed then disable gravitation (use this just before you start slowing down/falling). 7)Then upgrade as you see fit.

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(7)

Chubawuba

Jun. 01, 2011

Under rating threshold (show) I'm glad so many people were able to play it, cause I can't even click off the upgrade menu.

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(0)

NeilSenna

Jun. 01, 2011

Under rating threshold (show) Had a few goes... not as bad as I thought after my first play-through, but you really need a hefty dose of luck. Get the skates on your first jump and you'll probably get all the upgrades and be able to afford loads more jumps. Miss them and you're all but screwed. Overall a good idea, but far too much seems to be down to pure luck.

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(24)

laph

Jun. 01, 2011

Under rating threshold (show) ye, i got all achievements as well. dont whine that the game forces you to plan something ;o

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(1)

toroto94

Jun. 01, 2011

Under rating threshold (show) This game is 90% luck , 10% skill in your build , that's all , 1/5

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(27)

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