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character only jumps full hight when it feels like it Shiriken are over powered and spammable I keep losing to a guest because stunlocks are a thing there is not skill to this game it's only who hits first/who has ranged. your game combat sytem is retarded and obviously not playtested at all.
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...I got -4 crystals, so now every crystal I get only bumps it up 1, so by the time I get 4 more, it's like I never got them
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There are minor glitches in the game, e.g a person who kills you can end up killing you multiple times causing them to immediately win. And on top of that the player who got killed 3 times in the glitch will then end up getting an Error - Spawn hack. When its not the players fault. there is an error in the coding.
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Oh yay, another game with (somewhat) great gameplay and idea, but oh wait? Artifacts? Overpowered weapons at early levels? Meager rewards per kill? 1 sp per level, considering weapons need much more than 1 stat point? This is totally not a sword-version of TDP4, great job Jav, thanks for giving us another absolutely wonderful piece of shit!
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So another PaytoWin 1 coin per kill Yay, will got a sword in 2 years. Good. Oh this guy has a better sword he 2 shot me. Great. Because I can't buy another sword before 100 kills. Same sh** as TDP4.
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the attack spamming was really annoying, because for some reason, I couldn't hit my enemies, and they would just hit me over and over, and I couldn't get out of it, but my enemies could.
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Really cool game
What I'd like to see :
1. More Characters
2. New Game modes
3. Make a cool-down timer for the (L) key attack
Apart from that, it's a cool game 4/5
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The J/K/L should be in the tutorial. I was getting insanely upset with this game. Neat concept with the mouse draw, but it's really unreliable and SLOW. It misses swings also. The hit detection needs serious work.
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The hit detection in this game ruins it. WHEN you get hit by another players attack, your character is momentarily unable to attack while the other player can keep attacking; so if you get hit by a player that keeps attacking close up, you have no chance to win.
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Team balancing in team games needs to have some kind of mechanism where if one team is heavily unbalanced in manpower, it should prevent you from joining the stronger team. Right now I'm looking at a room where only six people are allowed and it's 4v1. Even if someone went to assist the 1, they cannot get anymore outside help because the room is full.
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@Lustre: Yep. It's really fun when there's a lot of people on though. I play PST afternoons and there's usually people though
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Damn. This has to be the least fun I've had in.... quite some time. Controls are clunky, death at zero level is guaranteed to be often and quick, and the bit where you're stunned after you take damage assures that you'll do a lot of standing around getting hit waiting patiently for your HP to reach zero and give you blessed release.
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Hi Guys! Thank you very much for your comments! We will take care of all things you have wrote and very soon improve the game according your suggetions!
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This game being all pvp doesnt work thebest here becase its beta..Only K+ can use it until it gets cleared for regular users..It will be great
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Is this game entirely dependent on playing other people? I'm the only person on and there's nothing to do. Really stupid game, honestly, if that's the case.
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Really fun but you need to scale down health. Would you rather have about 2% increased damage, 1% decreased damage taken, or 50% increased health? Bingo! The health. I'd scale it to something like 5 or 10 health, not 50.
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You might wanna reduce the spam attack (L) because you can spam it easily and the opponent cannot get up unless they are smart enough to shield. I suggest maybe a reduce time say like 5 seconds they you can do it again.
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The stupid throwing star at the start makes me want to quit the game! Why not give us 5 or so? You get 1, if you miss, you must wait 30 seconds to get another. You miss again, another 30 second wait!
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Jumping is difficult and not fluid. A jump that looks like it should make it based on the animation of the character doesn't, this is quite frustrating. Has some potential though.
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Jumping and reaching higher platforms is really awkward. And the other guy d/c or quit, and I was stuck in the stage.