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ThatsANiceGuy, it is possible. Get the code at the clipboard, make a notepad note and paste it in. Whenever you want to load the level, copy the code from the notepad note and paste it at the load level screen. Tada! Level loaded.
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Really found it pretty boring. Movement is not smooth and feels like I'm playing a platformer from the 90s. Stopped on lvl 14 when I realised it was just turning into a bunch of stupid timing. It's not a puzzle game at all.
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Memo to developers: "casual" does not mean "bad graphics". Complete exercise in frustration that forces you to start over again and again and again and punishes you for the most microscopic mistake. How anyone every thinks these are good things, I'll never understand. Hey, did you ever hear anyone saying they *enjoyed* playing I Wanna Be The Guy? Me neither. Lockstep movement just compounds it. Got as far as level 12 and will never give this stupid game another moment's thought. 1/5
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Very good overall, but not quite refined enough. The pixels are obviously too large so it makes timing jumps difficult and the character's pixel nimbus more prone to hitting the very edge of a spike or low ceiling.
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oh come on! am i the only one unable to pass level 6 because i keep getting killed by the last spike on the ceiling before the trophy?
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@Nickyh - The 184th time is the charm, just watch.
@Rastille - Thanks, it was tough to get the difficulty curve just right, too simple / nothing new and people would get bored. Over time I think this is was the best setup, plus you could always scrape by the really difficult levels with just one guy and keep advancing ;)
@Everyone else - Thanks a lot, I'm reading all of your comments!
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Playthrough: #183. I SWEAR I will get all four of you to your darn trophies this time...darn it, playthrough 184 here we come.
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Frustration quotient was tuned a bit high for me, but it is still a nice puzzly, platformy, plan-carefully-or-die game.