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hey was wondering if you had any intentions of adding more unit types? Also this is a great game i played all the free maps and i wanted more so bad so now i'm premium
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A suggestion for the game: A way to perhaps migrate the humans from a captured city. Set them packing for about 3-4 hours, then move at a speed relative to the zombies (They are packing quite a few items) and a settlement time of 3-4 hours aswell. While they are migrating, they will not produce any gold and cannot be turned into soldiers. Perhaps also humans who migrate to an orc camp will be able to train to become an "orc" warrior, costing the same but having weaker fighting capabilities
haha, great idea. we did have a refugee kind of unit you could play on a town to convert a lot of the civilians, and their power was to resettle in a new city! We might bring it back one day.
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Great Game, all i like, but you need 5 clicks to move a unit ... I don't find information about the range of some spells ...
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I like the game a lot, but I wish there were more players. I can't help but think that this game would be more popular if you guys didn't make every worthwhile feature for premium players only. I get that you want money, but having every new and/or good thing be just for those who pay is just gonna make this a pay to play game and few people like those.
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awesome game. is really fun and nice to play with other friends. I dislike a bit playing with random people since i cant really trust them (some might go afk and other just not care and do random things) but all in all i like this game. just some ideas on what to make better : 1) add a single player realtime mode. I know this sounds a bit weird but i would like to play alone in realtime as well. 2) More free to play content. well i guess if you ask me i would say go full F2P anyway XD but having just 1 mission with each race is kinda a bummer. 3) stop the afk-ing a bit. maybe add a protection of some kind. For example if they dont make a move after a day the other player can vote to kick them and wait for someone else to replace the afk person? That would help a lot. thats all i can think of right now. hope this game becomes more awesome than it is already :D
there is a button for fullscreen on the bottom right of the main meny screen. In a battle there is a button in the hamburger menu and on the options screen.
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Hmmm...
Few additions I can think off the top of my head:
1) Training: Spend time to increase troop fighting strength.
2) Fortifications: Can be built along roads to slow enemies down. Can also be built in towns to increase defence, and to give a bonus to ranged units.
3) Healer Units/ Wounded Soldiers: After a battle, a certain percentage of soldiers will be unable to move (injured soldiers). If a healer unit does not arrive within 1 day, those soldiers will rise as the undead.
4) Mercenary Camps: Towns that cannot be taken over, but contains cards that can be purchased.
5) New citizens in town: There is a limit to citizens of a town, so allow players to purchase them for a price, or give growth of citizens per day.
Other than that, damn good game :)
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I love this game, but I would really love it even more if there was an option in player made game that allows it to be turn based rather than RTS...
Again, big fan!
(Also, AFK players really ruin multiplayer games)
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Awesome game! One small suggestions-could the blight be a little more brighter/noticeable on the map? Right now it's dark black/grey spots that don't immediately leap out at you, since a lot of the screen is already in muted colors. You should be able to look at the map immediately, and figure out what is happening IMO.
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The interface is beyond tedious. The idea and mechanics are solid, but damn. Every turn really drags. What happened to drag and drop?
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The fact that non-player units and objects can stop in the middle of nodes means that you can do literally nothing with them... And when zombies wander off from a skirmish, you end up needing to use far more units than should be committed, on paper.
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I haven't played much, but i like the concept. The screen is a little bit big for my laptop, but that's an issue from my side, i guess. Seems good overall.
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So far I reallly like this game.. even though.. you should let more campaings for free players.. there is 6 maps but you can only play 1 as free, that isnt fair to be honest.. otherwise, good game
Hey Deux, you should be able to play all 6 maps of the free campaign, If you can only play one there might be some bug, please let me know in a PM and I will try and fix it right away. Should be at least 3-4 hours of playtime in Single Player. Dont forget you can play as much MP as you want. The only restriction is making private games!
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I like turn-based strategy games, but I don't like having to fight against the interface more than enemies. The mis-sized window is fixable and VERY annoying, uploading it like this only frustrates players. Despite the intentions of the tutorial there are a lot of elements not explained. A glossary of important terms with pictures to indicate relevant sections of the interface would require less of a tutorial.
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This game will rise and fall with multiplayer mode. Afk player is great nightmare when play co-op. I played 2time one in 4player game that has 2afk but lucky to have other one active player and now in 6 player that has 2 leave player 1 badluck player get storm boss zb crush in first day 1 feed that help zb get mana pool and made me chaos for first day and 1strong player conquer alone south side map but now he afk that cant share resource or claim his base strategy point to defend on his territory.That nightmare game made me cant sleep enough along 4 day because i must wake up every 1-2 hr. to active move to hold game by alone.Now i give up.
This is that game.
https://blight.ironhelmet.com/#/game/4776794554105856
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Awesome game!
Perfect combination between board and flash games, liked it, lived it, cried when finished it
Thanks and keep up the hard work, we want more of these!
ShadowDragon, its a bit of a hidden feature right now, but if you are all playing with friends, like here on Kong, you can use a button in the options of Multiplayer to jump ahead 6 hours just like in SP. You can pause it so the real time clock doesn't advance, jump ahead when everybody is ready, and comeback to it later if you don't finish the whole game in one session!
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This game is really underrated and underplayed. You need more free content to keep new players interested in the game. Once you have a solid playerbase, you can start making $ out of players, but not at the current state of the game.
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Tutorial is endless pages of text. Didn't bother playing. Include an FAQ for anything that isn't obvious in a single screenshot with two-word explanations for each item.
Hey Sorry @glasyabolas, I really hate long tutorials too, and we have had much shorter ones in the past, but we did receive heaps of feedback that we needed it. One day I would like to just have a really short video where I zoom through everything super fast.
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When playing fullscreen, I am not able to scroll down on messages that are longer than what the screen size can accommodate. When turning on the scroll helper arrows, I can see the arrows, but nothing happens when I click on them. The message is stuck to its original position. Is there a way to fix this?
Otherwise, great game! 5/5
Oh no, I had hoped we had this one was fixed. I would love you help to try and fix the issue, it would be a huge help if you could PM me with Browser Version and OS! Do you have a wheel on your mouse? Have you tried wheeling while over the dialog (should work wheeling anywhere ). Is there a specific dialog where there is a problem?
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just finished the tutorial. If the game is anything like that showcase, then this will be a fun game to soak hours into, and possibly weeks
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Too tall! LOL. Looks pretty cool but I got confused until I scrolled down to find there were buttons and stuff below the bottom of my 1600x1200 screen. Please make it fit in a normal-height window.
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(kong ought to make it so we can reply to developers' responses)
I am aware how to change the screen size. The problem, I'm guessing, is that the resolution, or frame size or whatever is too large for smaller screens. Im using a laptop and I had to reduce the screen size (using + and ctrl) so many times that I couldnt read the text. Maybe if I was running it in full screen mode, it would work better, but i tend to like to be able to play without full screen, as i usually have multiple tabs open. I'd give it a try again if it appeared more playable.
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had to reduce the screen size to see the whole map, to the point where i couldnt read the text. not looking to buy a new monitor just to play this game, which is too bad because it sounds promising
They There, the text should not change size when you scroll. Are you using the mouse wheel?
edit: Would it help if I changed the size of the games frame here on Kong?
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I dont know why but u cant go past the third or fourth text box in the first tutorial. The text box goes off screen and requires you to hit a next button you cant see.
Hey TMANC1, you should be able to use the mouse wheel to scroll down to see the buttons. Unfortunately a lot of the interfaces are longer that he Kong iframe.
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Nightmare Lord's "Fear the Dark" power does not end. Since mortal troops cannot approach them, they are literally unbeatable if this power does not expire.
Hey there, the Nightmare Lords power pulses. You need to try and stay outside its range, then rush in and kill him right after he casts it. A lot of Elf bows is a good way to do it.