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could you add the ability to use the arrow keys to move around? and maybe make the characters and the upgrades key linked as well? however keep the clicking the 'vault' for damage done personally. just so i dont have to move the mouse back and forth when upgrading my guys, i mean clicking is fine, if you ONLY added moving on the grid with the mouse keys id be happy enough. thanks!
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final damage dealer doesnt get disabled when checking low quality mode.
Fun little game, decent linear progress. nice conclusion to the centre of the cube
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Good game, it would be nice if over time we could eventually upgrade the units or even if we could increase the power of how much the clicks can hit. Besides that the its a 5/5!
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Please add a method to upgrade multiple units on a macro level. I hate having to manually click on the units individually and upgrade them one at a time or remove them one at a time. Keyboard shortcuts would help as well =P.
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I see this as more of a Idle Online game. The offline system is either not on or wasn't put in. This makes the game Idle, but for you to advance you need to leave the game on. The games that are online and idle often have it in the title like "Online Idle" or "Idle Online". It isn't bad, but adding an offline system would be nice, even if it were a little bit.
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So... Since the placement of the units seems to be purely cosmetic. May I request a way to move an existing unit to a new location without having to delete it and start over?
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+%200 is not = x%200
u told +%200 for upgrades but its just give %100 more bonus
same for other upgrades..
nice game & nice balance btw
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Really enjoying the game. Would be cool if the upgrades had some visual impact (changing the attack model or unit model, multi-projectile effects, etc). The cycling system is weird, though. The order has problems if you change directions, and it doesn't respect when you click-select a unit.
1) Seems like tab or shift-tab selects the unit at the current index, then changes the stored selection index, when it should instead be selecting the unit _after_ changing the index to prevent weird ordering bugs
2) Click-to-select should probably change the tab-select index to the selected unit, instead of jumping back to the last tab-selected unit when you press 'tab' again
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Could you please make the laser guns and the missile launchers a bit more distinguishable please? Now that I'm on lasers I'm wondering if this can really take me to end game. We shall see.
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1) seems like no reason to keep lower-tier units later on. 2) Upgrade descriptions are often wrong, i.e. +200% bonus really just gives +100% bonus, for a total of 200% damage.
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Last two updates are great. Game got a lot better with grid and tab-selection. Now, I'd love to be able to move the units around. Could you add that? Pleeease? :D
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Thanks for the graphics options, but the lower quality one is a bit much. Also when you switch back it doesn't quite work all the way without refreshing. Specifically will you please consider a medium option that keeps the new placements visible? They are white cubes on a white background on the low and the switched back options. Very hard to see. Thanks.
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Many games lack this and it'd be nice to see it here on such a nice game, multiple songs on the playlist instead of one on a loop. It gets old after the 10th time hearing it.
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Great game, maybe add some sort of offline progress, like a new, slightly weaker unit giving 0.5% offline progress /unit, upgradeble to like 2% and a max cumulative % of 50 or so. This way we have to choose our units instead of using only the strongest available.
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Needs a unit management window for upgrading. Needs a way to buy max upgrades at once. Needs better controls to navigate around the vault.
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This is a great game, certainly worthy of 4 stars at least (I might add the 5th star later). Only thing I can see that might be worth adding at this moment is the option to pick up and move units already on the field, perhapsto make a better formation (because you originally dropped them by accident in the wrong place). :) Just an idea.
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Thx for immediately adding the $/s counter. To make management a little better you may let user upgrade everything (all units of the same type) at the same time: you should see the lowest level currently bought for every unit and lowest upgrade, and you should get the cost for upgrading all of the units which are still not upgraded higher.
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The content was stopped because of a fatal content error has been detected. Unity Web Player didn't support? How can I fix that? =/
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Some things that could be added:
-Unit selection indicator, so i can clearly see which unit is selected currently,
-Mass 'lvl up' for each type of unit,
-Maybe some more actives like spells/abilities
-Achievements.
Currently game is okish, but pretty simple compared to plaethora of idles that we have now :)
Cheers