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Nothing to indicate that the "erase save" option does precisely that, no warning for the "erase save" option erasing your save, AND eleventy billion clicks needed to build the endgame stuff since you have to go back and build the earlier stuff en masse. I wouldn't exactly call this well thought-out...
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If you made it so you had user made content, so people could add their own items and prerequisites, it would be like mods for the idle version. I would love to play Greg Tech in this style.
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People are probably going to mistake that trash bin icon for a trash this item, not get rid of my save and restart the game. Just saying.
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Ah, I see: just keep on clicking. Alright, now I've got a bunch of happy villagers hacking away at all the resources, and I can craft just about anything... I guess I win?
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Argh. I need a cube of something to make an iron ingot, but I cannot get a cube of whatever it is. First off, make a way to find out what each required ingredient is. Trying to see it visually in tiny icons is a pain. Secondly, explain how to mine the different resources with different tools. Do we click on one of the tools in the inventory window, or build it (and it auto-equips when built), or what?
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wow, im always amased how dev can do the noobiest error when its come to add a damn confirmation window on erasing everything. Ty for that stupid Bin in the way. Rated 1/5. Anyway the game looks nice at first but rapidly became without any goal. Cuz you dont really understand wtf you are doing most of the time and all res is lying around the same countainer making it so damn frustrating to see how many and shit like that you need. Nice try, but saddly im just not hooked to it for now. I love MC because i can see what i do, there is nothing visually to show what we do and what it is used for. I hope you work more on it so maybe you will have the chance to solve those thing in a way heheh.
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Really fun short game. It would be nice to see what you're missing to craft something, so that you don't need to search all over your inventory looking for what item you still need.
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I actually don't mind micro-managing the low-level crafting, but I do wish there were a way to sort the inventory into sections, like base materials, weapons/tools, villagers/specialists, etc, so I can know exactly where to look to see what I have available (especially with materials I use up quickly), rather than searching through the inventory for wherever the thing I'm looking for has moved to (such as if I have run out of planks, made more, and now that's at the bottom of the inventory screen, rather than where it was before).
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Further ideas - Apprentice/Journeyman/Master levels of assistant. All assistants are slow (make sure you don't exhaust any intermediate materials!), but means you don't need to click frantically. For example, apprentice carpenter automates wood>plank conversion, journeyman carpenter further automates planks>sticks and planks>stairs then finally Master carpenter automates planks>tables, stairs>rafters and rafters>roofs
yeah, great ideas. the issue was the exhausting of the materials. user builds sticks to make a fence and the Tool Guy used sticks to make tools.
i tried a bunch of fixes but then it became a rabbit trail and got further away from the game mechanics. there will be these types of Crafters that can make stuff like houses and gardens. they won't be automated but their buttons will be positioned so user does not have to "repeatedly scroll and click" in order to use them
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Simple, quick option would be simply to have all items in the inventory in a fixed location, saving us having to search through for them when they've shifted due to using all and recrafting. Better option would be tabs for "raw materials", "refined materials", "building materials" etc.
in the next release, there's an option to combine inventory with crafts. this keeps inventory items in the same position, and allows for more room on the screen for the crafts. Also, i can make it indicate which resources/items the user lacks in order to craft a certain item.
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Good idle game could use a better sorted box maybe with tabs for materials, buildings, craftsman, weapons/tools, etc.
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This is an excellent start. Some suggestions:
1) Holding the mouse button down should repeat production. This will drastically reduce clicks.
2) Inventory management. There absolutely neeeeeeds to be a way to delete items, move items around, sort, etc
3) Confirmation on the trash can. This is something that should have never been skipped, especially with no way to delete items. You're basically inviting people to reset their game by accident.
4) Speed of accumulation needs to be tweaked way down. One worker shouldn't give me thousands of an item in 5-10 minutes. This may help with memory and processing as well.
5) Give achievements something tangible in terms of reward. This could be tied into resource accumulation.
6) Tabs, tabs, tabs....Craft and Inventory should have tabs. Armor/Weapons, raw materials, tools, workers/soldiers, etc....Kong is not scroll friendly.
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Int he build menu you need to show how many are already built both on the source in the popup and in the product. You also need a ctrl-click for build all possible. All too quickly becomes a clickfest.
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I beat the game in about 90 minutes, for an idle game it's over fairly fast...
An achievement list page, ability to reorganise the inventory, recipes telling you how much more of something you need and a longer endgame are needed, not a bad start though.
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Too much clicking...takes way too long to reach automated villagers. Also, when you hover to see recipes you can't see any names, just pics, and when you try to hover over pics they disappear.
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This garbage can really, REALLY needs an "Are you sure?" window popped up... I thought it is used to discard an item. They always go to the field with a wooden sword instead of the appropiate tool...
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It would be good if you could maybe create a builder that lets you build late game buildings without the need to build every step in the chain.
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for some reason it wonnt play. its just a black scrren. please fix soon.
(sorry for any misspellings, im not that smart.)