Under rating threshold (hideshow)
It has been 6 years since I got the impossible badge on this game and I still shudder with bad memories. The game wasn't acknowledging my earned trophies I have never sent in a screenshot and message faster....why am I tempted to do it again?!
Under rating threshold (hideshow)
There may be one or two bugs that I've missed. If this is the case I will do my best to eradicate them as quickly as possible!
Other than that, I hope you enjoy the game!
Under rating threshold (hideshow)
I finished the hard badge so I could adequately describe how bad the game is. Interaction is terrible. You get to close to the end of a platform and you just slide off. You slip across all the platforms and especially on the ice ones, which are completely unnecessary. The rails don't accurately show where moving platforms will go. Some of them go beyond the rails and some stop before the rail ends. Silly things kill you, like touching the side of the screen. Simply put, the game demands precise movements and gives imprecise controls and bad physics.
Under rating threshold (hideshow)
Terrible game, even just jumping from platform to platform was like a 50-50 chance for me. I honestly was just throwing llamas at this thing hoping one wouldn't slide off and die.
Under rating threshold (hideshow)
Although I really really want to like this game, it's far from perfect. 1. Why are the trophies only unlocked when you finish the game? That's retarded! 2. At world 7 those 'balls' don't say which side they will go (for example; when they point out they go to the right, you still have to wait if they will go down right or up right, which is frustrating). 3. Make VERY clear which platforms you CAN and which you CAN'T touch. With the different maps it's very hard to see which platforms are good and which aren't. Also, in world 2 or 3 or so there are platforms with spikes... those spikes are hard to see. 4. Level 8:10 was way, way waaaay too hard. 5. Where can we watch our medals?!? Besides those 5 negative feedback I liked the powerups and the gameplay. It's a fun little game... but the impossible badge is waaaay too hard to be fun because of these 5 things (+ that it's very slippery). 4/5 for the game itself though.
Under rating threshold (hideshow)
Badly needs a "retry" button. Going back to menu and then back the world is annoying if you're trying to get the "no death" portion of the achievement.
Under rating threshold (hideshow)
This game would've been better with set jumpingheights, especially when your going for the impossible badge. You can deal with the sliding, but the inaccuracy of the jumping is really anoying at the tight jumps.
A safe per level rather then per world would also be a welcome addition.
Under rating threshold (hideshow)
Ok, I can do this. All I have to do is apply the perfect amount of pressure to the up arrow key and land on that pixel on the center of the platform. But only that pixel because every other part of the platform is transparent or coated with the most slippery ice that ever existed. But watch out! Don't touch the edge of the screen because we all know the world is flat and you will explode instantly.
Under rating threshold (hideshow)
Every surface might as well be ice. Could you imagine playing a shmup like ikaruga where you slide all over the screen after you try to stop moving? It has never been a good idea to make controls deliberately slippery.
Under rating threshold (hideshow)
I can understand why it didn't have badges when it was first uploaded very poor implementation read other comments for examples.
Under rating threshold (hideshow)
The impossible badge should have been "complete the game without once yelling that the developers should go eff themselves." This is a wonderful example of everything that can go wrong when developers A) Expect Super Meat Boy levels of difficulty, B) employ a clunky, frequently unresponsive control scheme to navigate it, and C) don't bother to tell the player jack crap beyond what buttons do what. Seriously, I lost track of how many times something killed me and I said "Oh, well that would have been helpful to know."
Under rating threshold (hideshow)
So stupid that your progress in world doesn't save and you have to replay it. Also the inability to choose the levels makes it too difficult.
Under rating threshold (hideshow)
Is the world 7 trophy bugged? It seems that multiple people can't obtain it. I've tried: picking up the powerup on lvl 2 but not using it. Picking up one of the invisible powerups in later levels but not using it. Not picking up any of the powerups and not pressing X, I've done this twice. Not picking up any of the powerups and pressing X to make sure I didn't pick up any of the invisible ones by mistake, and it never used slow-mo, I've done this twice. Am I missing any method of completing the level here besides picking up the powerup on X level, but the description is simply "Powerup not used", well it DOESN'T work and it's all I need for the imp badge, and this has been my final hurdle for the past 3 days!
Under rating threshold (hideshow)
Mudry: except that some walls can't be touched AND are not spiky. And sometimes going outside the screen kills you (but not always, and it also depends on the location). And you can't see what's outside the screen! <
Under rating threshold (hideshow)
This game has some issues and is way too touchy. It left me pissed off, not entertained. On one of the fire levels I phased clear through the ground to my death numerous times but was able to save myself a few by gravity switching. 4/10 In my book. Its a challenge but a broken annoying one. Not really quick and entertaining like a flash game should be.
Under rating threshold (hideshow)
-You can attempt world 10 on advanced despite supposedly being locked. However, it's ridiculously difficult and demands extraordinary patience. Don't worry too much about getting hundreds or even thousands of deaths; the trophy only requires you to complete world 10 on advanced! -The hidden trophy on world 1 (only appears after finishing world 8) is behind your coin counter on level 10. Good luck, everyone! (part 2)
Under rating threshold (hideshow)
Tips for the impossible badge: -I found that worlds 1, 2, 3, 4, 6, and advanced 1 are easiest to clear with no deaths. Of course, "easiest" doesn't necessarily mean "easy" by any means, so you'll need to practice a lot. -Don't worry too much about the medals; you'll likely get most of them on your first run through the game. If not, playing a level a second time can often yield much better results. -Practice! It's a brutal, unforgiving game, but don't give up! -Don't worry too much about trying to get minimal deaths/swaps the first time playing through; some trophies require no death runs or minimal swaps and they DON'T award you the appropriate trophy if you complete the challenge before finishing the game and unlocking trophies. Besides, you'll want to learn the best way through each level. (part 1)
Under rating threshold (hideshow)
This biggest issue I have is jump height. In some scenarios you literally have to tap the jump key for the shortest period else smash your head into some crazy-low spikes overhead.