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Ridiculously grindy and unfun. I barely get 10-15 gold per 10 waves and I need about 450 for an upgrade? Let alone how it'll be getting higher and higher.
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ERROR:
An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace.
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An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace.
I am receiving this error at the level 8 of the game.
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I'm flagging this crap for the amount of FAKE upvoted. Trully a retarded gameplay riddled with sh!tload of bugs. No way this could have ~3* like many decent bullethell games with upgrades.
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Retarded mouse cursor not even hitting where the cursor is (~5-10 pixels above), bugged hitting without really hitting, retarded almost permanent "max damage" over space that actually matters, area of explosive guns not matching the graphics or oven work for couple of seconds .......... and that is what I've figured out in 2 minutes of playing. Trully a 1/5 game. Retarded "dev" should spend more time playing the game before release instead of upvoting this utter cr4p through TOR or proxies for dozens of hours
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the game is cool! graphics is so amazing! but so many bugs..
1) out of memory
2) the last weapon upgrade gets 0 train points (argh! so many hours spent for this money, why?)
3) can't unlock the last weapon for 50 gems (yes, I have 50 gems)
and what about survival mode?
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I do tend to like these types of games however there tends to be the same weaknesses. One, its port and is made around a mobile device, not pc. Two, this particular game seems a bit more grindy than it needs to be. Three, and this is my biggest gripe, the game is released as unfinished and rarely if ever do these types of games and situations resolve themselves. Lastly a piece of advice for the dev/community person, of the comments I've read, you tend to take a hostile approach in most situations, all that does is piss consumers off and we will leave; it would be advised to grow thicker skin if you want to continue successfully in this market.
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For your information, this is the listed game's system requirements in its WebGLBuild,json to play:
"TOTAL_MEMORY": 268435456,
"dataUrl": "WebGLBuild.data.unityweb",
"asmCodeUrl": "WebGLBuild.asm.code.unityweb",
"asmMemoryUrl": "WebGLBuild.asm.memory.unityweb",
"asmFrameworkUrl": "WebGLBuild.asm.framework.unityweb",
"graphicsAPI": ["WebGL 2.0"],
"webglContextAttributes": {"preserveDrawingBuffer": false},
"splashScreenStyle": "Dark",
"backgroundColor": "#808080"
To find out if your graphics card or chipset supports WebGL Version 2.0, just google it, example google search nvidia 8500 GT OpenGL, WebGL 2.0 (this game) requires your graphics card have OpenGL ES 3.0.
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Not sure a developer with 852 gameplays on their game should be so belligerent about a game that can't do something hundreds of other games on here do effortlessly...but you do you
Or it most likely could be due to Unity's still buggy WebGL implementation or the new experimental Web Assembly and the fact that the game uses a lot of higher quality graphics and this is it's first run on a wide variety of systems... But yeah I'm sure it's cooler to just write shit about the developer.
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Beat the game, level 6 magma thrower or w/e, whenever I try to kill the dragon on hard the level never finishes. No more enemies but I just sit there... Also bug: losing a medium or hard level rewards crystals, you don't have to win the level.
The Level 5 weapons aren't really meant to be purchased at the moment and are more designed as a way to waste any extra money. When more Stages are added new weapons and the current weapon levels will be increased and tweaked and you will have ways of gaining more gems. You won't need the final level 5 upgrade to play through the current 20 stages.
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well it is easier to upgrade the gem weapon, but for a weapon that costs gems, it is pretty bad. even with max recharge, it over heats way too often, why would i want to pay for a weapon that over heats, the small focused lazer can barley hit anything due to the wide area the enemies charge at. should the best hero still be 80 gems based on the realization that it is hard to earn gems? speaking of heroes, this bug where all their stats are gone has made it impossible to use them. my level 9 heroes have no stat increases and nothing i do gets them to show all the training i had put into them.
We're working on the Hero bug right now. Its slow going because its only showing up on Published builds so we have to keep pushing new versions and inspecting the data to figure out whats causing it. It popped up after we added the Kongregate API. I'd expect a full fix in an hour or two. At which point you may need to go and reassign what ever points your Hero has gained one final time so it can be properly saved.
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i finally saved up 50 gems to buy the best weapon, but now i need 40 gems to level it up? By the time i save up another 40 and who knows how many even more i will need per level. there seems like no way to get this many gems, i kind of thought after unlocking it would just take coins to level. Now of course there is no way to get refunded those gems or even reset the game to start over so i can save those gems for something else. any chance of fixing this?
It will be adjusted tomorrow. It's a carry over from the mobile version where you could earn gems by watching ads.
*Update: Weapon costs have been tweaked.
Hero Upgrade points should be getting loaded again but they may not show up in the UI until you click on the Icon you put the points on. This is just a bug in the UI now, the points are still being applied and we are working on a permanent fix. Thxs for your patience.
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ok thank you, still hard to know which heroes i want to pick if i can't know there range, maybe add that to their stats or show their on screen range with different colors?
What we might be able to do is add the Min/Max onto the Hero upgrade screen. I believe the top right icon that looks like a targeting reticule either displays their max range or preferred range but we could change it to a (0/0) format
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great improvement, but a few quandaries, firing speed seems to be better if smaller, like gatling gun speed is .25 and cannon like 1. but when i upgrade the speed with training the number get higher? so does that mean my upgrades are slowing the weapon instead of increasing it?
Range seems to have a min/max for max damage, but the range stat only shows the max. And if enemies are not in max range, then the heroes ignore them? i can still fire in and out of max range, so i would think the heroes could too. what is the point of more skills if you can only use one? those squares on the left side, seemed like they were meant for all your skills, but instead we only get one skill to use at a time? thanks
Yep, the firing speed was a bug, the upgrade was adding to it rather then subtracting. A new build is being uploaded right now that fixes it. The ranges for Hero targeting was a design choice to encourage players to purchase and level up multiple Heroes. Some, like the Crossbow Hero, work well long distance but won't target enemies who make it close to the wall, so he works well when paired with a Hero or main cannon that does more close range damage, etc... The Skills are more of a play-style choice, depending on how hard the Stage is versus how upgraded my Cannons and Heroes are I find different Skills to be of different benefit.... And Fire Free is only worthwhile if you are using certain types of Cannons. The squares on the Left are where Items bought in the Store are stored. There are several more types of Items and Level Designs we may implement if enough people play the game.
We must have been drunk when we designed user input.... Click to Fire and a Mute Button on the Map have been added. Thank you, we appreciate the feedback.
Once equipped before a match begins, it should slowly charge based on the number of enemies you've killed. Once full the icon will catch fire and you can click on it to activate.