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Frankly -until I hit that ascension wall- i loved this. Please keep working on it, as this has some serious potential.
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good premise, but i think that the numbers side of it should be rebalanced. and the ascension system could be better.
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Could be quite neat, but lacks content to make the player want to keep going. You need to do a better job of dangling a carrot in front of the player. Also, the +neuron "upgrades" are not. They hurt because of diminishing returns and the way the curves are set up to where you never have an abundance of pulses. Which basically gives the game only 8 real upgrades (5 normal, 3 ascension). Not enough to maintain interest, and notable diminishing returns kick in after about 15 minutes every reset.
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Good concept, bad game. The gameplay is bare bones, even accounting for how it's an idle, and the goals are unrealistic. 2/5, I didn't walk away outright, but I would not be inclined to play again.
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ok why the heck did the ability to change some colors cost me 100k ascension points, what the actual heck kind of upgrade is that?
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Ok, brain customisation doesn't actually let me rearrange the brain structure?! Like for real?! Wow... Ok, so much for all my cool ideas on how to arrange it... What a let down :/
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Could be nice to have "head ache" in randm way slowing the signals on the network and an additional feature that reduce the random percentage of head ache
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the ability to actually customize your brain as an upgrade would have been far more useful than changing the settings of the game this randomize brain is ok for the beginning but as the # of neurons increase the potential variability becomes pointless. in an attempt to centralize my brain I click far more to rearrange than anything else
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100k > 10M > 1B > 100B
Linear rewards + log costs = bad game experience
Plus the game will break and you won't be able to reach 10B.
Locked upgrades are just placeholders, nothing to see here.
Graphic touch of the game and music are good, and I personally enjoyed them a lot, but this game has no future as is.
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I need 1 billion "Atual" for one ascension upgrade now? And I gain "Atual" at a rate of about 120,000/minute? This is going to take ages. I must be missing something!
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Not only THAT, but also it costs more and more time to get prestige currency so if you made several bad buys in a row due to misleading or missing description of benefits --- you're set back I calculated 1 month. EXTREMELY HARSH. Aside from the upgrades being super weak pretending the ones I didn't buy do what I expect from their description at least... otherwise SUPER weak.
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one Problem that i found is: while rearrange the neurons, and the message pops up, and i DO NOT click on the message ( because, it says, click anywhere ) the statistic of the network disappears.... why not do the same action ( close message on click on message ) so i dont need to open the statistic again and can rearrange my network at a faster rate ( because every 300 neurons, i need to do it )
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getting a new neuron for the brain should also increase your maximum pulses at once by 1, so it is always an upgrade and doesn't waste a slot that a fresh pulse could go into. as deoxys said, extra neurons are a downgrade as of now, because they take the slot that could be used for a fresh pulse, while being significantly less useful than a fresh pulse would be. adding an extra pulse slot per neuron would fix this.
to balance this out, changes would of course have to be made to other sections. maybe increasing the drop-off or adding a cooldown to firing off pulses.
also, please fix the achievements.
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I would love to see high scores implemented for all the upgrades, most ascensions etc. would give a good incentive to play daily. Love this game so far!
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This looks like a cool game. Based on the comments, it could use some re-balancing. I'm looking forward to updates. :D
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1. Going to settings wipes the brain clean of firing neurons.
2. During acceleration the brain stimulation fires at normal rate.
3. The customize brain upgrade is not an upgrade, it is very stupid to include it in the game that way.
4. The extra neurons per brain level are completely awful and even detrimental when the amount of firing neurons are capped. Especially with the reward falloff you get significantly less because singals are trapped in the outer part of the brain.
5.The ascension upgrades are not always clear on what they do, and are way too steep in cost.
6. Achievements work in a somehwat confusing manner. Also the higher clicking achievements are completely unrealistic and thus obsolete.
7. Multipliar is dependant on current ascension points wich is stupid. Also numbers are misaligned with text.
8. Lacks content. Not alot things to do or read. Its just pretty boring and badly designed as is.
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btw, for the people who are wondering the value of the bonus, it is based off the log of CURRENT amounts. so remember to have double the amount needed/wanted before spending/buying something
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i reached some odd point at what would be 2m if i ascended... brain level 1.2k (listed on sides of bar on top) and every once in awhile the entire grid just resets its pings...
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In regards to arigold's comment, it appears that achievement reset each ascension. Also, the multiplier is based on current [name of reset currency] and if you spend it after getting it you will, of course, lose bonus
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The first 3 ascend upgrades I bought didn't do what was expected, or were pointless (discovered after clicking 25 minutes for it), and the one that remain ASSUMING they do what is expected from the description are so pathetically WEAK as to not be worth it. Also each time I ascended my multiplier went DOWN??? Surely someone needs to clarify the descriptions, do better upgrade effects, and have some decent upgrades before 100k and between 100k and 10m.... also achievements useless and by forcing me to click to remove the popup, SLOW ME DOWN??? No idle has done that before. What's next, not saving??
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CuAnnan is right, there seems to be a missing step between the 100k and 10m upgrades. I feel like there should be upgrades at 1m ascension points. In fact, it would make sense if the upgrades' price increased ten times each purchase, that allows you to at least buy an upgrade every reset.
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Game has a lot of room to improve, but there are so many things to fix or make better for example new upgrades (like reducing randomization od spawning new neurons or adding multiple main neurons), balancing Ascension upgrades prices and making strenght multiplier a bit higher, fixing bugs and optimisation issues... Still, so far I do really enjoy watching my web grow.
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not quite intuitive enough to get away without a tutorial. for example, i have no idea what stat(s) increase my chance of getting a pulse to farther away neurons. interesting game, just need to squash some bugs and rebalance the math a bit. oh, and and make achievements more practical!
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It would be nice if the achievements were multipliers rather than (or in addition to) the rewards they give. Fairly simple game, but quite visually compelling. Thanks.
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I see your games as a tragedy of great concepts, good UI and great understanding of the user all wasted by some lazy coding practices and not putting in the time to make the maths of the games engaging. You're talented, you can do better