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I found major glitch that happens a lot. Sometimes I click an ability and it's not the characters ability but another and I use that ability instead. For example, I just attacked with the swordsman and he shot a fireball and didn't do full damage.
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I actually had played that before the badges were added but at that time, I haven't felt like playing this game again when this game got badged.
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Well that ended quickly. I'd have liked to keep training some more, maybe needs a 'random dungeon' option. Maybe have everyone gain 1 skill point each level up if it's this short too.
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@brainisdead I'm gonna guess you missed the link waaaay at the top where they mentioned they're working on that, but it won't be until basically next week's kongpanion that will cycle through the small collection of non-flash easy/mediums, due to an oops about how Supernova worked vs the Kong hooks for badges.
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It's funny and it's pretty good, but as other people have said - it's too short, it's too easy if you load up one particular character with abilities (and too hard otherwise), and what the hell is the point of saving your game if you start back at the beginning of the floor with all of your abilities from the last time reset?
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Damn short! Make chapter 3 longer, if possible! Is it possible chapter 3 getting the "skills" we got on chapter 2? Something like, chapter 3 grab the cookies of the save game and start the game with the skills we had in the end of chapter 2. Awesome game. Really.
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it makes me happy to play ch.2 :) I like the skills/levels.. Like ppl said this game is pretty short for how fun the experience is. maybe you should whip up a persistent (from chapter to chapter) character system, or else when you're done all the chapters just put em all into one game?
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If there is only one enemy the skill can target, double clicking on the skill should just make it target that enemy. It make the game feel slow to click a character, then a skill like kiiing punch, THEN the sole enemy it could have hit. Also, it should read "Generating Pungeon".
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The Medium badge should be named "Your Cure is in Another Pun-geon" instead of "Your Cure is in Another Dungeon Badge" Seriously Dev, how did you miss that?
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Eventually you should make flagstaff series adventures or something like that which combines all the chapters together into one game. That would be awesome.
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its alright i guess. it has potential and I hope eventually they do something more than add some more dungeons. Like maybe a city, quests, a world map. . . you know an actual game not a battle system
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@Tim0thr3x The camera doesn't move automatically; you need to do it. Hold down the space bar, click and hold on the background, and drag it wherever. It's explained in the instructions to the right of the game area, on the "Game" tab -- which is often helpful to check out when playing a new game.
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ok my first thought was *ok a game that takes this long to load has to be extremely long right?* well i was waaaaay off haha.
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Works fine on SuperNova Player (with Comodo IceDragon). You just have to use the 'Report missing badge' feature, if the badge is new for you.
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Well. I didn't realize the upgrade points were communal... Now I have an uber king and everyone else is level 1. Good job, me.
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Personally, the Knight was really overpowered - he did way too much damage. Also, the medic, being able to heal twice per turn with the ability to revive every third turn was a bit too lenient given that she barely ever gets touched.
The mage (I think she was "mage") and archer were well done, but the king was way too useless. The only good thing he had on him was (I forget the name of the ability) the one where he granted another character another move.
The boss, however, was actually pretty jarringly difficult; which don't get me wrong, was a good thing. It challenged me just enough that it was a fun boss fight, but didn't challenge me so much that I raged and threw the keyboard across the room.
I'd say about 7/10 for a good game, just even out the characters and maybe make it a LITTLE harder here and there.
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Maybe a low-qual version of this game? I'm not sure what's making it lag so badly, doesn't seem super animation heavy, but for some reason it's taking more than a minute to respond to each click. Would love to try a watered-down version.
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Loved it, but did anyone else hate the fact that once you selected "move all" you couldn't unselect it? Made it annoying.
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I was still expecting an ice and fire cave and all of a sudden I'm done already. What a shame! I was looking forward to some more battles. I had a lot of skill upgrading to do yet. I also was expecting some tougher battles ahead. Could have easily been harder and longer. That wouldn't have hurt my feelings any. But it was a good game!
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rangers range fully upgraded is a little broken, can shoot people from so far away that they dont even aggro. even if they were to aggro though all enemies are easy to deal with 1 or 2 at a time. could benefit from encounters that have a set number of enemies aggro at once for a challenge. neat skills though
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warning: before you defeat the final boss (you'd already know how he looks like at the beginning of the game), check your connect to Kon. You CANNOT load up a completed game!! Bad design in it. But still good game (and too easy) - (4/5_
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i pretty much solo'd with the mage and the priestess as back up/recovery. Needs more balance and a reason to use the other characters. All together, great game, and loved the ending :D
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On another note that I should have added to the last comment, a very simple and probably much appreciated feature would be Difficulty. The way it is now would be Easy or Normal. Moderate would be Enemies + 50% HP, Hard would be + 100% HP. Maybe 10% more damage on either of those, too. This would make it more of a challenge for people who were annoyed by the simple 'tactics' that would beat the game.
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I had completed the game and did not the get the achievement. After Refreshing page to see if I could load game after complete ( you cant) I just got the achievement. If you dont get it press F5 pretty much.
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Disappointing that when I come in with Level 14 fellows from the previous game, they get deleveled to 11. When I start a new game, they start at 11. Where's the bonus from carrying from the previous game?