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Good game, great fun. However, it feels far too short - I know it's only chapter 2 of the story, but would it have been that hard to double the number of dungeons, say, and throw in a lot more bad guys later on with perhaps a mini-boss halfway through?
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Beefed up my mage, so it does big damage, but it keeps shooting 4dmg arrows. What the geoff. (Loved the first chapter)
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@Elmyr: what good does a survival/endurance mode do when enemy health is fixed at too little to survive a single round of attacks, combined with the fact that you can heal more than they can do against any single one of your heros by spending 3 on heal and bumping the front line's health once? Realistically, the entire game winds up feeling slower than it is because once you've upgraded ranger and/or mage's damage to the cap and spent on bonus actions, there's nothing left to challenge you.
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There should be hot keys for move all and end turn. also, turns should auto end if no enemies are shown on the screen.
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I think anyone who doesn't beat every soldier, tomato slinger, and apple dude isn't getting the entire fun experience that this game has to offer. I mean yeah, if they had a how many turns can you beat it in I would understand, but use EVERYONE to the best of your advantage.
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Great game, like the last one, there's just one problem. We don't mind waiting longer for a game if it's going to be longer, could you please consider that for the next one?
Maybe even put two chapters in the one game, so on the title menu, you pick chapter three, then when you finish that you can go to chapter four, that way it pleases more people and you can carry over upgrades instead setting a level at the start (which was a tad clumsy considering the low amount of exp. you could get through the game)
Please just consider my ideas, I hope you actually get to read this :)
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Guys don't complain about how short the game is and not being able to level up. In order for joelesler to make a really long one it would ruin the fact that they are chapters that have different story lines and it would take him a really long time to make a huge game and that would mean we would have to wait many months for each new chapter. I would like the ability to transfer your characters with all they're abilities from one chapter to the next one though.
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Epiiiic, maybe create a survival mode where your in a room and wave after wave pummel you but you have to stay alive as long as you can, obviously leveling up and stuff as you go :D
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Absolutely cracking, but yeah, a bit too short. Felt like I'd just got all the characters to a level that could kick ass - instead of harder bad guys, it ends and all the talents get wiped again. Only thing stopping it being another five star game.
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Really fun, but too short. Difficulty is about right for the first couple floors but by the end it's way too easy. 15 damage king punch + 10 damage arrows/fireballs and chivalry are all you really need to win, plus 2x moves on everyone and maybe a couple extra health levels.
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Found a very useful glitch (as if using the mage/hunter strategy isn't easy enough). If you select the mage first, and use her attacks, you can select another character, and move them a space (this is important). Now, press 1 instead of clicking on the tile for their move, and they will have the same range as the mage. You can then click on an enemy, and the character uses the mage's fireball instead of their own attack, dealing the same damage as your mage can (which for me was maxed to 10). This made the final boss super easy, as it meant all my characters were dealing 10 damage even if they weren't upgraded once.
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"Attila isn't here right now, please leave a message after the beep" *beep*
Hahaha. I love this series, I'm cracking up so hard.
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I completed the campaign but didn't receive the achievement, refreshed the browser to acquire. Just a heads up for anyone else having that issue.
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i already completed the campaign, there is a saveslot where it sais "campaign completed" is there a way to get the archievement without playin the game again?
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Once you finish producing the entire campaign, its time for you to fuse em all into one BIG flash game for us to enjoy. Cheer man, this is still a wonderful chapter.
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I agree about the unbalanced thing, I fought my way using only the knight....found it more challenging than the mage. Oh! I almost forgot....ADD SOME MUSIC!!!!!! This game is sooooo silent I almost slept while playing!
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this game is good, but still, the boring atmosphere and the shallow gameplay make this painful. im done trying to get this badge of the day
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A few thoughts (yes, I know 7 years late):
Point Blank Shot is a trap. You are better off just getting level 3 arrows on your archer. If it let you do 50% extra damage, it would be worth it.
There is no where near enough XP in this game. I barely got the skills that let people go extra times, but, aside from my archer, I didn't have enough XP to upgrade any attacks. Maybe if every level gave 2 upgrade points instead of 1 it would work.
Sleep and Confuse are interesting, but I almost never got to use them due to the mage having so much less range than the enemy mages.
The archer with fully upgraded bow and 2 actions a turn can kill both original types of enemy in a single turn. With the king's extra action power, he can kill anything in a single turn.
The various abilities look interesting, but, aside from giving the warrior a health boost I never took any of the boost abilities.