Under rating threshold (hideshow)
I'll have to give this game a 4/5.It's not because it's not fun or it's not cool or anything,but the lag is the problem.I would definitely surely posetively give it a 5/5 if the lag was gone.
Under rating threshold (hideshow)
@ Severe: No it isn't. I would know. I have the Impossible badge.
@ joelesler: The game works fine, but a 'Toggle Quality' button would help.
@ MurkyHawk: Do it the easy way! Put two anomolies facing UP along the right-hand side of the chimney. Make one low enough that you can catch it and RIDE! ...anyone else have a few questions?
Under rating threshold (hideshow)
4/5 is my Final Score, this doesn't deserve a 5/5 due to lower replayability and lag. However, if the lag is resolved, and I choose to come back to this after that, I might just make it higher to 5/5.
Under rating threshold (hideshow)
Lag seems to be part of this game. As far as I know, I have problems with "J", "Island in the Stream" and "Pole Vault". It lags horribly, and you can't really play well in lag. Also, after all the deaths I have to Face "Going up" which is ultra lame with Lag(wait 0.1s, go left, place 2 anormalies facing diagonally right quickly, withdraw the 2 anormalies once out of area, place 2 anormalies on the right side of the wall facing the diagonally right too... this should push you up faster than the gear.) With lag, that is no longer easy.
Under rating threshold (hideshow)
I just lag died 3 times, and a lot more times on J now, I've problably used most of my lives on J, because it not only takes a little bit of puzzling(actually, none). It takes SKILL. Skill and Lag do NOT go together.
Under rating threshold (hideshow)
Steathsilent spoiled this game by giving the answers. I'm totally not happy when I've worked out the answers by myself.
Under rating threshold (hideshow)
A lil' glitchy, but thats due to Computer delays... A Quad Core would have no problem with this... and that Quad Core owner would've rated this 5, unless he can't solve the puzzles which means it isn't your fault
Under rating threshold (hideshow)
Well, the 10,000 score is quite easy actually. Also, the thru-wall only helps in the super fun slides, other than that, it hurts... especially on the hexagon.
Under rating threshold (hideshow)
For everyone who's experiencing alot of lag, please don't spend hours trying to get the 10000 point badge. If I were you I would wait until it gets fixed (a quality button hopefully) because without lag and with a normal timer it's really not insanely hard to get the 10000 points, as long as you can get past the high jump and can do the other levels fairly smoothly. I got 0 points on at least three levels and still got over 11000. Sorry, but that's the best advice I can give.
And yes the glitching through walls is obnoxious, it seems to almost always hurt more than help.
Finally, not sure if this was mentioned, but for Message In A Bottle the easiest strategy is throwing two fields, one after the other, along the lower row of gears, pointing diagonally up and towards the goal. After that a simple jump should do the trick, you probably won't even have to aim.
Under rating threshold (hideshow)
the bug that's being discussed is a result of poor management of corners and the fact that when your character changes orientation from right side up to upside down, the left/right controls swap, allowing you to, for instance, in hexagon of doom, set two overlapping fields so you can walk around the corner, but inadvertently be bounced repeatedly precisely on the corner, forcing you through the geometry. This could be solved without any coding by simply adding invisible walls across each corner (making right trigangles), so the player isn't forced through the corner more than a few inches, and when he is, he can simply jump to return to the normal geometry. Alternatively, you can simply stick gears all in the middle of your geometry, so any unlucky saps who try the trick again get killed ;)
Under rating threshold (hideshow)
@ monkyboy: THERE IS. It is called "MAIN MENU" (right between the Kongregate logo and Ghost Mode)... can you guys not read? The instructions are clear as day... or apparently, clear as mud!
Under rating threshold (hideshow)
@ dtcrawl: There are two ways to do it, a) wall-walking (using anomolies to make you cling to walls so you can walk on them, or b) catapulting (make one anomoly go UP and the other above it going RIGHT angled a bit UP).
@ Severe: What does "SCORING IS DISABLED" mean? No, the 10000 can't be gotten in Ghost mode, it's impossible.
Under rating threshold (hideshow)
Only a very strange glitch I got trying to beat the level allowed me to pass Pole Vault in DP-Uneasy. Going through the walls rock.
Under rating threshold (hideshow)
I think the exit detection box is too...wrong? sometimes you think you should have made the exit, but don't, and other times you think you're coming up short but still make it. the hit box or the graphic should be changed to make this clearer. otherwise, innovative if frustrating
Under rating threshold (hideshow)
I think the exit detection box is too...wrong? sometimes you think you should have made the exit, but don't, and other times you think you're coming up short but still make it. the hit box or the graphic should be changed to make this clearer. otherwise, innovative if frustrating
Under rating threshold (hideshow)
One key point that isn't obvious is that if you overlay too fields in the same spot with the same direction you get twice the gravity. This helps out a LOT on Doubleplus Uneasy.
Under rating threshold (hideshow)
Great upgrades from Manifold and good use of comments to improve the game. Hard levels too hard, would have preferred more levels on easier setting or some story woven in, but love the look and feel, controls, concept, etc. Look forward to next effort!