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Great concept! Unfortunately as soon as you get the hang of it, it's over. There needs to be about 50 levels and this would be a classic! I will be favoriting this and hope to see it updated.
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I understood what Tdogg was talking about though. Until you realize that you can get your anomalies back by hitting the space bar, I was wishing for a reset button. Mostly, it would make the game more user friendly. 4/5 just a bit too short.
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An excellent premise and execution, but suffers from being too short. More levels please, perhaps with moving hazards that require timing to avoid.
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Not a bad game. For the last level glitch, even with it removed it is fairly easy to beat. Do the normal overlap to climb on the ceiling trick. However, since you can't throw above yourself, JUMP(you will go down) and throw to overlap. With a couple tries you will get it down.
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A lot of fun, I'm giving it a 4/5 for two reasons, firstly, it could use some more advanced puzzling, I mean, it's pretty much the same sequence all the way. Secondly, it's way to short, it begs for you to make something much longer with what you have, maybe add some other objects you could affect with the anomalies? Or enemies or stuff? For some reason it reminded me of mindscape and I sincerely believe that if you worked a full fledged game with that mechanics it could get at least as much following.
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last level has a "cheat" in it. If you throw your anomalies at the top left corner just a little away from the corner it jumps to the saw blade. Then when you retrieve it you get an extra anomalie. Made the last level a little easier though. May want to fix that before a badge is issued though..great game.
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What an awesome game! I'm starting to learn flash and already I can see how your doing this. It's awesome! I agree though, that last glitch was pretty obvious.
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It is short, however, at the last stage, I can receive extras, bug? I can get up to 7 Anormalies and can even just create them all and walk to the goal point in the other way around, so far, I've not solved the last level with only 2 anormalies(or the normal is only 1 O_O)
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I should probably explain the development of this game, not to make excuses, but just in case you're interested.
This game was made as a university assignment over 4 weeks, plus 2 weeks prior for the design document. I'm glad you all seem to like it but the common gripe is that it's too short. This is probably one of the better complaints to receive and believe me that I agree with you, it IS too short.
Over the next few days, I'll be adding some more levels, polishing up areas that need it (the end game for one), and fixing any glaring bugs. Until then, thanks for all the comments, I really appreciate it.
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Really liked it, but like many been saying too short, everything else is great though, very nice feel/vibe to the game
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This game has huge potential. I originally rated it 5/5, but after finishing it and (as others have noted) finding it short and rather abrupt, changed it to 4/5. Fantastic concept, though. Keep up the great work!
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glitch on last level : sometimes on last level when you throw an anomalies to up it becomes near the gear and pointing right
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Short and simple puzzle game. I found it a bit odd that there was no real indication of prgress through the game - just some rooms, then it was over. Some placements seemed to be rather finicky, but it was fun while it lasted.
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Great game.
Love to see some different sounds, maybe things you can't stick an anomily on or moving objects, buttons.
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Great idea. A little too short and easy though. Maybe add some moving platforms you have to hit, and that you have to pick up the anomalies before you finish a level.
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pretty good game, needs more objects in it and usable items
graphics 3/5
concept 4/5
i'll rate you 5 since this is a new game and idea