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This should save score separately for each type and size of box. 9 high score tables isn't as much as many games, and they really don't scale well.
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I only like 'Constructbox'. The other 2 games are meh.
With Constructbox I would like there to be a way to colour connections that you don't want to change because of logical necessity. Now it's just guessing which to change. Without that capability, I gave it a 3/5. With the capability I would give it a 4/5.
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WARNING! MASSIVE SPOILER ALERT!: if you are playing the games with the yellow/orange lines, connect the pieces on the edges first, than the rest will be unimaginably easy! keep this comment alive! :D
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It's just like all those other "turn on the lights" games. One difference is in ConstructBox. That's a big improvement to the normal gameplay.
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Are there not a set number of levels to complete? Is it just a case of clicking on small,medium or large and getting a random puzzle to solve?
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Great game. My favorite on Kongregate.
Two flaws would be - as mentioned before - guessing. I don't like it in logical games, so it would be great if there would be only one way to solve puzzle
Alse mentioned before - there sould be possibility to mark (with right click?) elements as "I'm sure this one should stay like that".
That would make it absolutely best logical flash game ever.
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Constructbox is my Fave, though the others are good too. Nice reminder of NetWalk. Couple of complaints about the scoring system though. In CSB, I don't think it's right that the number of "moves" goes up by 2 with every connection you make - it should only go up by 1. With max. efficiency, the number of moves is equal to the sum of all the numbers on the board (if Bulbs equal 1) - but making a connection between two nodes should only be 1 move, not 2. Also, since no puzzle an absolutely unique solution, efficiency seems to be unfair to use in determining score - especially if you need to restart, the number of moves ought to be reset to 0.
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constructbox would be a whole lot easier if there was only one way to solve each puzzle.. as it is there's too much guessing, and without a way to mark "this is the one I know for sure" it makes it very hard to go back after you've tried one wrong path
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Loved Confusebox, Addicted to Confusebox 2. I love Constructbox.
Kind of irritating, though, that only 2 people fill up the entire high score board. Maybe Kongregate could only keep the highest score for each person? I feel like the point of the game is to get a high score, and it could be more competitive that way.
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It really is one of the most original and challenging puzzles I've played online. You really should add some features in ConstructBox: a) You should add a key (ex. shift+ click) to distinguish links that you are going to change (using a different color) from the ones that are sure, b) You should add a button that evidentiates the nodes in which the number of the arrows is the same of the number on it.
Anyway it's a deserved 5/5
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Because it's not really clear in game, each time you choose an option the game generates a puzzle. You can redo the same difficulty/type over and over.
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One suggestion would be to allow a shift-click or other easy button combination to "lock" a section of wire against changes. Sort of a "I know this wire must be in this position" toggle. Make the licked wires/sections lighter or darker or somehow easy to differentiate.
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Very fun game. My issue with the first game was that the best possible score for a particular puzzle was limited by the initial configuration of the pieces, that seems to have been corrected with the new scoring system. If I have a complaint it's that in the "large" arrangements of constructbox the nodes are tiny, so it's easy to accidentally click a node that's already been set and bring down your efficiency. Still 5/5 though.
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Sorry if the scoring is unclear. Scoring is based on time, efficiency, and the difficulty of the puzzle. The easier puzzles and/or easy levels don't score as well as the difficult ones. If you want a really high score, you need to play ConFusebox or ConstructBox at the most difficult level.
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Good game, but I can not work out the score system! I can get 100% efficiency but doesnt seem to make much difference even if I do it quite fast. 4/5
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Excellent game. This gets 5/5. Well executed (could use some animations as a sort of "polish", though), great concept, even if the ConstructBox consists mostly of guessing, it's lots of fun.
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Nice game! I'd really like an explanation of how the scoring and efficiency works. I can't figure out how to get more than 2000 points.
Also, a nice sound effect for rotating the pipes would make it much more satisfying to play.
4/5