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Why only badge at lvl 30?!? And by the way, it would be cool if the cloud was changed into a bomber airplane that freshed up the game a bit.
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Dear Johnny,
Please make some new sprites. I'm sick of your same 'ol circle character sprites. I don't want to see him over and over again, no matter how cute you think it is to dress him up in togas, apples and other silly little costumes. Really, how hard is it?
Concept is okay, but yet again, it's repetitive of all your other games.
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After literally hundreds of tries, I finally got it when a freak barrel placement caused the orange to bounce across and hit the apple, stopping both.
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Meh, kind of fun. But I never really liked the original game to begin with, so don't really care much for the sequel. Good game though. 4/5
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Let me get this straight, a TV can fall on their heads and they're fine, but if a drop of water touches them THEN we have a problem?! haha love this game!
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I detest the art-style, music and sound effects in this game. The setting's kinda dumb too. But the concept is good and the mechanics are interesting. Everything else just sucks the fun out of this game. I'll probably drive myself mad trying for any badges they add to this game, i nearly did getting the badge.
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for all those people that have got the badge and card and STILL playing this game...You are a brave hero...I cant stand this game. Vote Up if you can't stand this game!
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Hint for level 22: Pure speed. When your previous attempt fails, be ready to click in the correct spot(s) as soon as you can, before the white screen fades away. This worked for me.
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Everyone complains in the comments about micro-timing and in-game, but they haven't seen REAL micro-timings in games. But, you are right about the fact that you will lose the first attempt if you do not know the level in advance.
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30 levels of this tripe? got to 15 and couldn't take it anymore. so boring. what's worse is you don't get anything for solving it without using all the crap provided.
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I must have spent most of the afternoon trying to get past level 20 because the timing was incredibly annoying. Strangely, all the other levels I played afterword didn't come close to its difficulty, with the exception of 29.
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easy way to do level 27: block the orange right away so it falls in to the first hole. then block the hole. drop the balls and wait
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A play on words with the ''Agent Orange" disaster perhaps? if you don't know what I mean, please visit www.cbc.ca/news/background/agentorange/defoliants.html
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you know, there is this force called FRICTION!!!! it slows down moving objects? ever heard of it? seems not like it since it keeps rolling forever!!
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The game is OK... the levels fluctuate in difficulty too much. Not a logical progression. Some I felt like I just got lucky with and a few are gimmicky (like the one with the fruit rolling down into a pit of bombs) The sound effects are a little irritating and over the top and the music you just end up wanting to turn off after a while. Didnt have too many physics problems, although I did feel dropping objects didnt vary in impact (from the height) as much as they could. I like the theme changes and the rain. more fruit varities would be good and a more personal approach to the game; starting easy and introducing more objects as time goes on, rather than all at once.
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I think I always did something else than what i was supposed to do. Some missions with specially made crap but I could just make a roof on most levels. 1/5 for whoever made this pack had really bad choices
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There were some hard levels in there, but the order was way wrong. 77 was just insane but the last few were cakewalks.
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@ kadare I agree and yesterday this game only had a card. Now I have to replay this game and yesterday I could have done all this and got on with the next best thing.