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Can I recommend that shift-clicking makes the items protected, instead of right-clicking inside of sell-mode? That's like pointing a gun at someone and clicking the right trigger to save their life instead of the left trigger, which kills them
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Everything is working much better after a refresh, attacks are actually happening now. The new skill upgrades make the staff class a beast so far!
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I'm not sure what's going on with attack speed, but with mace I'm no longer seeing an animation, the mace's attack speed is .6ish but the stats show .3?
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If u use sword and shield, the skill whirlwind seems to cancel out the skill charge. would be nice to be able to use all the skills i have unlocked...
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i think the dam from righteous fire is wrong, i have 5k life and skill rank 30 (40% life as dam) but dps show less then 1k and the dam counter at the mobs show less 400.
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Also why does an item like a staff give you strength when strength is apparently useless if you're using a staff? Am I missing something here?
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I don't know if this is usual, but it seems I'm gravitating towards one class as I move along. It would be nice to have a resepec available at some point so I could put my wasted points back into stats useful to me. Especially since your stat system is so limited, or focused if you will.
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It currently seems like there is still one monster remaining after rebirth, you always get one-shot after dying. Kinda annoying.
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It's an interesting concept, but setting up specific stats for specific weapons means that only a few stats are useful. The others literally do nothing.
It would be nice if the various stats gave buffs to certain traits, so that even if you go for the bow you still get some kind of benefit from stats like Intelligence and Strength.
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spent all my gold again to get some good gear and got near nothing. Frankly, shop system is really frustrating for me. I hope im alone behind SOL.
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After rebirth, the display bar that shows skill's experience is broken, showing max xp (and a bit more). It should show 0/needed_xp.
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Melee characters need better control (e.g. where you click there they go; after going to that position, within 1 second they start attacking surrounding enemies).
Melee characters need rush skills (dash to enemy).
It's perfectly normal! To be able to equip a skill without having the requisite weapons and waiting. This way you can xp skills to prepare a class switch or whatever!
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STR could effect HP and crit power, DEX: attackspeed, dodge. INT: critchance. WIS: critpower/chance etc. Also an on/off button for Righteous fire would be nice. Love the potential off this game
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I ****ing knew it. Great job, great updates and so fast. Dont forget to play the game urself =), u dont have to improve the game everyday.
Higher floors are way harder, good balancing. Book leveling is awesome, autosell is nice as well.
Gold-system and Levels both feel pretty awkward (useless). Gold/shop might be more important, since a lot of players seems to hate it.
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We need a way to speed up early waves after rebirth. Also please make it so the game keeps going when you're on a different tab. Very good so far though, well done.
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You should definitely prevent Dexterity from showing up on any weapon that isn't a bow and all accessories that occupy the second hand slot. You can't even equip Dexterity shields.
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Love the improvements and the fact the dev listened to the suggestion. I do have one:
Prehaps skills could be a little less restrictive/more general? Right now it seems there are 4 "classes". Sword and Shield, Mace and Shield, Bow, and Staff and Catalyst. It would be cool if some of those skills required only a catalyst, or only a shield, or only a staff, or whatnot. Lessen the restrictions and you could actually have a reason for a sword to have Intelligence on it, or a catalyst to have +holy damage. Dunno what you'd do for bow, though. Just a thought.
Thank you very much. ♥
It's currently planned, for now the idea was to first add enough skills to create dilemmas for the players. As soon as enough skills are present, more skills will be added, which will give the possibility to make a mage with a sword + catalyst or a paladin with a staff for example, and much more!
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Even though skills are leveling up they are not affecting things. At least the ballista skill. I should be doing 100% of my dex with ballista's and they are still doing 50% like the original skill.
What do you mean by that? The shop is there to control the type of item you're going to have, however it is generated during the purchase, there is no way to know what will result BEFORE you buy it.
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Unless I'm mistaken, there's no way to see how much STRENGTH for example impacts the damage of a mace or sword, it would be nice to get a number on that.
Also, the item comparison doesn't take into account the basic value of that item. For ex if a worn armor is 34 ARMOR and a bunch of other stats and the new armor is 58 ARMOR and a bunch of other stats, it won't show the difference in ARMOR, just the other stats, which means we have to go and check manually the items' base values for comparison.
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overreliance on random items with random drop rate and random type and random stats, right items can make or brake your run yet you have little to no control over then despite their lowish drop rate, shop doesn't help since monsters drop no gold and it's not uncommon to kill 10-20 monsters and get no items what so ever, need either better way to get items (more drops, actual shop instead of lottery) or more skill points per lvl (3 or 4 times as much) it's especially horrible for rightous fire builds since you NEED wisdom + fire damage without strenght or vitality since regen from wisdom doesn't scale with your max hp, also respawn timer skip cost is waaay too high
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The attributes and inventory boxes both appear just off screen and cannot be used. Are you even testing this game before publishing it?
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Attack speed is still bugged. I have a mace with 0.53 Att.Spd and an amulett with +43% Att.Spd and in character sheet it shows 0.53 attacks per second. If I switch to an amulett without Att.Spd bonus my attacks per second go down to 0.37
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I really hate that feeling when buying items that sometimes it feels like the game on purposely avoids any stat you trying to favor. So I end up slowing progress to a super slow crawl just cause items aren't in my favor
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@jokehide my first build was mace/str/vit/wis but i tried sword and saw i was doing much more damage without losing survivability so i changed for that. Now i've 200str/300vit which is much that i had before and a regen who's also superior at what i had when i first did those first 10 lvl..