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dauntless

Jan. 31, 2020

Under rating threshold (show) Can I recommend that shift-clicking makes the items protected, instead of right-clicking inside of sell-mode? That's like pointing a gun at someone and clicking the right trigger to save their life instead of the left trigger, which kills them

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(2)

dauntless

Jan. 31, 2020

Under rating threshold (show) Everything is working much better after a refresh, attacks are actually happening now. The new skill upgrades make the staff class a beast so far!

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(0)

dauntless

Jan. 31, 2020

Under rating threshold (show) I'm not sure what's going on with attack speed, but with mace I'm no longer seeing an animation, the mace's attack speed is .6ish but the stats show .3?

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(-1)

MaxInMe

Jan. 31, 2020

Under rating threshold (show) If u use sword and shield, the skill whirlwind seems to cancel out the skill charge. would be nice to be able to use all the skills i have unlocked...

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(0)

Ashe_Frostwyrm

Jan. 31, 2020

Under rating threshold (show) PS and 132% fire dam

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(1)

Ashe_Frostwyrm

Jan. 31, 2020

Under rating threshold (show) i think the dam from righteous fire is wrong, i have 5k life and skill rank 30 (40% life as dam) but dps show less then 1k and the dam counter at the mobs show less 400.

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(2)

NormaTheNorman

Jan. 31, 2020

Under rating threshold (show) Also why does an item like a staff give you strength when strength is apparently useless if you're using a staff? Am I missing something here?

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(0)

NormaTheNorman

Jan. 31, 2020

Under rating threshold (show) I don't know if this is usual, but it seems I'm gravitating towards one class as I move along. It would be nice to have a resepec available at some point so I could put my wasted points back into stats useful to me. Especially since your stat system is so limited, or focused if you will.

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(1)

dauntless

Jan. 31, 2020

Under rating threshold (show) It currently seems like there is still one monster remaining after rebirth, you always get one-shot after dying. Kinda annoying.

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(2)

Gheata

Jan. 31, 2020

Under rating threshold (show) Why, no matter the stage, monsters give the same amount of xp?!

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(-1)

Gheata

Jan. 31, 2020

Under rating threshold (show) Let us carry one item with us each rebirth, please.

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(2)

Gheata

Jan. 31, 2020

Under rating threshold (show) Blizzard follows enemy once, instead of being stuck in the place where it was summoned.

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(0)

Zucadragon

Jan. 31, 2020

Under rating threshold (show) It's an interesting concept, but setting up specific stats for specific weapons means that only a few stats are useful. The others literally do nothing. It would be nice if the various stats gave buffs to certain traits, so that even if you go for the bow you still get some kind of benefit from stats like Intelligence and Strength.

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(1)

gotoxy

Jan. 31, 2020

Under rating threshold (show) spent all my gold again to get some good gear and got near nothing. Frankly, shop system is really frustrating for me. I hope im alone behind SOL.

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(-1)

Gheata

Jan. 31, 2020

Under rating threshold (show) Is skill capped by hero level?

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(0)

Buzzkills

Jan. 31, 2020

Under rating threshold (show) Rebirthing keeps whatever level monsters you were on, on the map so you die instantly on rebirth.

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(1)

Gheata

Jan. 31, 2020

Under rating threshold (show) Add a way to sort skills and items, please.

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(0)

Gheata

Jan. 31, 2020

Under rating threshold (show) After rebirth, the display bar that shows skill's experience is broken, showing max xp (and a bit more). It should show 0/needed_xp.

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(1)

Gheata

Jan. 31, 2020

Under rating threshold (show) When I rebirth, one monster from the last level I was in stucks with me and kills my level one hero :(

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(1)

Gheata

Jan. 31, 2020

Under rating threshold (show) Melee characters need better control (e.g. where you click there they go; after going to that position, within 1 second they start attacking surrounding enemies). Melee characters need rush skills (dash to enemy).

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(0)

Naenwinn

Jan. 31, 2020

Under rating threshold (show) Tiny problem... https://prnt.sc/qvkgx4

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(1)

Gheata

Jan. 31, 2020

Under rating threshold (show) Missile enemies are cancer for melee heroes :(

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(0)

Gheata

Jan. 31, 2020

Under rating threshold (show) If only it had co-op :(

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(0)

Developer response from JokeHide

Something like co-op should happen a little after the cloud save is added.

Gheata

Jan. 31, 2020

Under rating threshold (show) Maybe allow the character to switch between weapons if the distance from the enemy varies (can be set by player).

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(0)

Gheata

Jan. 31, 2020

Under rating threshold (show) I can equip a skill (Ball Lighting) and not have the required items to use it and the skill still levels up!!!

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(-1)

Developer response from JokeHide

It's perfectly normal! To be able to equip a skill without having the requisite weapons and waiting. This way you can xp skills to prepare a class switch or whatever!

Gheata

Jan. 31, 2020

Under rating threshold (show) We need more stats.

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(-1)

Ptakers

Jan. 31, 2020

Under rating threshold (show)

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(-6)

siksik9394

Jan. 31, 2020

Under rating threshold (show) 1.8k hp, life regeneration 112 still not enough to cover for righteous fire ?

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(0)

sirspikey

Jan. 31, 2020

Under rating threshold (show) STR could effect HP and crit power, DEX: attackspeed, dodge. INT: critchance. WIS: critpower/chance etc. Also an on/off button for Righteous fire would be nice. Love the potential off this game

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(1)

Developer response from JokeHide

Addition of an additional modifier on statistics is fully planned.

SleePybr4in

Jan. 31, 2020

Under rating threshold (show) I ****ing knew it. Great job, great updates and so fast. Dont forget to play the game urself =), u dont have to improve the game everyday. Higher floors are way harder, good balancing. Book leveling is awesome, autosell is nice as well. Gold-system and Levels both feel pretty awkward (useless). Gold/shop might be more important, since a lot of players seems to hate it.

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(2)

Developer response from JokeHide

Thank you for your feedback! You should know that the shop has a lot of shortcomings at the moment, a redesign to offer more efficiency is planned.

pweast

Jan. 31, 2020

Under rating threshold (show) We need a way to speed up early waves after rebirth. Also please make it so the game keeps going when you're on a different tab. Very good so far though, well done.

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(2)

Developer response from JokeHide

A way to climb the floors faster at each rebirth for those who have already climbed very high should come soon.

Naenwinn

Jan. 31, 2020

Under rating threshold (show) Since last update, no more character nor mobs on screen...

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(-1)

chemiisan

Jan. 30, 2020

Under rating threshold (show) You should definitely prevent Dexterity from showing up on any weapon that isn't a bow and all accessories that occupy the second hand slot. You can't even equip Dexterity shields.

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(1)

punbaba

Jan. 30, 2020

Under rating threshold (show) Love the improvements and the fact the dev listened to the suggestion. I do have one: Prehaps skills could be a little less restrictive/more general? Right now it seems there are 4 "classes". Sword and Shield, Mace and Shield, Bow, and Staff and Catalyst. It would be cool if some of those skills required only a catalyst, or only a shield, or only a staff, or whatnot. Lessen the restrictions and you could actually have a reason for a sword to have Intelligence on it, or a catalyst to have +holy damage. Dunno what you'd do for bow, though. Just a thought.

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(2)

Developer response from JokeHide

Thank you very much. ♥ It's currently planned, for now the idea was to first add enough skills to create dilemmas for the players. As soon as enough skills are present, more skills will be added, which will give the possibility to make a mage with a sword + catalyst or a paladin with a staff for example, and much more!

Markusrker

Jan. 30, 2020

Under rating threshold (show) Woah! i must say, the improvements of the game over time is amazing! thank you for listening to response dev!

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(4)

Developer response from JokeHide

We're trying our best, I'm glad you like it!

BoredBlob

Jan. 30, 2020

Under rating threshold (show) the new update is awesome, thanks dev.

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(5)

Deathblack

Jan. 30, 2020

Under rating threshold (show) Even though skills are leveling up they are not affecting things. At least the ballista skill. I should be doing 100% of my dex with ballista's and they are still doing 50% like the original skill.

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(1)

jiyunice1

Jan. 30, 2020

Under rating threshold (show) skill level up system good idea.

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(1)

NormaTheNorman

Jan. 30, 2020

Under rating threshold (show) Also we can't see the stat value of the shop items VS equipped items, so how do we know whether to buy them or not?

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(0)

Developer response from JokeHide

What do you mean by that? The shop is there to control the type of item you're going to have, however it is generated during the purchase, there is no way to know what will result BEFORE you buy it.

jeremyradcliff

Jan. 30, 2020

Under rating threshold (show) Unless I'm mistaken, there's no way to see how much STRENGTH for example impacts the damage of a mace or sword, it would be nice to get a number on that. Also, the item comparison doesn't take into account the basic value of that item. For ex if a worn armor is 34 ARMOR and a bunch of other stats and the new armor is 58 ARMOR and a bunch of other stats, it won't show the difference in ARMOR, just the other stats, which means we have to go and check manually the items' base values for comparison.

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(1)

NormaTheNorman

Jan. 30, 2020

Under rating threshold (show) It's odd you can't see your funds when you are in the shop.

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(0)

PLZiom

Jan. 30, 2020

Under rating threshold (show)

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(-3)

Vertal

Jan. 30, 2020

Under rating threshold (show) The attributes and inventory boxes both appear just off screen and cannot be used. Are you even testing this game before publishing it?

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(-2)

splejx

Jan. 30, 2020

Under rating threshold (show) Attack speed is still bugged. I have a mace with 0.53 Att.Spd and an amulett with +43% Att.Spd and in character sheet it shows 0.53 attacks per second. If I switch to an amulett without Att.Spd bonus my attacks per second go down to 0.37

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(0)

Kingjesse5

Jan. 30, 2020

Under rating threshold (show) rated 5 stars for a dev who actually listens to their players. keep up the good work

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(0)

DoruTheDragon

Jan. 30, 2020

Under rating threshold (show) I really hate that feeling when buying items that sometimes it feels like the game on purposely avoids any stat you trying to favor. So I end up slowing progress to a super slow crawl just cause items aren't in my favor

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(1)

Gheata

Jan. 30, 2020

Under rating threshold (show) Add cloud save. Thank you.

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(0)

JeanchristoP

Jan. 30, 2020

Under rating threshold (show) Here is a request a wiki or a tread for skill and stuff like that Personally i would but my typo is really bad

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(1)

Rarylith

Jan. 30, 2020

Under rating threshold (show) @jokehide my first build was mace/str/vit/wis but i tried sword and saw i was doing much more damage without losing survivability so i changed for that. Now i've 200str/300vit which is much that i had before and a regen who's also superior at what i had when i first did those first 10 lvl..

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(0)

ciddarum

Jan. 30, 2020

Under rating threshold (show) I get that it's random but it just doesn't make sense to me to get a sword that increases intelligence or dexterity.

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(0)

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