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@Grandork i do play with RF Build (Mace + shield) and my hp goes down every second. What i found is to use a mace with +magic dmg and get chaos dmg bonus % so when i hit a mob, i get like 4k hp back when i have like 8k max hp. so far, its going pretty well. Im still testing my build but for now, im trying to get Vitality + Stam gear with Chaos dmg and fire dmg %
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I wanted to make an RF build, but this game lacks stuff that gives regeneration. Add things that increase regeneration by a % or flat amount.
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If Cold Damage affect healing from Ice Block, and Holy damage affect healing from Heal, maybe it's worth to rename all shool tags from "Damage" to "Power"? To avoid confusion.
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somthing wrong with attack speed and crit chance somtimes once you refresh the stats gets lowered, and if you remove the mace with crit u get the negative crit, same as attack speed
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Cool game. What about an option too autosell items in addition to the lock items from selling button you planned? For example im using bows, dont need shields, sell all shields.
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Loot filter by stats would be an amazing addition. The rarity alone still requires me to look at each item for stats.
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Any way to make the game continue even when it's not in focus? Having to have it up on the screen the entire time is a little frustrating.
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I dont know if it is just me but gold system seems really bad. First, drops are rare so that makes gold rare too since the only way to get gold is to sell gears. And then, when you buy stuff...well...it cost a lot of gold and it gives pretty much everything nothing. Most of the time the item is way under what you need and most of them are regular one. I feel that i have pretty no control over the game and thats driving me away from it the more i play.
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Er... at items... when it shows comparison, it's easy to mistake it for the actual item bonus/handicap. At least name it:
__Comparison__
+ this
-that
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i have regen 93 (with 728stam) and im dieing now. Whats wrong with Righteous Fire ? Usually i could see if my regen was positive or negative.
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I have 2 items which increase my ATS - http://prntscr.com/quiyz6 and http://prntscr.com/quiz4w. But after reopen game my ATS decrease from 1,52 to 0,73 . What's wrong?
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@Gheata You're on manual sale, disable the mode in inventory. To equip yourself, right click, it's written on each item...
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I think I was mistaken, RF still degenerates my HP, but it's not calculated in the stats anymore. says I have +33 regen, but I lose HP very fast
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Not sure if this is what happened, but I reached stage 50. Couldn't beat the boss so i rebirthed with 1 chest reward for clearing stage 40.
Next rebirth I cleared boss at stage 50 but didn't receive a chest reward for it. Has this happened to anyone else?
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First of all and the most important thing:
THANK YOU, it is a great game and I love it. I thought about "suggestions": 1) An Offline mode might be cool. Specially at night. 2) Some kind of movement-speed items would be nice. 3) At the moment gold feels irrelevant, because I always find better items, as when I would buy something. Maybe you find some changes here? Also the levels are pretty much useless: 5 Points, when I get items with over 1000 statpoints, feel pretty much useless (around level 200). Maybe you could add a "Level up" Book for 1000 gold?
-> Suggestions, do whatever you want, because you are doing it probably more awesome
I appreciate your comment.
All this is planned in a future update as well as an increase in the general speed of the character and a way to increase it!
As for gold, yes, it is true that it is a bit useless at the moment we are about to change in order to make the shop more interesting and the ways to earn gold more diversified!
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Movement Speed buff would be great; I think you can rebirth around wave 30 or 49-50 and higher, by the way, guys. Good luck and have fun.
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It's a fun game and it's coming along nicely, I know I've been enjoying it. Once you have things ironed out, I'd suggest adding a more robust inventory system: the ability to sort by type or rarity, and some sort of auto-sell would be nice, like the ability to check a box and auto-sell all normal items or all bows for example. 4/5 for now
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Seems there's a bug with critical chance on loading a saved game. Holding a +10% mace the crit chance shown in char sheet is 5%. When I switch out the mace it shows -5%
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Armor is quite useless, no difference on damage I received when I equip a ring that add 63 armor for me. Before & after both 14 from same monster.
Armor grants a certain reduction in damage that becomes much more effective in higher damage. For this reason the reduction is almost insignificant at the beginning but becomes more interesting as the levels go up.
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Also why there is no items with physical damage ? It would make at least maby usefull with bow sword, because now they kinda lack
Initially, a feature allowed this, however this was removed because most people made the mistake of selling items unintentionally. Keyboard shortcut is planned to make it easier!
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I can see lightning damage mos... but there are no lightning skills?
And it would be great to be able to choose the starting weapon, as well as select all other types of weapons/offhands for autoscraping.
Lightning skill will be present today at the next update!
As for the starting weapon, it is planned to choose a path for the character to specialize in a specific weapon. Thanks for suggestion.
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Also is it possible to have the character always centered? Sometimes I get attacked by ranged mobs beneath the screen and I can't focus target them until he moves down on his own ;(
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Solid game idea but progress is very, very slow. Also why is it that when using Whirlwind it becomes the only ability used? I have 5 sword books equipped and the only one doing anything is whirlwind. Is that intended? If so, should be listed somewhere. Also wisdom seems pointless from an HP/Regen point of view. Solid for some mace skills, but if you go swords/bow/staves it takes a crazy amount of wisdom just to get 1 extra HP/Sec.
Indeed, Whirlwind does not work in synergy with all the skills that require the use of auto attack to proc other skills.
And again, yes about the fact that the paladin currently has far too much easily attainable positive synergy...
We'll fix it.
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Some of the things I think would help improve the game would be that the base stats of items be added to the comparison(ie. the base armour of shield, helm, and armor. For weapons would be the dps, dmg range, and atk speed). Another would be some helpful tips on how to rank up skills. In all its a great game and good job. I look forward to changing it from a 4/5 rating to a 5/5 rating in the future.
You're right about the comparison, it's intended that it doesn't compare the main statistic of an items, but it seems that it wasn't the wisest choice, thank you!
As for tips, a tutorial will soon be added to make it easier to get started.
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The performance issues are pretty meaningful. Post-death countdown seconds are lasting 6-9 seconds each, and my computer is pretty robust. Given then low attack and move speed of the base game, this makes the whole thing feel really sluggish.
This is strange, some performance problems are known to occur in particular contexts but not globally. This one runs on very small configurations at 60FPS without any problems.
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It would be really great if they had a priority to killing what is weakest in remaining HP, instead of closest, sometimes something be nearly killed, only for a mob to come near and suddenly focus on that instead, leading to more damage taken than i liked.
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I'd love to have an option to "save" an item from being sold. ATM I have 3 items (two yellow one blue) that are for bosses, and 3 (two blue one yellow) that are for the trash waves. My impulse is to sell-all of a colour, but that'd mean losing a key item for my current build. Great so far, looking forward to updates! :D