Idle Conqueror 3.1
by joopoofoo
Idle Conqueror 3.1
Tags for Idle Conqueror 3.1
Description
This includes the Unity3D file. This should fix saving and errors for Firefox users. Unfortunately I couldn't just add that to the other build, but this also includes the webgl so that it should work on any browser.
Hire and equip workers to handle dungeons, crafting, exploring, construction, and earning you some money.
How to Play
Hire workers.
You wonโt get your income unless you have someone on the merchant team.
Worker Rarity will be important as it is the cap for skills, and raises chance of stat bonus on level up.
Auto equip will only change equipment if its just specific skill is higher, or equal with a higher rarity. If nothing exists, it wonโt equip anything.
Developer Updates
Update:
Smarter Auto Equip, formula for auto equip is:
Str + Vit + Dex + Agi + Int + (Skill *1.5).
Fixed a few bugs as well
Comments
keith075
Jul. 17, 2015
It would be a lot easier for everyone if you changed "Construction" to "Builders." That way, it would just be the initial "B" on the character screen and "Crafting" would just be "C".
Unfortunately Ive been super busy the last two days, but I'm gonna work on it a bit tomorrow, and Ill most likely make that change. Thanks for the suggestion
Cydira
Jul. 11, 2015
Auto-equip should be a toggle, so it's always on and automatically equips better eq to my people without my having to push the button.
Your votes have been heard. Been working on an auto equip toggle. Edit: Toggle is there now.
turbo89
Jul. 23, 2015
Hidden achievements (because I couldn't find any help on it...):
In general you have to search for a small color change - mostly grey.
Freebie: Just click the achievement.
In Construction: Search in the sand next to the Level Box, slightly higher than the (buy all) button.
In Explorer: Search in the sand left to the workers box on the left bottom. It's the height of the grey line, dividing the workers in 3 and 3.
In Dungeon: Search in the Stats Box in the right bottom corner. Its at the height of "increased xp". So just go to the left from the text and click a few times.
In Crafting: Search on the x-axis between the two upgrade columns. From there go up till you reach the black bar between the upgrades box and the level box.
In Merchant: Search in the level boxes left top corner. It's at the height of the line "Merchant stats".
LordBucket
Jul. 12, 2015
Why does my level 9 crafter with +3 from gear and all upgradable crafting stuff at levels 6-10 still produce exclusively level zero trash? What does, say..."level 3 construction" actually do? What does the tavern do? What do stats like stre/vit/dex/etc do? What does anything DO? This game desperately needs mouseover texts.
I'm working on mouseover text, so hopefully it can come soon, but time is more limited during the week. Your skills will increase crafting, it starts by increasing rarity, eventually it will roll over into higher level lower rarirty and continue the cycle. Level 3 construction, will make you construction more efficient, giving more experience to buildings each time you do work. Tavern will bring in higher quality workers to hire. The stats do different things for each job, I'm gonna put in tooltips for each job but in general (From memory so may not be entirely accurate - Strength = att/workquality Vit = Energy/health Dex = crit/xp Agi = spd Int = health recovery. It's a bit more complex than that and I'll try to put specifics in the game soon, but thats a basic general outline.
hoikneusen
Jul. 12, 2015
lol, after playing this game for three days I just find out you can upgrade merchant skills by clicking the coin