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Wow, I guess I was one of the ones who went to every group, hoping it would accept me. None did. That's horrible. I'd never want that in real life
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What I like best about this was that it made me keep trying. Even though I knew the chances were slim that one of those blocks was going to stay close to mine...I kept trying every time. It made me think about my real life, how no matter how dark the world gets, or how lonely I feel, I must keep trying, no matter what.
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wow i just happened to play this while looking through rpg games and christ... that was just sad :( and hmm... i was kinda surprised cuz i'm korean too xD yep i hope everyone's doing well back in korea :(
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Tremendous and simple. A very powerful interactive experience, particularly if you stop to really think about it. Visually, there is beauty in the simplicity and gentle spiraling away of the 'others', despite the symbolism of the rejection of a group. Even allowing 'others' to move towards you sends them gently drifting away. I also found the player becoming one with the background to hold multiple meanings and can be interpreted many ways. Is it death? Is there an exhilaration knowing one has made it so far, alone, and being brave enough to continue forward when you can't see?
Simplistic and weighty, with plenty of emotion. Very well done.
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This really made me stop and think about the peaple this game was made for,and then i got even sadder once i realized that iam just a kid,and have no power over the matter 11/10.
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after I saw they were running away from me, I supposed that in the end there will be a withe one waiting just for me, the right one... but only if the game doesn't show it, it doesn't means it is not there! You only need to wait for it.
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Kinda feels like, when you've been unaccepted or left by a certain amount of squares... you just feel like you want the game to be over. Kind of like how lonely people may feel about life...
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Games like this that try to justify them being simplistic with a "Hidden meaning" are stupid. This is a website for GAMES. Not hipster art.
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Interesting. There is something strangely compelling about a game that cannot be won; especially one as simple as this. Great message. Some people need to understand that interactive experiences take different forms, and any of them can be valuable. 5/5
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Was I the only one who clicked on this game because of a single thought
"Oh look a game called Loneliness. Might as well play it since the name describes me.."
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I Felt as if i was the moving square. and i would go to find new friends.. but they just went away from me..thats life right there...
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Near the end of this game there were squares by themselves yet they still run away. They would rather play by themselves than with me
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I imagined I was the alpha square of my territory, driving away competing squares. By the end, I was quite pleased with my handiwork! Guess this game is a matter of perspective.