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I would enjoy this game much more if there was actual strategy in piece placement, and not just filling up the necessary squares. It would certainly make the game much more fun to play.
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Did anybody else keep making the mistake of thinking that the "pawns" at the beginning could only take pieces like pawns in chess? Can't tell you how many times I would lose at the beginning before I finally beat it into my head that they could take a piece by just moving forward...
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@Theheartlessone Quote: "impossibly hard ones where you can't really do anything due to the opponent having a placement tones better than your own."
I guess you didn't notice that the enemy is always a mirror setup to your own. Its completely balanced every match even if it is randomized.
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Interesting puzzley take on chess, but its ruined by the nondeterministic placement of the pieces. Sometimes the game gives you a board that is straight-up impossible to win.
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First of all, you should be white, because on chess, White is first, second the flag should be considered the king, and when its attacked you CANT do anything except protect it with a piece or killing the other king, and when doing the last level on hard it attacked my flag adn i defended it against the Minotaur (I had no chance to survive but i tried) and it ate the piece with another one, making me win on the next 2 turns, it should eat the piece with the one that can give it the most advantage, not the closest one. But 5/5 for remembering me my old days on this game :)
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So, chess with slightly different pieces, a king that cannot move, simpler pawn capture rules and an AI that will ignore you as you walk right up the board and win? Umm...ok.
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Good game, just finished easy and I'm now rather bored with the game. The final pieces are just ridiculous, go all the way in 4 directions, 8 on the centaur. It just ruins the game.. Sure, in chess you have the queen, those towers, the horse guys and those diagonally walking weirdos, but atleast there the lineups of the different units are better. The diagonal weirdos are positioned so that if someone steps right in front of the king, they can instantly kill them. Here, the pieces are pretty much random, no real placement behind them, which allows for either extremely quick games that take 2-3 moves or impossibly hard ones where you can't really do anything due to the opponent having a placement tons better than your own. Should be turned into a set placement, "That soldier" stands "there" every game, while "this soldier" stands "here". Good game though, nice thinking, fun with the evolving board. Can be made into something much greater though.
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One little problem with the Pawn-resembling pieces. Once they get to the enemy's back row (and aren't on their flag) they cannot move, even sideways. Perhaps if there was a 'pawn promotion' or someway of stopping this issue, I would love to see it.
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I may try to add another level of difficulty. Not quite sure how to approach it yet, might require changing the way I wrote the AI. As of now it should try to protect against threats on the flag, but only immediate threats, The AI doesn't try to look more then 1 move ahead. Thanks for the feedback!
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Very easy, but a cool concept. As others have noted, the AI doesn't seem to pay any attention to threats to its flag. Not sure how difficult that would be to fix, but the game can't possible be challenging without that.
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So there are two things I noticed: one is that as has been mentioned (and is apparently a problem even on hard) the AI does not protect the flag, which as the term is even in the title you'd think would be mandatory (i.e. if the enemy threatens the flag you *must* defend it if you possibly can); the other being that piece layouts are randomized every game, which rather diminished the 'puzzle' aspect in my eyes (you'd need an extremely sophisticated generator indeed to make puzzles of a consistent difficulty every time, and it's hard to swallow that this is one as opposed to the standards for difficulty just being lowered.. which it sounds like it has in other comments, too). I am enjoying it, at any rate, and I'd like to see more, although if you could personally design the puzzles next time I'd really appreciate it.
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The game was fairly well done, took about 90 minutes to beat every level. I wouldn't say it's very hard on hard though (Besides the fact that its extremely difficult to lay down an A.I. that could match wits with a human in the first place). Good job.
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My main complaint is not the difficulty but the behaviour of the AI. They do not defend the flag and do not attack properly. I have completed 3/4 of the hard levels and never had a challenge. For instance: it is easy to grab enemy pieces and to set up the pieces in such a way that the enemy loses without much effort. When you think of chess, then you have to place the pieces in such a way that they protect each other, but such is not the case here. It is very easy to take an offensive position and to attack the enemy, because this remains rather passive. This is what I have to criticize.
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@Schw_Pestbeule Is your main complaint that its just not hard enough? Or is there anything else you don't like about the game? I appreciate the feedback.
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I think you should let pieces move through the same colored flag, would make it easier on the AI to defend it. Or if you made multiplayer, easier for players to defend.
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Even though the idea of the game is nice, the actual execution of it is rather wanting. Even though I play on hard, I do not feelo challenged. Take the fourth level of hard for instance. You can win it without much effort, because the setup of the pieces of simply wrong. Furthermore, in later levels the ai moves back and forth and is unable to attack properly. Therefore, you win the matched way too easy.
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This game is actually quite brilliant. Great twist on the old chess. Would like to see it developed more. Graphically this could be awesome.