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JDGA

Jul. 08, 2011

Under rating threshold (show) Well, they /did/ say that Derse would inevitably win... (I can't have been the only one who saw Homestuck in this)

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LeoGautama

Jul. 08, 2011

Under rating threshold (show) This game needs more levels as well as a multiplayer feature.

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wowrules4

Jul. 07, 2011

Under rating threshold (show) one suggestion to make the ai harder is make it so they dont reveal the flag so i can take it in one turn

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evilghostbat

Jul. 06, 2011

Under rating threshold (show) Should recognize when you have the flag on a brown space only white space centaurs left that it is and auto lose.

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Lotherio

Jul. 06, 2011

Under rating threshold (show) 'The AI doesn't try to look more then 1 move ahead' t really hard. Most players only have to plot 2 moves ahead to say on top of that. Its not hard to get the AI into unfair exchanges or to move pieces out of position in favor of the player because they are plotting more than 1 move ahead. Still a good game, very interesting concept.

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9taildrone

Jul. 06, 2011

Under rating threshold (show) AI really need a boost, but 5/5 for the concept which is really clever and otherwise very well-implemented.

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547843

Jul. 06, 2011

Under rating threshold (show) very good innovative game. keep up the good work. 5/5.

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AquaThird

Jul. 06, 2011

Under rating threshold (show) AI: 1) do i die if i move there 2) do i eat enemy by moving 3) do i get closer to flag by moving. cause of this you can rush towards flag as long as you make sure you got one who can protect AI will not attack if it would lose a single unit by killing you! so AI rather loses game than sacrifices a soldier duh...

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Netsworth

Jul. 06, 2011

Under rating threshold (show) Seriouesly needs an undo button.

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Kaerus

Jul. 06, 2011

Under rating threshold (show) Good enough - needs better AI and better Graphics. I didn't mind about the graphics, then I saw the next level button. Fun though 4/5

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TheParty

Jul. 05, 2011

Under rating threshold (show) Good game, though it gets a little easy if you just focus on attacking their flag rather than killing the enemy.

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exuion

Jul. 05, 2011

Under rating threshold (show) btw, 5* totally, awesome & creative game. Reminds me of a mix between shogi and chess

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warmaster1994

Jul. 05, 2011

Under rating threshold (show) Mhm.. needs a better AI. Much too easy, 4/5. Fairly fun, not too much of a challenge but enough to be engaging, nice concept. Would definitely recommend adding another difficulty level, the game has quite a bit off potential, just needs a better AI.

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moliath

Jul. 05, 2011

Under rating threshold (show) needs to become a board game

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spagheti_meatbal

Jul. 05, 2011

Under rating threshold (show) BRILLIANT!!! GENIUS!!! cant believe this hasn't been made earlier. The AI isn't up too standards of course though :/

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gabrielbressan

Jul. 05, 2011

Under rating threshold (show) Ah! 1unit: Soldier 2unit: Centaur 3unit: Dwarf 4unit: Minotaur Then its upgrades!

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isarca

Jul. 05, 2011

Under rating threshold (show) right, got the hang of it now :)

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nhffmn

Jul. 05, 2011

Under rating threshold (show) should add some customization aspects such as build your own crew or something. than maybe online play after that.

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kluuers

Jul. 05, 2011

Under rating threshold (show) Seems like a good introduction to chess ;)

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mattj

Jul. 07, 2011

Under rating threshold (show)

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(-15)

Aratoko

Jun. 30, 2015

Under rating threshold (show) I set up a stale mate and now it dosent move so looks like im forced to offence

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jasonjie88

Nov. 07, 2014

Under rating threshold (show) I think a better way to code this AI would be with heuristic programming. The basic premise: Write a class that has a default number variable that reflects the piece's strength. Then apply that variable to all possible moves and determine what piece should be moved next. But consider the flag an immovable piece and add a very high, very negative value (negative infinity if you can) and focus on protecting the piece. I'm writing this because in some instances the pieces won't block opposing pieces that will get to the flag on the next turn, which is a bit disappointing. Other than that, a pretty solid job and a pretty good take on a Chess-like. 5/5

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stlazy

Jun. 16, 2014

Under rating threshold (show) it will be fantastic if the author can provide a pvp platform

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nolen3

May. 02, 2014

Under rating threshold (show) nice game lol

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CrimsonLies

Jul. 07, 2011

Under rating threshold (show) could you make the arrow, the one that shows when a unit is taken, fade away? sometimes when they run from corner to corner it blocks up a good bit of the board. also perhaps show what unit has just been destroyed

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dragonslayer2400

Jul. 07, 2011

Under rating threshold (show) @JoshuaJewell The AI player will become mess up when you have 1 piece and it has 2 pieces. on medium lv 8 i believe the AI had a queen and a bishup and if i go near or even away the AI will just move the 1 queen up and down, up and down, over and over aging. i had to sacrifice my win so i could play. but that was just the AI being stupid so i give 5/5. I really love chess games! and the objectives you had were ok besides just taking out the pieces.

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Thorstein

Jul. 06, 2011

Under rating threshold (show) @evilghostbat Except that if the other person has no other pieces, then it shouldn't be auto-lose. You should also point out that if you have all the forward-moving pieces on the other side of the board, that should be auto lose as well, unless the other person has no pieces.

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Alexisx

Jul. 06, 2011

Under rating threshold (show) Good game. Bad AI. Sometimes the easy way to win is to abuse of the poor AI. Instead of really good moves.

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MrCrowley

Jul. 05, 2011

Under rating threshold (show) Great job. Chess has survived because of its simplicity and complexity. Its difficult to improve on something like that. Bold to even try. Also, multimillion dollar computers are built entirely for chess, so to attempt an AI is very difficult. Very well done. Obviously it would be great to have more challenge, but for what it is, its great. I would consider scenarios though, they may add an extra flavor. For example a setup that leaves you shorthanded or next to defeat asking the player to escape or survive x turns. Keep up the great work.

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javdale

Jul. 05, 2011

Under rating threshold (show) I agree with Laodecia, it does complete 90 minutes in all difficulty.

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PotatoEngineer

Jul. 05, 2011

Under rating threshold (show) Yeah, the AI doesn't always pick the best move, even when it's obvious. I once forked the AI: he could lose either his dwarf (the rook-like piece), or he could lose his flag. He... chose to lose his flag. It might be an issue with not checking the results of the move, because his dwarf was directly between my (two-move) capturing piece and his flag.

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ndpenner

Jul. 05, 2011

Under rating threshold (show) Good game overall. I liked it. Simple enough. Could be awesome with a few tweaks and better graphics.

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CitrusBazooka

Jul. 05, 2011

Under rating threshold (show) i don't know if it is just me, but i am finding the green that highlights your moves difficult to see against the colored tiles of the board. doesn't affect gameplay too much. just bothersome.

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drsatan1

Jul. 05, 2011

Under rating threshold (show) @JoshuaJewell You should let it at least look 2 moves ahead

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PowerReef

Jul. 06, 2011

Under rating threshold (show)

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(-4)

Chris345

Jul. 06, 2011

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rooster945

Jul. 07, 2011

Under rating threshold (show) this game is like shogi and ctf rolled into one

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Simon150999

Jul. 07, 2011

Under rating threshold (show) When you beat easy the "But can you beat medium and hard" window looks gay.

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sucidalmaniac

Jul. 06, 2011

Under rating threshold (show) i love this game but guys its NOT CHESS ok 5/5 great game

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547843

Jul. 08, 2011

Under rating threshold (show)

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LUKI_POL

Jul. 07, 2011

Under rating threshold (show)

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(-3)

Eternal_Slaya7

Jul. 06, 2011

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(-3)

pericles986

Jul. 06, 2011

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MrQuagsire

Apr. 04, 2015

Under rating threshold (show) great idea but the ai is godawful

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baconshakin

Jul. 06, 2011

Under rating threshold (show)

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dainius

Dec. 18, 2012

Under rating threshold (show) its really good game but maybe bit too easy,cause i beat hard mode and did most levels in first time

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mikesully52

Jan. 20, 2016

Under rating threshold (show) Wish the ai was a bit smarter but interesting concept.

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davetabbs

Jan. 29, 2012

Under rating threshold (show) A very good game. It may not look fancy, but it plays really well. It starts off easy, but gets hard as you progress.

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Teryngale

Jul. 07, 2011

Under rating threshold (show) @JoshuaJewell, this game is a wonderful, absorbing board game. I hope you make another difficulty! Honestly, it has been quite a long time since I've looked up from a game and said to myself, "How long was I playing?" As for your work on showing differences in the level of pieces, I could easily spot the additions to each piece, but if I was just glancing at the board on certain levels, I could get confused, or misread the opponent's pieces and mess myself up. Something that could work is using opposite-color banding on the chest or shield (one stripe for lv 1, 2 for lv 2, 3 for 3, black/grey banding on the white, white/grey banding on the black). It would be a pretty big visual cue for a player just glancing at the board, and it would not require adding extra colors or numbers for easier recognition. Thanks again for making a great addicting game!

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Aphrodite01

Jul. 06, 2011

Under rating threshold (show) It is rather difficult to distinguish between different tiers of the same piece in later levels. Just put a number on the piece to show its level.

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(-1)

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