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sclocher

Jul. 07, 2011

Under rating threshold (show) i haven't played chess in years..... and now i need to go out and buy a chess set. I love this game! 5/5. Great twist, like the others said, it's kinda like learning all over again, but in a good way

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(4)

Whaker

Jul. 07, 2011

Under rating threshold (show) Very nice game. Like everyone has said, the A.I. is not particularly smart, but I won't rate down for that because I would assume that writing the script for a good A.I. would be very difficult and take a long time.

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(7)

Corosus

Jul. 07, 2011

Under rating threshold (show) This game is very well done. Conceptually, it's a masterpiece, I think if you were able to find someone with better graphical designing capabilities, you can really make this game just bloody awesome.

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(6)

Justin1221

Jul. 07, 2011

Under rating threshold (show) Surprisingly addictive!

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(30)

Aszyre

Jul. 07, 2011

Under rating threshold (show) @Laodecia, that really depends on the game.

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(1)

Megabob123

Jul. 07, 2011

Under rating threshold (show) There should be a "create your own level" option.

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(8)

LUvikes29

Jul. 07, 2011

Under rating threshold (show) in reading your posts JoshuaJewell, I think the key fault is that the AI only looks 1 turn in advance (either attacking or defending). Most chess AI software looks 8 turns ahead. Granted, this game is a little simpler than chess, but it's very easy to fool the AI with moves like sacrifices etc to get its pieces out of position because it can't see that if it moves a piece, it's dead in 2 turns.... Otherwise a great game with a lot of potential!

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(4)

LUvikes29

Jul. 07, 2011

Under rating threshold (show) the concept is very good, but the AI is too dumb to make the game challenging

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(1)

wowrules4

Jul. 07, 2011

Under rating threshold (show) one suggestion to make the ai harder is make it so they dont reveal the flag so i can take it in one turn

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(0)

CrimsonLies

Jul. 07, 2011

Under rating threshold (show) could you make the arrow, the one that shows when a unit is taken, fade away? sometimes when they run from corner to corner it blocks up a good bit of the board. also perhaps show what unit has just been destroyed

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(0)

killa226

Jul. 07, 2011

Under rating threshold (show)

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(-4)

icedragonr

Jul. 07, 2011

Under rating threshold (show) There should be a map editor in this

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(-1)

dudeman02379

Jul. 07, 2011

Under rating threshold (show) There were times when the computer clearly could have beaten me with a move and did something dumb instead.

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(5)

mbomb007

Jul. 07, 2011

Under rating threshold (show) The AI needs to take higher value pieces with lower pieces if it has the opportunity.

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(1)

LUKI_POL

Jul. 07, 2011

Under rating threshold (show)

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(-3)

DeepThoughts

Jul. 07, 2011

Under rating threshold (show) knowing the AI doesn't think more than 1 move ahead makes it too easy on the 'hard' esp with the more advanced units with queen/rook/bishop movements

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(2)

cool95

Jul. 07, 2011

Under rating threshold (show) It's been so long since i've played a game that i can actually get into and really enjoy, i was saddened when i finished the game, so i thought "Maybe there's a way that it would never end", so i was thinking and realized that adding a multiplayer to the game would be very fun as you could play against many different play styles and difficulties of players, just a thought

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(1)

frae2

Jul. 07, 2011

Under rating threshold (show) it would be nice to see what spaces the enemy can move to if you killed their guy

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(-1)

kuma_da

Jul. 07, 2011

Under rating threshold (show) Pretty fun, although maybe instead of just dropping new pieces on a player, a short blurb about who they are and what they do would make things more engaging. You could also introduce variant movement rules this way, if you don't mind clobbering the player over the head with pop-up boxes.

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(-1)

Gradomyr

Jul. 07, 2011

Under rating threshold (show) Nice idea but AI not very smart. On hard level it just moves in circles a lot. No offense at all.

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(2)

necrocreature

Jul. 07, 2011

Under rating threshold (show) very good but needs more levels more difficulty and more pieces

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(-2)

RoadRunner123

Jul. 07, 2011

Under rating threshold (show)

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(-7)

ForJuan

Jul. 07, 2011

Under rating threshold (show) I love finding the perfect attack for each opposing army. It's like a military strategy where you have to find the weakness of your foe, be it the lack of defense, a weak offense, or a failure to keep away the opponents. Great game, love the concept, 5/5

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(0)

brisinger39

Jul. 07, 2011

Under rating threshold (show) I have to say, multiplayer plz?

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(3)

rooster945

Jul. 07, 2011

Under rating threshold (show) this game is like shogi and ctf rolled into one

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(-2)

coolmage376

Jul. 07, 2011

Under rating threshold (show) Its a really good game and you put alot of time into it but its wayy too easy... i beat all the levels in all y difficulties in 45minutes...

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(2)

RedRaptor11

Jul. 07, 2011

Under rating threshold (show) need VS

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(3)

wohki

Jul. 07, 2011

Under rating threshold (show) A.I. should have more foresight in farther levels

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(1)

RedRaptor11

Jul. 07, 2011

Under rating threshold (show) Very fun! This is the type of creativity the game world is starving for.

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(3)

xXatticus182X

Jul. 07, 2011

Under rating threshold (show) such an awesome spin off from chess!! seriously! just so creative! 5/5!!

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(-1)

Teryngale

Jul. 07, 2011

Under rating threshold (show) @JoshuaJewell, this game is a wonderful, absorbing board game. I hope you make another difficulty! Honestly, it has been quite a long time since I've looked up from a game and said to myself, "How long was I playing?" As for your work on showing differences in the level of pieces, I could easily spot the additions to each piece, but if I was just glancing at the board on certain levels, I could get confused, or misread the opponent's pieces and mess myself up. Something that could work is using opposite-color banding on the chest or shield (one stripe for lv 1, 2 for lv 2, 3 for 3, black/grey banding on the white, white/grey banding on the black). It would be a pretty big visual cue for a player just glancing at the board, and it would not require adding extra colors or numbers for easier recognition. Thanks again for making a great addicting game!

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(-1)

bgold

Jul. 07, 2011

Under rating threshold (show) I conquered cities. I led armies to their inevitable fate. I saw men cry out in anguish as they were slain in the pursuit of their goals. I conquered those who had opposed me, and defended my honor as a general with the perseverance of my men and my own skills of leadership. But now, after all the bloodshed, I can finally clai- "Congratulations, you beat easy, can you beat medium and hard?" FFFFFFFFFFFFFFUUUUUUUUUUUUUUU-

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(19)

weidrake804

Jul. 07, 2011

Under rating threshold (show) Question: Is it normal for your AI to trade a piece with 8 move options for my mediocre 3 move option piece? I have a rating of 1800 in real chess, and trading a queen for a pawn sounds dumb. Or is it just me...? ;P Great game on the whole. AI improvements will massively increase the fun involved! :D

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(8)

mattj

Jul. 07, 2011

Under rating threshold (show)

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(-15)

Stonebrow

Jul. 07, 2011

Under rating threshold (show) Could use some low key background music, I know picking the right type of music is tricky, but it would help IMO. Just remember to be able to mute sound effects and music separately.

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(6)

Kristalli

Jul. 07, 2011

Under rating threshold (show) Hard seems to be "only sometimes" random. I didn't try medium, as i changed to hard after 4 or 5 levels of easy. The extremely stupid AI ruins the game completely, as it has no kind of multiplayer option or anything else that would cover up the really weak opponent.

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(2)

Simon150999

Jul. 07, 2011

Under rating threshold (show) When you beat easy the "But can you beat medium and hard" window looks gay.

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(-2)

hompe

Jul. 07, 2011

Under rating threshold (show) Love the game, but the AI is rediculously stupid, it does not protect the flag at all, its got no idea of what the pieces are worth and doesn't count more than one move ahead. Had this been a chess AI would be rating it 1/5, but the concept gets a 5/5 so great concept, but the AI needs some work.

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(1)

underdog1

Jul. 07, 2011

Under rating threshold (show) If you ever make a sequel to this, how about adding RPG elements, treating each type of piece as a class with upgrades? It could be a cool tactical RPG, like FF: war of the lions, but simpler.

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(0)

dragonslayer2400

Jul. 07, 2011

Under rating threshold (show) @JoshuaJewell The AI player will become mess up when you have 1 piece and it has 2 pieces. on medium lv 8 i believe the AI had a queen and a bishup and if i go near or even away the AI will just move the 1 queen up and down, up and down, over and over aging. i had to sacrifice my win so i could play. but that was just the AI being stupid so i give 5/5. I really love chess games! and the objectives you had were ok besides just taking out the pieces.

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(0)

BigBauss

Jul. 07, 2011

Under rating threshold (show) I'm still playing on easy, but I find the AI really stupid : I was threatening the flag, and the AI had a way to take my soldier with a dwarf, and instead chose to move another soldier. I hope that the other difficulties will be more challenging...

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(8)

bluefire1995

Jul. 07, 2011

Under rating threshold (show) The AI was ok but really really dumb they think one move ahead and rarely protect the flag.2 move win mid way into the game dont mind if i do. 2/5

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(1)

Prey7813

Jul. 07, 2011

Under rating threshold (show) I beat hard yay :D im a master now!

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(0)

lordatog

Jul. 07, 2011

Under rating threshold (show) While I love the idea, it is very difficult to tell at a glance which pieces can move where. The shield and weapon are neat touches, but they just don't stand out. I would use color instead - maybe the rank 2 pieces could be white with blue trim and black with orange trim, and the level 3 pieces could be white with green trim and black with red trim, in addition to gaining shields and weapons.

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(12)

dodo9789

Jul. 06, 2011

Under rating threshold (show) amazing that you managed to write AI like this! i wish i knew how :L

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(1)

Thorstein

Jul. 06, 2011

Under rating threshold (show) @evilghostbat Except that if the other person has no other pieces, then it shouldn't be auto-lose. You should also point out that if you have all the forward-moving pieces on the other side of the board, that should be auto lose as well, unless the other person has no pieces.

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(0)

Porpoise101

Jul. 06, 2011

Under rating threshold (show) i could see this being very fun with a multiplayer mode

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(6)

Amariithynar

Jul. 06, 2011

Under rating threshold (show) Interesting and entertaining, but one humungous flaw- It doesn't react to "check" on the flag. If you put it into check, it should immediately attack that piece.

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(9)

evilghostbat

Jul. 06, 2011

Under rating threshold (show) Should recognize when you have the flag on a brown space only white space centaurs left that it is and auto lose.

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(0)

TheOnlyTaylor

Jul. 06, 2011

Under rating threshold (show) I found this game interesting, considering I play chess on a regular basis (not saying I'm a Grand Master or anything) I enjoyed the similarities your game and chess have. I would've liked to see more structure. It get's a little annoying when the pieces are set up at random. I waste a lot of my time just repositioning my pieces so I'm not trading in my powerful pieces in first. If you get the wrong set up at the beginning, then the easy mode will try to trade off their week pieces for your strong ones. With a bad position this actually makes Easy harder. I'd give it a 5/5! I would've liked to see a knight piece and a little more contrast between the piece shapes. It get's a little frustrating trying to look for a shield and sword.

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(1)

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