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I'm always surprised that people think they can get away with games like this, games designed entirely to make money off gullible people. It only works if you have an IP like star wars and are EA, then you can make money doing stuff like this, like having to pay for rewards you earn.
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You do realize that making me spend 400+ crystals to get tournament prizes means that decorations that cost crystals are no longer prizes, right? It's not really a reward if I'm literally paying crystals for it anyways. Same for the rewards that are crystals; I pay hundreds of crystals to get... eight crystals back? Not one bit of paying hundreds for bonus prizes makes any sense especially considering the time, effort (and often crystals) that went into earning them.
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this game just wont open like many (about half) new games on kongregate, since about March 2020. played on chrome with flash enabled and unity installed.
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Wooh, that comment from Joybits is pretty bad. Guys, you don't get it, you built a game with a monetization scheme as PART of progression. You get blocked because you don't pay up.
If instead you make a fun doodle god style game built around just the progression in GENERAL, you can instead add customization, extra little tidbits an progress increasers for those who don't want to spend a month to reach end game. You can earn a bunch if you focus on game first, earning money second. Weird as it may sound. But if you deliver a fun experience first, people will be more inclined to pay up.
Weird right, would you pay for this game, do you really, really look at this and say, this is what I look for in a game, I really enjoy waiting around for the next few clicks or paying up?
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Enjoyed the game but leaving i think due to poor data delivery decisions. Games crashes a lot leaving actions uncommitted. I believe the task queue is the culprit. It uses an optimistic algorithm and does micro transaction sends to server for each action taken. Since I can commit 100s of actions a minute that has got to take a toll on the server. I think it might be better to store locally in a buffer and fire a 10 or 50 action off to server in a chunk to save threads. Also I would move real time data (market offers) to a local cache so you can queue 30 or 40 up in the cache so the request for more is also limited.
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the fact that u don't use energy to do an action, is a pro for me, il keep playing to see how it goes, but u lose some on time, but other than that i think is pretty well done.
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the game is confused there is already a tree where it wants me to plant a tree and its saying there is no tree there even though the tile is red when i try to place anything there and i can see the tree
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I'm stuck trying to make a vine, I guess. I can't proceed without it and I don't see how to do it. Pretty neat game though; just needs a little easier interface, IMO.
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This is ridiculous. For the daily chest I need to send 5 wool per market orders. I've been playing for 10 hours and have only gotten 2 requests for wool. Come on.
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Hello, I am unsure where to find the, "bank". I see it mentioned in the game news, and in an announcement when I login. Is that the repository for the decorative buildings?
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Many players (and more and more...) are using automatic bots to play.... it's hugeling unfair, and cheating. They also use these methods to buy from others shop when selling among clans members.... If cheating is allowed why buying ingames stuff or even carry on playing ?
Please fix this fast.
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There's a bot that buys things on the market, so make sure you select the highest possible price for everything, even if they're quick private trades. The bot(s) will just enumerate markets to access even those regular players shouldn't have access to. This is an oversight by the programmers.
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For the love of god give PC users some other interface option other than flick panning or FIX your flick panning. Let me use arrow keys or something. Literally more than half the time I end up flick panning halfway around the world, and scrolling thru villagers in vertical selections is just as bad.
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So much GREEDY game. devs if you want players to pay, you must at least give them enjoyment in some aspects and trap them to pay in other aspects. better to make it a pay to play game as it is now, better for your image and name
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When the game window is in the background it is logout after a minute.. It's defiantely not good. Do i have to really look for 25 minutes like a stone tool is made?
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The game has pleasant graphics and interesting mechanics. BUT the high waiting time, coupled ESPECIALLY with a random hire feature is a bummer and sucks the whole enthusiasm out. I mean, I wouldn't mind waiting for a building or sth like that. But when I have to wait an hour or more, just to get a useless worker who I will have to immediately dismiss AND try again with only the hopes that MAYBE this time it will be someone useful... no, just no.