Under rating threshold (hideshow)
As others have said, the coin gathering needs to go, it's just obnoxious. Also allow us to map our own keys if we so choose, I hate using the ZXCV buttons when QWER or WASD are so much more commonly used. I also hate being locked in a direction as long as I'm attacking. I hate that while I'm swinging my swords, I cannot turn and attack the guy behind me. This goes hand in hand with the movement forward with every swing, as it quickly leads to you moving through your target and being unable to hit him anymore.
Under rating threshold (hideshow)
If anyone wants to know, don't ask for updates the only thing NOTdoppler cares about is adding new games each Thursday
Under rating threshold (hideshow)
i like the game but, i don't like the fighting styles , maybe i can unlock skills or something. and in fighting. my character moves forward in every single slash it makes, then my enemy is on my back. and the coin gathering is terrible, it irritates me . and one more thing. the coin spawn form the enemies.it is really bad
Under rating threshold (hideshow)
I also suggest to remove coin drop from defeated enemies. I mean, who in gods name would anyone bring money along in battle? After winning a match in the arena, a pop up should appear about earnings (Influenced by adoration, time, cape etc) Adding bonus for earning would be nice ; Unharmed etc.
Under rating threshold (hideshow)
i'm not sure if this goes for everyone else but the loading takes a hell of an ass long time...........i'm still waiting
Under rating threshold (hideshow)
One thing that irritates me is that all the good stuff in the shop are locked until you make progress in the arena. You should add level up system along with stats, therefore items will require a curtain amount of stats to cover up these nuisance. Dual weapons needs amounts of agility for example, and heavy weapons needs an amount strength. Seems reasonable no?
Under rating threshold (hideshow)
Well one thing for sure about this game is that you will never have to worry about getting money, you play over and over and over and it takes forever to open up weapons and armor. So enjoy the repetition.
Under rating threshold (hideshow)
There's a lot of potential for this game. Faster coin spawn from dead enemies, coin magnet, AND possible a skill/lvling system. Oh, and re-work the combat a tad bit. I agree with the others about the whole moving forward while attacking thing. It's pretty annoying.
Under rating threshold (hideshow)
Configure game controls and money gathering is my only issue. I quickly got used to having to be two feet away before I started to lay waste with my dual swords.
Under rating threshold (hideshow)
If you hold the opposite direction of the attack and attack again then it should wait until after the first attack and then turn around and attack the other way. You should be able to move slowly backwards, forwards, up or down when attacking, and block which should reduce damage and increase chance of taking no damage. Maybe: special moves like spinning attacks and charging lunges; dodges; bows and staffs, and archer and wizard clothes.
Under rating threshold (hideshow)
Ths game looks great, but if you can't block, and the controls get a little sticky when attacking, then I don't see where the skill comes in. It's just a matter of button mashing, and hoping that no one decides to attack you until you're facing them.
Under rating threshold (hideshow)
Everything everyone said about the training, coin collecting, and having to move forward to correct is correct. Overall upgrade mechanic is great! But those 3 flaws are BIG and need to be corrected. Also, what' the point of having a shield and having no BLOCK button? I know it increases overall armor, but just going out there with a shield and knowing you have no device to actually keep you from keeping hit, just makes it feel like you're just spazzing buttons all day.
Under rating threshold (hideshow)
as a lot of ppl have said allready: coins have to stay longer or the pickup area should be bigger. Add a backslash or at least a jump away button that cancel combos. And we should be able to configure action buttons. i would love to give this game a 5 or at least a 4 out of 5. but i have to give only 3 until some of this is fixed :/
Under rating threshold (hideshow)
Another thing I'd like to see is in-match weapon switching. Some waves are loaded with mages, and the next is mostly tanks. You struggle no matter what you choose.
Under rating threshold (hideshow)
the flipping / turning mechanic needs to be fixed :P usually you can press the opposite arrow and immediately change directions, but for this game you need to stop moving all together and then press the opposite arrow :(
Under rating threshold (hideshow)
I never realized how much I hate the "vanishing coin" mechanic until I read these comments. I always just accepted it... NEVER AGAIN
Under rating threshold (hideshow)
only played to VI in the pit, see no need to continue until changes are made, also wondering if anyone uses the heavy attack button because from what I can tell it does kicks which is stupid for a heavy attack
Under rating threshold (hideshow)
maybe a turn in the middle of a combo....he has to finish a whole damn combo and then i have to turn around and then slash again. i die 99 % of the time like that. stressing
Under rating threshold (hideshow)
No no no. Sanfdz, you don't understand fighting with those kind of weapons in RL, Those are the weapons that you DON'T want to advance forward with, you'd rather keep them within blade distance, not get close to where you can hug them. Trust me, I took classes for numerous weaponry.
Under rating threshold (hideshow)
You know, in rl, you dont just stand there and throw cuts and thrusts at the air, o advance a little in order to hit your opponent. So dont complain about the character advancing with each attack.
Under rating threshold (hideshow)
3 : The attack system. I don't care about the small trust when you attack, it's a difficulty of the game, but not being able to turn back while you attack is horrible. You slashing your way through enemies, when either you just pass one and he stabs you in the back, or either another one just walks in (as they're ALOT FASTER than you) and just go "OH GREAT FREE HIT!". 4 : The controls. I'm playing on an azerty keyboard. Having ZXCV to attack is just mean! Example : I'm in the middle of the fight, fully using Z and X. Suddenly I get hit (go ask why). I wanna use my potion, but I press the magic button instead of the object button, and BOOM! I'm dead. Same thing on the otherside. I wanna use my magic, but instead I use the potion. The keys location are just lame. Btw, you should fix this : I used ALOT of potions when I was at full health by wrongly pressing C instead of V. This game could have been great, but this is a failure. I'm sorry :/
Under rating threshold (hideshow)
Im ok with advancing a bit with every attack, it can even be used to your advantage, however having to pick up the coins in the middle of a battle is kind of annoying, either have them not fade or get attracted towards the character
Under rating threshold (hideshow)
Alright I tried to play this game, but I just couldn't. It's barely playable, and hardly enjoyable. 1 : Having to go back and forth to change your weapon is just annoying. Couldn't you have put something in the pause menu (or even in the ARMORY!!!!!) to change the equipment? Not being able to change your weapon when you are facing 4 different types of enemies made me mad. We could have had a weapon we prefer, it changed nothing. You just get stabbed in the back by someone stronger than you and you die. 2 : I'll skip the coin collecting flaw, as everyone has talked about it. But having to actually win a level, with obsolete equipment, to unlock better equipment in the shop, even if you have collected loads and loads of coins made that the second flaw of the game.