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Ho boy, this game has awesome potential. Dear developer, read the top comments and do something about your game in your own intereset.
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The inability to turn around, the very delayed coin collection and the fact you move forward when you attack but the enemy doesn't move backward when hit make this game very frustrating to play.
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It is really sad to see the queries of the users not being answered. At least the dev should reply, so that we can come to know s/he is working on to something. Got a query - Please tell me, am I supposed to kill stuff or collect coins which are going to vanish in just a few seconds of time. Also, it is hard to kill a level, hoping that I might get new gear/weapons after, and do not see anything new. And btw, mind explaining what the "Training" room is for?
A few minor fixes can easily put up this game on the Most Played list, but for that, the dev needs to listen to its users and act accordingly.
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someone should tell the americans, that the europeans keaboard looks little different. So using 'z' and 'x' makes the games difficulty to 'impossible' ;)
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as for @Ezekiel, non playable? this is gold compared to many others. and i dont know about you but i never tried to fit 2 hands in the same sector, i manage WASD as well as ZXCV with the same hand just fine. and the coin system well at first it sucked but playing after a while i felt it was okay, i mean you get more than enough coins anyway.
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No....no. My left hand is using WASD. My right hand is on the mouse. And you ask me to use ZXCV to attack and stuff? One cannot use both hand on the same sector of the keyboard, it's just wrong. Next, you have to wait until your ennemy disapear before the coin pop out, wich have a (very) limited time to collect. That also suck. Fix these point before i even try out that game. For now you deserve a 1 for a non playable game
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This game is good but the faults make me so irritated i stopped after 6 levels. I have top equipment, everything, i play over and over but some enemies have irritating behaviour that makes it too hard. The guys with the two maces are so fast and hit me every time even though i hit them first. I die 2 / 3 of the times. Also, have loads of money but nothing to spend it on? The magic is horrible, only does as much damage as two attacks, have long reload but it's hard to control where it hits. Also, running around collecting coins is a pain in the a.
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I'm astonished how the dev isn't responding to the almost unified feedback of all players. :) Well, Time to rate the game accordingly. :)
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i think the main reason everyone is so pissed off about this game is because it has a lot of potential in it, Please just fix the minor issues and we can have a really good game here :)
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Being forced to use the arrow keys is a bit of an outdated feature...most gamers use their LEFT HAND to move, therefore arrow keys are retardedly hard to switch to from good ol' WASD
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The items need to be all opened,we shouldn't go forward when we attack,we should be able to turn around faster for a good combo and many many more things should be better before this game deserves more than a 2 rating...
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So aside from the complaints about the coins vanishing, it'd be nice if we could rearrange the keys to suit our personal preferences. For example, it would have been easier for me to play if the Items and Spells keys were switched. Anyway, still enjoyed the game and I'm hoping to see more games from you like Siegius (or just even based on it, like this one).
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a good game wif good potential. but ruined by a freaking pathetic coin system. i wonder if the dev even tet it out b4 releasing it....if not they r idiots...
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I see a lot of complaints here, just thought I'd mention that, even though the game has a few kinks that should be straightened out, it's still a great game.
The most important thing, I think, is the coin gathering. It would be cool if the coin magnet would be much stronger and if the coins lasted longer on the arena. :)
Again, great game.
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The coin system is rally bad,also,we should be able to turn around faster,I kill one enemy and while i turn around the one behind me takes out 2-3 hits on me..
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the loading is soooo looong...even on my office super fast connection...i hope the game is cool enough to catch my interest ;)
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This is a game with a lot of potential but is lacking in a couple of factors. First of all, we can buy a potion to gather all the coins but its not all that usefull if coins dissappear in a matter of seconds. The move mechanisms are very slow. If I wish to turn because an eneùmy sdlips past me, it first wants to finnish the complete combo attack but by then I get blasted by 3 mages and 2 assassins cut me up. A custom key figuring is always a bonus to add. And if you really want to make this top notch, add a simple leveling system with a few perks if you level like more health or a dash ability. Dashing really would be usefull to get to the mages hiding behind a wall of defenders.
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Got a "New Spells!" message, though no new spells were available. I'm just stuck with the level 1 spells now, I guess? Like the game overall.
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spells suck, not viable at all. coin mechanic sucks, been said. moving attack, been said. cant grind to compensate for my skill level, i am stuck and have the best available items, why cant i spend all my extra money to make myself a bit better, this isn't fun. nice game, cool art style needs game play improvements. 2.5/5
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mages are deadly - even if you don't get destroyed by their targeted fireballs you get killed by other soldiers while trying to get rid of them
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i'm using an azerty keyboard,so my z is on the top row while all other keys are 2 rows lower,would be handy if you can set your own keys somewhere
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Personally I didn't find anything wrong with this game. While it may be true that the coin system is a pain still but you get use to it. As for the controls ZXCV are directly below ASDF so I don't find the problem. Although in saying that it would be nice to be able to change them to what you want.
Good Game.
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Mages are undogdeable most time and everything gets too cluttered, coins start to become near impossible to pickup without just dropping your HP to 0 really fast
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If you can fit 90 or so people in the market walking around and spam talking for no reason, there's no reason why coins should disappear to lower lag. I spend more time hovering near bodies than I do actually fighting.
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Here a good critque of this game. It has a good story, nice variation of weapons armor and spells, the combat is playable, the fan system is cool, and the enemies also greatly vary, keeping the player guessing. Here are some bad parts. The coins disappear too fast, the player must run through crowds of enemies to get to coins, the players character shouldnt move forward while fighting, the spells are next to useless except for the area spell, which requires no aiming, player should be able to block, the ultimate thing makes the player take a few steps back before swinging due to stepping forward, and the player should be able to switch the action keys. It's rather hard to hit the spell key without accidentally hitting the potion key and wasting a potion.
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So I will agree with the whole coin thing, and the moving thing. The spells are pretty much useless. What the is with enemies just being able to run into me during my attack and hit me? If duel weapons are supposedly stronger then why can I lawnmower 90% of enemies with no issue using them?
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sadly the guy who uploaded this, is not the game maker, so your thoughts are just a waste of time i guess.. nobody will update the game..
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I want to love this game, I really do. I love gladiator games. But this game is bogged down by so many poor design choices (Most notably, the controls) that prevent it from being good. I just can't enjoy it...