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Why the hell enemies can hit me on different z-axis and I don't?! =='
I really enjoy this game for like first 5-6 arenas, then it starts to get more angry each time. And like others said: key bindings are just dumb, they ruin completely this game...
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A tip if your haing trouble ending up behind enemies is to; use the dual weapons and when you're too close use heavy attack followed quickly by a fast attack. That will push you backwards a little bit so you can continue attacking.
Another to quickly increase multiplier is too stand in one end of the arena and wait for them to come attacking then just be all relentless and shit
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In nutshell way too many flaws (list would go on forever) and constant Z smashing just make this unenjoyable. Had some fun potential, but AWFUL delivery ruins it totally :/
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So... hit Z like a mad man until your hand hurts... that and wear best equip which is shield and sword, heal pots, best armor you can get and magic you prefer... I've just used earth quake... since... well... you're locked to combo in one direction (unless you want to stop and take million hits due horrific delay or try to run which... *trolface* you can't cos you're slower than most snails I know.. I have weird connections) and swarmed all the time unless in hyper mode. *goes full sarcastic mode* Equipment management is pure genius. Naturally most comfortable way to play is cross your hands so your left hand is on arrow keys so you can constantly spam Z with index finger and use other keys when needed.
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Don't force us use mouse in places like selection in game that you mostly have both hands on keyboard. Just use it as an optional. I just started and feels fun... possibly repetitive, but I have to play a bit more. Like it thus far... that is... like 2 mins in << >> <<
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if it's not impossible, it is not too difficult ;) Take it as a challenge to master the controls of this game. I find myself using the shield all the time, and a 25$ potion from time to time. So far, so good. 4*
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Having 2-D characters in a 3-D playing field is stupid. You keep missing attacks because you're not on the same Z-axis as the enemy and running behind (or in front of) coins and not picking them up.
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I really WANT to like this game, but there are just too many problems with it. First off, it is extremely annoying to have to use the mouse for the menus when both hands are normally on the keyboard for fighting. There is no reason to now allow keyboard control for the buying items too. Second...this game slowed down faster than Into Space 2. Even after I switched it to low quality. And finally, I don't know if it was by design or not, but the controls are shaky while fighting. It is annoying enough to move forward slightly when attacking, but made even more annoying by the fact that I would hit the direction to turn around, and wouldn't turn around.
I like the idea of this game, but the game itself has too many issues to play for more than the 3 matches I did already.
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the coins are a pain, tweak that or even have some of the gear have a +magnet stat if you really must keep them the way they are.
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It's an okay game but it has flaws, the same with all other games, except this one more annoying ones.
The unlocking mechanism shouldn't be to far apart for each item in my mind, it gets very hard on levels sometimes when you don't have anything to give you that extra edge.
The key layout isn't planned very well, you REALLY should add a key layout option to customize the keys.
After all of these the game should be alot funner and more entertaining to play
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Keybind is really bad, need to make it customisable, in a game like this one you should be able to have all actions keys (Z,X,C,V,Spacebar) under fingers.
1:You don't want to spam the main action key with your little finger.
2: The 2 main actions are Fast Attack and Spell, they are way too far from each others.
3: With this key setting (since spamming fast attack with little finger is a bad thing) I'm forced to have my ringfinger on Z, index on V which make it hard to hit C with a perfect timing and this cause a really unnatural hand position (keeping in ming that you need your thumb on spacebar). With custumisable keybing i would give 5/5. But since the game is good you get a 4/5....
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is the score supposed to carry over from battle to battle? it seems like i can't help but get three stars on every match after the first
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have to start unlocking better armor/weapons sooner. game is cool for a while then gets almost impossible to advance. played for an hour and got too frustrated to keep going.
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Nice game... well done in my opinion... I would like to change the controls... and it started getting really repetitive after the first stage though
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A solid concept, with a few flaws. 1: Your player only has two hands. Don't make them control with two of them, then still select menu items with the mouse. 2: If you're going to have my character move forward with each swing, have the enemies move back with each hit they take.
3: Collecting coins becomes counter intuitive to getting a higher score, meaning you have to choose between one or the other. 4: Locked items restrict player choice, making the game less engaging over time.
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I am glad you were able to upload this Juice. It sucks that someone tried to steal it, but at least they were taken down and banned. On a side note, the controls might need some work as most people are used to ASDF keys instead of ZXCV. Other than that, it is a pretty good game.
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ned to have the items key put elsewhere or somehing...and have some of the lter stages not have as many mages....kina difficult to dodge 15 bolt that ignore armor
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so much potential but such little mistakes that could've given this a 4.25+ score. As seen many times , control and the always-going-forward when attacking. the coins being a pain to get. Upgradable stats would've been good too (strength , constitution , etc to add a few % bonus to damage/hp/etc). Some unlockables by challenges items could've given a great touch too.
also , Z,X,C,V ? i think that A,S,Z,X could've been better for the player's hand to not use potions instead of attacks.
a few touches and this could be a really damn fun and addicting game.
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need to be able to use directional keys when attacking; otherwise movement is a huge pain, gets you killed easier than anything else\
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my hand is killing me :(, and the attacks force you to go in the direction of the attack so its just that much harder to kill guys.
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This game has a lot of really annoying features which make it harder to enjoy. Mostly the fact that coins drop on the ground, don't show up until the guy has been dead for 3 seconds and then disappear after like 5 seconds and have a very small collection radius that you can't increase. Why do you think this is a good set of features? It isn't fun.
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who else thinks assassins are a very annoying that. because they kill me all the time with such high damage 4/5 great game with some minor and like 2 or 3 major flaws
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my only issue you is that it im tired of trying to turn around to kill somebody and running past them while they hit me. there is not easy way to deal with that and it makes this game rather annoying. there needs to be a better way to face and hit the opponents