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Okay, you may call me crazy, but I think there is a story in it. If you watched the little movie clip before starting the game it shows that Wesley has to FIND the original team of SFH. So he forms a team( thats not being controlled) to fight the other heroes that are controlled(The missions you go through) to get to the Evil base or whatever it is to stop all of this.
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i honestly think they went a bit wrong here the previous two games had it figured out but this isnt sfh that i know 1 was the best and 2 was better 3 isnt somehow they went back i dont like that you have to unlock classes and basically have no way of getting the class you want you need to wait for 400 years to get one
i think they messed up here when they release sfh4 dont do this alright?
i play because its fun to mess around in these games now fix it up
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I love this game and hope that they make more but the only thing that i think this one is lacking is an actual storyline, it should show up in more of the missions...
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there's one phrase that can perfectly describe this game compared to the two that came before it: Quantity over quality. all they did was expand the amount of classes one could as well as the amount of weapons but everything else just feels shallow and empty. It's unfufilling all the way to the end. Go play SFH1 and 2 instead
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And to quote the other poor souls that thought they were playing this, where are the cutscenes, the dialog, and...well... pretty much everything that the previous games had that this one doesn't!
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Although the maps are just like the SF1 maps and that it.is.just...B O R I N G ! It's still kinda fun to watch a lvl 20 juggernaut get owned by a elite with a SMAWG.
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this game is cool like the other two games but i feel no sense of accomplishment due to the lack of story and cutscenes
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Ah the good old days of playing this, still as broken as i remember, scavenger + drum mag + tank buster (homing rocket launcher) is still as broken as i remember.
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The best part about this game, is that it takes soooo long to level up. If you don't want to spend 10 hours leveling up you could do impossible levels with your current level-if it weren't for the fact that enemies spawn on top of you.
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This game would be a great stand alone game, but it really doesn't work as a Strike Force Heroes game. The new campaign layout feels a bit awkward , since it is too long and has an unnecessary scrolling feature. The campaign also lacks in story, which makes me pretty upset. I kinda like the idea of customizing your team, but I'm not really with the fact that you need to level each one up for them to be effective. Another issue I have with teams, is the lack or personality. It just feels like you're just fighting no one for no reason, and there is pretty much no point in any of the battles.
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What have you done to SFH!?!?! Now there are teams that you have to constantly level up and equip with the best weapons, and the people also get tired. In order to get good weapons, you have to unlock their blueprints first. Even worse, you took away the sheep launcher!
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I SAID THATS IS THE BEST SFH GAME BUT NOW I THINK I WAS WRONG.
I COMPLETED THE GAME, AND THE LAST MISSION IS 9999999999999999999% IMPOSSIBLE (THATS IN NORMAL)
AND THE GAME ENDS IN THE PART WHO I REALLY THINK IS THE HISTORY OF THIS GAME... please do the sfh4 '-'
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Devs should know punishing mechanics, like the tired feature, which attempt to make the player play the 'right' way, like swapping around characters, just suck for everyone involved.
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PLS do SFH 4 i played all the game and i loved i will wait but just say if its in progress (idk if i said some word bad but i want to said what im argentinian and my english isnt perfect just that)
if iu si tis iour mam is gei
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Fun but upgrading my heroes took way too long (and using up all my money trying to get perfect weopens from the slot machine)
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I managed to do the last level,but im completely unconfortable with how things goes,imma explain,basically the map is 5 centimeters so they dont simply spawn above you but they also always grants an buff after some kills, and after 20 kills (that i worked awkwardly hard even with top tier gear) i have to impress how they receive, basically every single buff of the game,they can shoot from walls,extra damage, all hits counts as headshot and to get worse they also remain invisible, so unless you fire randomly and hope they instantly perish,you are forced to take the first hit... The game already was unconfortable but that level design was the limit
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I dislike the lack of squadmate dialogue, having to wait to select a Class, and the light, unsatisfying noise of my guns - I always thought of SFH as big action, lots of loud stuff... And here, there's none of that. Just... Monotony. Plus, I don't understand why the enemy names IN CAMPAIGN are taken from a random pool - It's hard to take this ever-deepening plot seriously when I'm firing a peashooter at a dude named "Your Cat".
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this feels so different... other 2 SFH are more better. not that i hate this game but it's just that this one's dull than the other 2...
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anybody know that all levels from sfh1 and 2. are related to this whole game?. like the airplane from sfh1. its at the lava place