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For those curious about how to play with SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the ‘GameShell’ issue that have plagued many earlier games of Kongregate: supernova://play/?swfurl=https://chat.kongregate.com/gamez/0014/9599/live/SFH_Kong.swf?kongregate_game_version=1362621362 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here (Used Google Chrome dev tools to get the link).
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*Holds a knife and grabs a brief case* "Oh no! I can't hold the knife and the brief case because I need two hands to hold my knife! Looks like I have to switch to my heavy MP5!"
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Secret Achievements
Human Plug: Go to Caverns and stand over the Geyser for a little while.
Embarrassing: At Foundry use your killstreak and instantly die in the steam of lava in the middle of the map, you must die from the pouring stream of lava and not the pool of it below.
Waterwings: Drown in the water at Village by going to the sign and crouching in the water, you should start rapidly lose health after a while.
Detective: Go to level 5 on campaign and go to the big black wall on the right, crouch and go through the wall via secret passage and go to the body.
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Look, I'm SORRY, but the top of the plane only has enough room for one person. Remember all those friends you had this whole time? The guys you fought with as a team and if you were a medic, the ones who gave you purpose? Weeeelllll they all agreed that the last mission was too scary so the decided to let you go at it alone and out in the open...Good luck!
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Damn good game, but it needs way more missions to do, did the story and challenges with my 46 Medic, now I have nothing to do. But I loved it, hoping it'll be even better in the sequel, if there's gonna be one. Multiplayer would be fun as hell.
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Campaign Mission #2: Rebels are setting up camp in SOUTH AMERICA...... Map: Village(description: a once thriving village in SOUTH EAST ASIA.....)
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I find Bouncing Betty more useful than most Killstreaks.
unlocked early, it only needs 2 kills, it won't disappear until it's been triggered. the damage is big enough for an instant kill in low levels or a huge chunk of damage for an easy kill in higher. i use this skill on the final boss.
While the last killstreaks will require 4-5 kills. not really worth it.
-Airstrike doesnt work on indoor, and if used chances are most targets are under a roof, effective if used on the train area since its pretty open in most parts.
-Attack Chopper it needs 5 kills, and its hard to use in small area since chances are your chopper will fire and hit the walls.
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That moment when you are holding the enemy flag, you are about to die, and you use smoke bomb.
And then you teleport 1 inch away and get owned. XD
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I'm not normally keen on this style of gameplay as the controls tend to annoy me, but this executes it excellently. No infuriating jumps, no nearly getting somewhere then bouncing off the edge. Characters actually fire to where you're aiming. And the music is wonderful. First time I've given a game of this kind 5/5 and stuck with it this long. Great job! :)
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if you're gonna create a part 2, kindly add more weapons and we should get experience when capturing a sector and kill assist. try making a longer storyline if you can ^_^
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LOL on the first ctf campaign mission when you get the files, theres stuff in there like dancincat, notavirus, and even lol.launcher.exe, the launcher for league of legends
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Not-so-Pro-tip: When using the "Smokebomb" Kill streak as an assasian, he doesen't teleport randomly, he goes to one of the spawn points.
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I think the new graphics and the leveling is a great improvement upon the raze series. Good job, Juicetin. I think you guys are going in the right direction :)
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Also, a couple of things, 1 In raze 2, There was a tag where you could change the difficulty of each team individually, so that you could have 5 guys on medium difficulty against one guy on insane. (AKA: Boss fight) That no work here. 2, In domination, you and your teamates should spawn on your team's captured points, and if that team has none captured, then they spawn randomly. + if you agree
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I hve to say... I really cant stop playing this and I an say.. this game has a lot of future, maybe a multilplayer game, this is perfect for it, you can custom your character.. choose a class.. and can combine your weapons and has a lo of unique styles!! I really hope that you think about it!! cause a game like this.. is so awesome!!
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Since it's single player and a grindy enough on one class the level should just apply across the board for all classes, or tone down the grind several notches.
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ALL THE SPECIAL MEDAL REQ.
For "Human plug"- must be done in Caverns stage, simply stop the flow of the gyser inthe bottom. "Embarrising!"-must be done in Foundry Stage, die by lava during your kill streak. "Water Wings"- must be done in Village Stage, drown in the dirty water. "Detective"- must be done in Campaign faciity (The one where you are dropped via Chopper), investigate a secret place in the stage. + SO EVERYONE CAN SEE
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One thing I think should be added in Quick Match is the ability to pick a random map. I really don't care what map I'm playing on but would love variety, and just being able to hit random would make it a bit more convenient.
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Wait a minute. How can a single Storm Trooper be strong enough to deal with several armed Combabtants? An entire Battalion of them can't deal with a village worth of Ewoks.
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Here are the differences betwen classes:
Medic:Use this if you care about the team(The ai is smarther than in raze) Bad for single missions.Killstreaks make the difference!I recommend to kill as much as possibile and use the killstreaks when it is really needed.
Tank:Excellent for single missions,focused on taking as much damage as possibile,bad accuracy.
Asasin:Focused on acurracy and melee damage,low health,best to find a place where you cant be stalked and snipe some enemies.
Commando:focused on rate of fire/damage.Either poor damage(machine guns) either poor rate of fire(explosives)
Too bad people wont see this guide after 5 comments.
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Honestly, I still think that Strike Force Heroes 1 was really good, and I feel it would've fared well as a stand alone game. However, if I recall correctly, the fanbase demanded a sequel which wasn't too bad, but then the third sequel (which created a trilogy) had really brought the series down.
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That awkward moment when you realize that you're out of ammo for your primary, switch to your secondary, and there's no ammo for that either...
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For those of you who are stuck at level 14, don't worry, level 15 is easy - you're almost there. My technique; take the (lvl 15+) tank, and take the SPAS 12 or Striker (Striker is better but it's still possible with SPAS 12), take Baretta or Socom as side weapon, and Adrenalide as extra and Ricochet as killstreak. The trick is to land on the right or left panel fast, and get yourself to the middle of the map while shooting. Once you got 3 kills, use the killstreak. Now it's easy to control A B and C... move from left to right and right to left. At least control B + A or B + C. The begin is very important! Get to A fast, then rush to C, shoot the enemy above C, and go to B. Now you probably control B and C, and the strategy can begin. I got 100-20 with this strategy. ( http://i744.photobucket.com/albums/xx84/ ivod/winkongregatestrikeforceheroes.jpg ) Good luck! 5/5