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If the piercing ones could be made to shoot at the last spirit they can shoot at, it would be so much more useful. As soon as the first spirit leaves the straight part of the path and it starts shooting at him, the penetration effect won't do much really.
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I wish there were a way to see what the trees did after you gain the bloom. A hover box or something. I can't remember what the blue trees do.
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like asos's idea, but you could have the mother tree as a skill tree. You could have the mother tree start off as a little sprout, then as you get more upgrades, the mother tree grows to the size of poplar tree.
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Got a little sad when I realized that what I had imagined as a giant tree giant that crushed all elementals would forever stay as a tiny bush...
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If there was a way to know what enemies coming next it would be easier instead of just putting down random trees and investing in them when the enemies strenght is the tree you put down and instead of ranks in how many enemies didn't make it there could be difficulties and a medal for each if you survived and like in hard it wouldn't say the enemies and there would be more enemies. I don't know just my ideas! :3
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We are aware that we simplified a game genre that is often appreciated by more “hardcore” players. We wanted to bring the TD genre to a wider audience by making it more casual. A lot of people enjoy it especially for that, but we’re having a lot of comments regarding the lack of stats, etc. That was made on purpose in order to make it more simple, and most of the “bad” reviews we get are from people that rate the game as a typical, classic TD game. We understand the confusion and totally agree that from a “hardcore” point of view, this game lacks some information/stats.
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I'd really appreciate something like a water multiplier for saving up water, or maybe a plant that pumps up water from the ground or something like that.
And I think it needs way more upgrade choices.
Graphics are great, would be 5/5 if there were more upgrade-possibilities.
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LOVE this game. But I also wish there was more description on the trees as far as damage output and what the upgrades do. For example, does upgrading the sticky tree actually do anything since the range never changes? Does it stick enemies longer? I can't really tell right now how effective the upgrades are.
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this game is taged with "mouse only"...who played it without keyboard shortcuts for spells?...xD
nice game...realy like it!!!!!!!
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Animation and music are both very good. We need to have a description of the tree tower, resale options, skill tree with an exp. bar and character levels. Id be so hooked if you add these updates :)
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Love the game. I would love to see a second one with a longer and more in depth story. Throw in upgradeable skills/trees/energy refresh and viewable stats like damage and shot rate and we have a winner. Also this game needs badges
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Very polished game, but it would really benefit from more options in upgrading. 5 or 6 tower types and 3 upgrades each just doesn't feel like it is enough.
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he graphic are amazing and it started off being a really fun game. After I played awhile, it just felt like it was the same thing but a different level. It needs to be a little more challenging with maybe you earning money to buy upgrades. All in all, I thought it was a pretty good game!!
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Please made a part 2 (:
i rated this 5/5 becouse its very funny
but it needs a global upgrade like : green tree +5% dmg
and you get every lvl money / or exp and then you lvl up and have skillpoints ^^
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Right now this is a 4/5 for me; great concept, nice graphics and music. If some of the suggestions were added (like new tree types and skills trees), it would definitely be a 5/5. It might be nice to have more spells, which the player can choose from to assign to the 5 slots.
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Pink trees suck. When you read the real description of what they actually do in the comments, you realize that they are just an expensive waste of space. Other than that, great game.
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First off - great game! I'm loving the whimsical art and the concept is a fresh new take on TD games. Like others, I'd love to have a skill tree or upgrade system. And if you added in-game achievements, this game would utterly pwn. ;) 4/5