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so far the only launcher I have found to be able to get to the sky with any resonable amount is El Pollo, the Bison himself, Iv only been able to sky launch with the prickly pair, and Pinaplle Spank is made to catch special gummies, however getting her to the sky is harder than Pollo but easier than Bison
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As plenty of persons have already pointed out, this newest installment has a lot more problems than the other two chapters of the Burrito Bison saga. Here's a list of things that I think need to be improved in order to make this game decently "badgeable":
1. Lower the prices of all upgrades- It takes at least five launches in order to have enough for a single upgrade, and oftentimes it doesn't even seem like the upgrade itself does anything to improve overall performance. They might as well rename this "Burrito Bison Grinderita".
2. Make the difficulty curve for later unlockable opponents less steep- Because of how expensive upgrades are, it takes forever to upgrade opponents so that they take less time to defeat. On top of that, hitting the opponents isn't all that rewarding unless you K.O them.
3. Bring the quest system back- Quests were a great way to earn extra money. It would make the high prices a bit more tolerable.
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4. Allow piñatas to be upgradable in the same way as other special gummies- Players would be more willing to endure ads if they knew they could easily upgrade the rewards. Just allow Kred exchanges for extra cash like last time, that is if you absolutely must have Kred exchanges.
5. Allow players to pick their launcher to suit their personal preference- The addition of other launchers is a nice change, but I think players would be more inclined to play if they could choose instead of being forced to switch after every launch.
6. Make it easier for launchers to gain altitude- I still have yet to go anywhere near the top of the sky after many, many upgrades have been bought. Is it even possible to perform a sweet impact in this game? I suppose only the most insane players will find out, unless something is done to fix this.
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This game has plenty of creative new ideas, but they are executed very poorly. I kinda feel bad for the contest winners who have their names permanently attached to the game's credits. It makes me wonder if that eternal 2x bonus is the only thing that can make current gameplay any faster...
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Honestly, the more I play the more it feels like an incomplete game - the grinding part aside as it's mentioned in every other comment (and it's very valid point, too) - there's just so many visual bugs it's not funny. Most of the are innocent (e.g. getting your launchador's texture frozen when mounting Puncheos Pilot, so it looks like you have a punching glove coming out of your butt), but some of them interfere with the game, like Beaster Bunny's texture getting frozen in the air, so you don't know where he actually is). But then there're just design flaws, e.g. when you finish Lt. Jel E. Boom near the wall it actually makes you drastically LOSE the speed and you end up faceplanting it. And don't get me started on the fact that the largest income THROUGHOUT the game is by playing the same ad over and over again. What's coming next? Drinking can of Mountain Dew on your webcam to unlock next launch?
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When most of your money comes from random boxes you don't have much control over getting, later on I can make comparable sums by just launching off and coming back in a few minutes. That feels like bad game design.
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Wow, ive got like 3rd level upgrades that cost $100,000 and I'm only getting like $500-$1000 a run???? I'd gladly watch a 20 second video for a piñata but that has NEVER worked for me. I don't think I can do this one. Maybe I'll screw around with it and try to make some progress on some really boring times, but I just cant see putting in the time for such limited progress. I'm gonna go try Learning to Fly 3.
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Note to everyone complaining about how much grinding their is, make sure you're hitting crits on opponents, getting a K.O. is a BIG income
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I don't know why everyone is complaining about the grind, it doesn't feel any more grindy than the first two (which I also didn't think were too bad of a grind) I got my first upgrade after 3 runs, there's a lot more to this game than the first two, I love it so far, only just reached area 4, gotta go fast
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Oh boy, I knew something's wrong when Burrito Bison didn't immediately body slam the Kongregate's frontpage... Hopefully devs will look into the grinding part; nobody wants to start as a Bison and end up as Bigrandpa before finishing the game (I'll show myself out)
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The developers aren't even talking to the players about the issues that have been reported. I've changed my rating to 1/5 and urge everyone who dislikes this business model to do the same.
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How does this game not have a cloud save, lost all of my progress, and all of my invested time. Doubt I'll come back unless it can be recovered.
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Game may be slightly grindy at first but it ramps up once you get through each wall and really ramps up once you get into the portals. Amazingly fun either way
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I really wanted to like this game, and I don't mind a grind, but to watch an ad for every single pinata that you find is ridiculous. Maybe every 1 or 2 out of 3 pinatas wouldn't be so bad, but not every single time. Or just take the pinata out of the game and offer it as an option for watching ads. I also think this game needs a bit of balancing between the money made and the upgrades. Like others have said, it shouldn't take an hour to get past the first door, but because the balancing of upgrades relative to their cost is so poor, it makes it hard to really like this game.
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Gotta concur with the prevailing sentiment: This is a seriously grindy game. It's the grindiest grinder that ever ground. Launcher games inherently involve some grind, but in most cases you can upgrade every launch or two. On this one, you're lucky to do one upgrade every 10 launches. While the pinatas help, I'm not going to sit through a minute-plus ad in hopes of some decent coinage.
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The grind is so long that the game itself is not even worth playing... Longer and much more boring than MMORPG grinding.
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If the money came in 10x faster than it does now, it would STILL be grindy as hell. This is absurd, the 3rd level upgrades are already into the hundreds of thousands, while I'm making a puny 2000 every run. Complete failure in balancing this game.