Under rating threshold (hideshow)
welp at least if are one of most "popular" idle games, you are in the middle of the "class", hope that you next game a more good than this(hope you get it)
Under rating threshold (hideshow)
nice game, but the UI should be not so confusing. I also have an question was this made on scratch?, i use that sometimes. Does this game have an prestige i havent gone far on it
Under rating threshold (hideshow)
I read some comments and I found this game seems to be developed by a child? Although the game is not playable and definitely unfinished. But any way. I met a genius who was 10 yo when I met him and had learnt java for already 1 year. Means he started learning java when he was only 9. When I was 9, I think I should speak my self as some kind of crap. I got my first laptop when I was 19. Too late. Never mind. I am not sure whether I would get sick waiting for your new game after 20years. That would be sweet.
Under rating threshold (hideshow)
This is an idle game yes, meaning we can have other things like YouTube and such in the backgound
1) Improve design. Some people enjoy idle games because of aesthetic, like watching a ticker count up.
2) Options Menu,
3) Don't ask for a like and share in 3 different places, It takes away from the game, If you plan on doing that, put it in the options menu or the credits
4) Back arrow in the menus, i do not want to press space every time i want to leave a shop, I can understand why it was done, but space to me is a weird key to use, if it was an escape key or backspace then i could understand.
5) Not my game, not my place to tell you what to do, It is up to you to either follow or disregard the comments, some people do that, some people abandon their games after making them.
Keep up the hard work and dont get discouraged.
Under rating threshold (hideshow)
Red Square with Green $ and Brown Square with green oval both increment the Brown Square Green Oval counter. Also buttons are still difficult to actually click on.
Under rating threshold (hideshow)
You should all consider that this game was made in scratch, so when a kid has made this game, you should expect the game to be lacking some.
But this is a good progress to learn, and get some feedback on you creation, and I deffently think you should keep up the good work :D I say this to you as a programmer my self, I just do it all from the bottom but I started creating my first games in scratch aswell :D
Under rating threshold (hideshow)
This is a kid who made us a game because they thought we would have fun with it. Keep that in mind before you call them a *** ** ***** ** ** ** **** ****.
Under rating threshold (hideshow)
Where to click is very hard to determine, Second Money Boost doesn't do anything (broken? unbuyable? what?) Overall UI is sloppy, having all upgrades in a window you can't click the main object from is unhelpful. Purchasing "Pro Shop" and such don't seem to do anything so what is the reason for having them cost money just to see what is in there?
Under rating threshold (hideshow)
Some key things missing from your project: plot, why make money, a plot that with no sense will do (Tangerine Tycoon). Basic shape and centering, no one wants to look at a game that appears to be drawn by a 5 y.o. unless it’s for games irony (NGU Idle) center your words and straighten lines. End game, achievements, an amount of money to reach, most people don't play idle games without some sort of reward. Replay-able, most good idle games you can reset to get further, the most basic idle games have this, but the game itself needs to be replay-able first or no one will want to play through a second (or third or fourth etc) time. Finally, abusing an auto-clicker ruins most idle games and makes them clickers, think of it this way "Have I made it so the idle aspect of the game is more valuable than the click aspect" clicking is a good way to get started, but should reduce to almost useless later in the game (ie. in Cookie Clicker Idle a clicker at most, even way late game, will double CPS)
Under rating threshold (hideshow)
It works. An explanation for what each shop option does would be nice. Kinda necessary if you ever want to make a highly rated game.
Under rating threshold (hideshow)
Second view. The game is now much better then it was, this is the version that should have been put out on its description, it is still basic and has some fixing needed but has enough to class it as a game. Good changes but shouldn't have been needed, as it is you now have a good base to play with. the costume choices are a nice touch, bug wise the only "bad" thing I noticed is the shop is incorrect on the first purchase for PC saying you will get two when you get one. QOL would be to fix up the format a bit so that the numbers are not cut off in the shop, changing the purchases to a growth per purchase formula would be good as with only a few points you can start spam buying and gain money faster then you spend. will look further on obtaining pro/god shop.
Under rating threshold (hideshow)
I was having fun. Got to let you know though, It is Insanely Easy to accidentally click New Game. Just double click it and you've already hit Confirm too. Not good. Way more fun than the previous version though. It's going in a good direction.
Under rating threshold (hideshow)
There isn't much point in upgrading honestly. The prices you pay for the little amount you get for your CPS isn't worth paying the upgrades. You're better off just clicking non-stop till your click rate goes up and up. Even then you can't do much else so really it is just click and thats it.
Under rating threshold (hideshow)
Gah! I am shooketh, I cannot believe you would have the audacity to release an idle game without a mute button! (P.S. good job, not to bad for a first attempt)
Under rating threshold (hideshow)
its good to see the game gets worked on but you made a bug when you buy a upgrade what are now getting to expensive realy fast you lose all your money
Under rating threshold (hideshow)
tip for the future: put a background on the upgrade text, even if it's invisible. the way it is now, you have to click directly on a letter, instead of near or between them.
Under rating threshold (hideshow)
There seems to be a cooldown on clicking the $ or the upgrade button, it is about 100 ms so once your cps is about 1000 you can't outspend your cash gain. Not that it matters as there is not anything to do
Under rating threshold (hideshow)
Okay, so I know this is your first game, and I commend you for creating something. But I really think there should be some sort of standard for being published on this site, and I don't think this would meet one if set. This is incredible basic. Great for a first game project, not so much for something people are going to play.
Under rating threshold (hideshow)
good tips for an 'idle' game: don't set the beginnings of the idle part so far ahead. 100's a lot of clicks just to start idling, make it more like 20 maybe.
also starting the idle game with a decent selection of upgrades and maybe a restart system already in place is a good idea, too, that way there's more of a reason for people to stay and play
Under rating threshold (hideshow)
Could be better but its not bad the most annoying thing is the limit of clicking to like 5 cps.. thats kinda annoying, if you gonna make another game please fix that.