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I just love these type of games. Quick but always with a bit of a challenge towards the end. Thanks for a delightful few minutes!
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so I'm playing the game, good game..... presses shift 5 times, ahhh sticky keys, damn Ok, lets use CTRL instead, jumps and shoots.... CTRL and W...... closes window MOTHERF..........
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Enjoyed this game. Worthy of the 'baton'. One of my favourite genres. DEV has done well:) Hope to see more like these.
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for level 14 you have to get the first two gems and the ice bow and get to the lower floor BEFORE the last monster gets through, then freeze it to prevent the arrows hurting you.
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Anyone else have an issue with level 14 where instead of the floor dropping down to a gem part way across, there is a switch that turns on the arrows?
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it's pretty good, though i feel like the player's hitbox should be made just a little smaller, so using the stone bow won't stop you from getting through 1 block gaps if it's just a tiny bit too high
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Lvl 10 can actually be beaten without the bow. When entering the corridor to the right, jump so that the shot passes beneath you: you'll have time to clear the corridor.
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Very solid platformer, reminds me of the eddynardo games, just that your game ends *before* it becomes frustratingly difficult, which is a plus in my book :)
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Overall a good game, I liked the puzzles. Two complaints: 1. The gem in level 10 it behind the HUD. I missed it the first time because of that. :( 2. Sometimes the jump didn't work, or maybe it was delayed by a couple of frames, leading to be detected right after I walked off a platform.
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Hit box hell! Especially on level 15. Took me SOOOOO many tries to put the final earth arrow in just the right place that I could squeeze through the door and out onto the arrow to make the jump.
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The slight delay in back an forth movement (acceleration time) and jump desperately needs to be removed!!! It makes the controls feel sluggish and unresponsive, as well as adding a frustrating and unnecessary level of complexity.
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13)Pull lever. Kill top wasp on your way down. Carefully place platform above spikes. Rush to pull lever. Kill lower wasp if not dead. Platform up & use frozen monsters to get last gem. 14)Jump up, grab gem. Run & jump to next gem. Jump up out of screen & run until you drop & grab Icebow. Rush to drop into 3rd gem. Keep freezing monster to block cannon as you move left. OR just run from gem to gem; the monster will block 1 shot. 15)Freeze slime & wasp. Pull left lever. Make platform to jump right. Place plaftorm above ghost. Use Firebow to kill octo. Replace platform at bottom where you left Icebow. Swap to Firebow. Swap Fire for Ice. Swap Ice for Earth. Use Earthbow to make platform just below the right-most gem. Make sure platform is visbly lower (or you might be unable to step on it later). Swap to Ice to freeze ghost. Make your way to the last 2 gems.
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1)Jump! 2)Use Earthbow to make platform. Jump. 3)Use Earthbow to make platform on pillar. 4)Icebow freeze enemies. Makes them safe to stand. 5)Time jumps, to Icebow. Use Earthbow to make a platform, get Icebow for slime. 6)Freeze both wasps. Grab Earthbow to get up right of map. Sneak behind slime for gem. Make platform to drop from the top ledge. 7)Time the slime. Kill wasps. Drop & fire rapidly. 8)Freeze every monster to pass. 9)Freeze to Firebow. Kill! 10)Time your way to Earthbow. Use it to block top cannon for gem. Block cannon to move right safely. Grab gem, return to ledge. Time to run from slime. Run to gem. 11)Rush tobow & top right gem. Block cannon & drop down before monsters bar your way. Freeze slime to get bottom gem. Unblock cannon kill upper monster. Freeze & hop to last gem. 12)Kill all wasps (3rd one need to be very quick). Pull lever. Drop left to Earthbow. Platform your way to 2nd lever. Drop down again & jump to Icebow. Drop down & snipe ghost. Grab last gem.
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Lv.15 is possible to beat I just beat the game. The last gem is counter intuitive, I keep trying to jump up off the screen. Once I quit and let go of the strategy of jumping up off the screen and started brute force shooting the various bows I eventually shot the right tile and the puzzle clicked in my head.
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I'm just firing the arrows randomly trying to brute force guess every possible move on lv.15, maybe there is a hidden passage somewhere.
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I'm on lv.15 right above the three flames. Now how do I get the final gem to the left with spikes in the way? Does not seem possible.
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For those stuck on 15: To get to the final gem at the door. You need to use the earth bow so that you get ledge that you can jump off once you get up there. You then need to switch to the ice bow to freeze the monster on the right to get up there.
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Level 14 is the nadir of the whole game. "Hey, so now that we've spent 13 levels establishing the mechanics of the game and training you on puzzles emphasizing correct order and planning ahead, here's a gauntlet of obstacles that you have to clear quickly to progress, and also kills you instantly if you don't react at the start! Also we hid the correct path off-screen and behind the menu buttons, even though we've never had any fourth-wall breaking mechanics before and never will again! Isn't this fun player? AREN'T YOU HAVING FUN?!"
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I give up on lv.15 I've spend maybe 20 minutes on that level, I got all but one gem and then I can't make a jump. Doesn't seem possible, no monsters to freeze just a jump with a row of spikes.
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Nice. Reminds me of the classic Zelda games, AND no lag like most other games that require the d-pad/keyboard. I love it.
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Lightning Bow: Activates switches (and levers and anything else you like) from a distance. You could also make it grab diamonds that you shoot it at, if you like. Would be able to add a lot of complexity with just level design and not many new features.