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what would be stopping my hero from using a potion while in a battle. I can target my familiars only with the 40% heal potion
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I haven't seen an amazing game as this for a pretty long time, maybe even ever since Learn to Fly 3 came out, it's great, fun, and really addictive! Looking forward to updates, good luck!
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I'm going to keep repeating this everytime someone complains about energy: everyone that complains about energy should play the game for a week first,people who actually tried the game know that its very well balanced with 4different types of energy. people stop complaining before you play a game
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If you want to play more of this game which you obviously have fun playing I suggest you put some money for it. If thats to much to ask just enjoy the 20 minutes these developers give you
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It seems like a great game, i don't know why all hate the energy, you can have a big amount of energy (and bigger when you level up) and recover it fast, so, if you played it,you know all the good things of the game, and i you never played it, i will tell that:Upgrade stats as you are leveling up, a lot of dungeons and monsters,you can sometimes be friend of the monsters and pet them (later you will can fuse them),Etc.
I recommend this game to you, play it ;)
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Like everyone before me, Please remove the energy from dungeons, it just doesnt fit into a game where you have to farm dungeons for loots.
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Great game but its so hard to befriend a monster thats not in tutorial ive failed 5 times in a row and ive been failing on commons!
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everyone that complains about energy should play the game for a week first,people who actually tried the game know that its very well balanced with 4different types of energy. people stop complaining before you play a game
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This seems like a cool game minus the glaring issues of energy. Nobody like energy games. I have a history of abandoning every energy game (except one, but that one was freaking amazing and it was pretty much impossible to run out of energy unless there was a special event going on). If the energy remains a problem, I will not be continuing to play this. Also maybe work on the story, cuz currently it feels like you're just thrown into the world where nothing significant happens ever
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It's awesome when developers make this simple but VERY satisfying thing on their games: changing the player sprite as we change its equipment.
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Great game but the potion balance is all off. I have to pay 10x more for an average potion compared to a minor for an extra 20% health?
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Maybe we can add a total loot system after our dungeons, trials or raids since most of us are doing auto and tend to skip on items we get, so a total sum of stats in the end would be nice
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Would be nice for time limits on attack. Having a match and my opponent did nothing minutes, and still is doing nothing.
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soo i kinda think that if your purchase a 1000 gem chest that there shouldn't be repeats. Im ok with 4 different commons but two that are the same is a pretty big jip.
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You guys are doing a great job churning out content but don't burn yourselves out. As it stands, you could slow things down a bit.
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Three of the top comments on this game are complete baloney. The energy system fits this game perfectly, and Gandi has said. Furthermore, you don't have to pay a dime to do well in this game, and can acquire gems ingame at a decent rate. This is a rare 5/5 multiplayer energy game imo, and I'm glad I stuck around long enough to understand that
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I'm not a big fan of energy games, and I actually gave a very bad first review to this one, only sticking to it because I love the graphism and the gameplay. After playign for 2 weeks, it appears that this one is very balanced around it. Also note that you have no less than 4 different activities using different energy systems (Energy for dungeons, Tickets for PVP, Tokens for Trials, Shards for Raid), which leads to much playtime every day without spending any money. Far too much playtime, to such point that the devs added a way to spend Tickets and Tokens faster if you don't have much time.