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Remove the energy system. This is just salt in a wound, when you already have to spend gems just to get an epic chest in the already 30 energy point dungeons that even then, have a CHANCE, not a GUARANTEE, to spawn one. So many hurdles and bars to new players/people who just want to have fun playing and not feel like there's a thief with a dagger to their throat, saying "if you don't pay, you'll never get to even play the game". This is an absolute waste of great potential, and a tragedy waiting to happen at best in it's current form. You can by all means make money with this game, but smarter people like myself know when to hide their wallet from a greedy company. One star until this crippling issue is addressed.
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I really hope this stupid energy system is removed it destroys the entire game. It already has a pay to win element and with this system its even worse it wouldn't hurt to take away the energy system cause more players would start playing meaning a boost in items being bought. At the moment its a game which might have a bright future, that is if it listens to the people who play the game.
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I feel so left out on the raid event... I want to join but I just finished the first world...please make something for us new players to do! all I do is wait, play a heroic level and wish I get a good item...
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Idm having an energy system, but the gameplay sessions between refills are way too short. Make refill faster, the cap higher or consumption lower. Otherwise, cute game.
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The game is good but has some serious issues. 1) Way to grindy. This is furthered by the energy system. I had a to spend quite a long time grinding before I could kill a boss to progress to the next area. 2) Way to focus on RNG. After grinding for days, you might get an epic or two. This is even worse if you are spending gems. 3) Pay to win. With gear being so hard to get, why pvp if you aren't spending money. Even if the loot boxes are RNG, still have a better chance of getting epics than grinding. 2/5 until they fix the issues, I'll check back after beta and see if they fixed things.
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More suggestions. I think a minimap will come handy to people who would like to manually explore dungeons. There is also a need for rarity filter in craft exchange. Increase the potion usa per dungeon, 1 health 1 revive per team member.
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To be sincere at start i thinked the energy system was pure shi**, etc.. but then i started playing serious and confirmed it is a limitator, u play for some time, then log off.. i think is like a type of game u no play 24/7, but keep logged, do some missions, leave the page open / close.. log back later, do it again.. and keep growing.. i think if it was a game without energy system, would have people strongest as hell and others +- +- due no much time to play the game.. hope the game no die cuz of no much players who think this way.
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Good game, there are a lot of server issues. Someo f these issues can be really bad, e.g. Being logged out during an important dungeon or pvp.
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The combat should all be handled by the client. There's no reason to have every combat turn require server negotiation... only the results of that combat... at least for 1P encounters.
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hay i love this game but there is one thing to improve waiting for the server to isue an attavk or an encounter with an enimy as for me this is realy slow
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I was only just beginning to enjoy it... and I run out of energy...it is 2016 people! I am sick of energy system in games!
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---cont. (3) Third, a daily quest or two that gives a decent amount of energies as reward. In addition to this you can also add a small amount of energy as pvp reward or scatter a few energies inside a dungeon(not more than 5) or combination of two.(4) Fourth, this can/should be added to the first three, daily energy reset. Designate a time when energy is replenished fully. I hope you guys can find the right balance of making this game profitable to you and enjoyable to most of the players. This game has a lot of potentials. I can't wait for more contents in the future. 5/5
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I really love this game. A something different from the sea of idle games that plague Kongregate. My only real complain is the energy system. Four minutes per energy in a game that eats 10/20/30 energies per dungeon is too much, too slow. There are couple of suggestions I'd like to make. (1) First, you can keep the regen rate but lower entrance cost by half for special dungeons. Normal dungeon entrance lowered to 2 or 3.(2) Second, keep the entrance cost but halve the regen rate (2 minutes) and create an item obtainable by logging in or doing a daily quest or via shop that lowers the regen rate even more for an hour(instead of 2 minutes, it becomes 1.5 minutes). --cont.
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The list of guild members is very messy. The leader should be on the top, officers after him, members below officers, and recruits at the bottom.
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Great game with fun ideas, like pets, and familiars, which I usually love, is being killed by a broken energy system. Since it hasn't already been fixed I would like to assume that you either are working on it or don't want to. So my suggestion in case of the ladder would be instead of using energy for every time you start a lvl use energy to replay lvls. It keeps players able to keep playing, but also stops the ability to replay high lvls for massive exp. This would fix the problem players have been having and would be easy, so you don't have to nerf anything. Another thing I would like to point out to be fixed in the future is content. Please add more content AFTER and only after you fix the energy (just look at the forums). If this annoying energy system isn't fixed or scrapped you have lost yet another player. If you agreed with this post please upvote so the devs can make this game as good as it so obviously can be.
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I like the energy system but there's nothing to do when its gone how about make the little side area use no energy(make it so we can replay lvls)) and keep the energy for dungeons
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Absolutely abhorrent that the top comments were deleted for this game. How bloody unimpressive to see in this day and age that comments that disparage the game disappear.
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20-30% chance of getting new familiar? Guys it's way too low. I lost lots of money tryng and never get one. Please increase the chance!
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Not only is the energy system abusive, but there are game-breaking bugs which cause you to lose hours worth of energy.
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Unimaginitive marketting (buy energy/gold/boosters for $$$) Absolutely ZERO strategy (3 attacks, always attack front target, every 2 turns you get 1 energy pip for using a skill that does slightly better damage, or to a different target, unimaginative and boring).
If you want a 8bit sidescrolling game with heaps more items and risk/reward than this, go play tiny dice dungeon on this very site, cause that game shits all over this game since its both the same exact genre, yet has TONS more depth and strategy, right from the get go.
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DionysusSP , you want luck stories ? Try 3x 200 gem chests all giving same crappy green helm in a row. This is a cashgrab. nothing more, nothing less.
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I take a lot from comments. Reading through the comments for this game, I see a lot of negatives. Especially about an energy system, which off the rip makes me want to close the game. Seeing reports of long standing bugs/glitches that are being ignored doesn't help. Browsing chat, it seems the dedicated players defend all the negatives, while the realists confirm the negatives. Tried it for a half hour. Not good, but not terrible. Probably won't continue to play though. 2/5
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I forgot the most important number. Number of PvE wins: 436. That's 429 times I either didn't get the chance to catch something, or failed, and I attempted to catch every single pet for the first 3 hours.