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Storm mage is not overpowered, it is just the easiest to figure out. When you see the correct strategy for each one, you will change your mind yourself @DualityReality.
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I generally play as the Necromancer and I would love to be able to resurrect dead troops to fight for me in the future :D btw I love this game.
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1 hour in last floor just about to finsh and nope got locked into place by a fire elemental and the fire turret something screwed up and the fireball wont let me move or save and quit. Just thought I should let people know.
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Trash controls: should allow WASD movement and click attacks. Doing both with clicking makes for lots of accidental moves instead of attacks.
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To those who think the rogue is weak, get the book of the warrior, a bunch of stealth, sneak attack, and power strike. You then have immense damage on unaware enemies.
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@spamtrap if you have any shrooms in your inventory, eating one should free you, as it will cause a turn to pass, allowing the game to realize there is no longer an enemy constricting you
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Finally cleared the game with every character. The lack of an ability to upgrade a standard weapon for the archer makes it unreasonably difficult to clear with that class. (The only way I finished was getting 3 upgrade scrolls from a well and running a +3 spear from level 1... and some luck)
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for speedrunning with a ranger, try getting book of necromancy for cannibalisme, its easy to get 400 ammo without losing time. Get deadeye skill then and go for 20dmg per hit with huge range. Almost impossible to die with caution.
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Please if possible make more than one staircases connecting the floors, the ranger and rogue could really use alternative approaches. For the ranger it would be very nice to have some kind of slowing effect: shoot to maim, or alternatively extend the effects of strong arm to melee weapons too. Both the rogue and the ranger's energy consumption is way too high for the effect they have compared to other characters. Since the rogue's sleeping dart has no effect against swarming foes, it could be just as well free to be at least somewhat useful. Also: the rogue needs to be able to pick lock or tunnel, actually tunneling would be more useful and give an interesting aspect to the character.
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There isn't even a staircase, even the up going is gone. OK, this barbarian is going to die in this total empty dungeon level.
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Level 3, completely empty dungeon floor. I have found one single opponent, no gold, no treasure chest, no more opponents.... What is going on? Where is everybody?
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"KongBot can’t find the page you are looking for.
But his robot scan did return some pages you might enjoy:"
Why? :((( please, return the game.
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I was on my way to success with warrior, which is not so easy, and suddenly got black screen going down level 16 !! Omg ...
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the random miss mechanic is really completely unnecessary in my opinion. The game is difficult enough when you strategically place units between yourself and archers, only to have you miss the unit with a dart, and their dart miss the enemy mob pass through and kill you, or missing an opponent 3 times in a row and getting killed because of it.
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Some items level up nicely, but if i am so fortunate to find 2 rings of the vampire, either it should level up or I should be able to sell one of them.
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I don't know why but the sound is gone for me too. I refreshed my browser and still nothing. I've played this b4, I loke to try beating my old times but it's no fun without sound. *pouts*
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Improving your weapon is way, way too vital and way too RNG dependent. You can be level 20 in Toxic and the base damage with Staff of Acid will still be basically nothing in later floors, and you can easily go the whole game without getting an upgrade. If you haven't rolled a Scroll of Enchantment on the loot table by the time you get to the last three floors, what are you even supposed to do?
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I seem to have a recurring issue, where enemies will get stuck in mid-dying/explosion animation and the game stops. I can still mouse around and it will tell me what things are, but I can't interact with anything on the map, any of my abilities, or the buttons.
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@cdamm The sound is fine for me--sure you didn't click the mute button? It's in the lower right corner on the main screen, and there are two above the inventory area during play.
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Seems like by the time you hit the late levels, if you can't do 11 points of damage a round and don't have an area of effect spell you're probably screwed.
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Quick hint: if you don't like the map you are on or you find yourself in a precarious situation you can just refresh the tab and you'll reappear at the end of the previous floor. (before dying, won't work otherwise)
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the sound seems to be gone from the game? only this one.. ive loaded up a bunch of others and i dont know- this is odd.
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On my last through playthroughs I've noticed an odd bug--that enemies who normally can't move diagonally, CAN move diagonally if they haven't noticed you yet. I've seen it happen with orc warriors, and I think ogres.
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Just a thought, it would be nice if the Vendor sold keys. I seem to either have numerous keys and no gates to open, or numerous gates and no keys.
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In the arcane tower, I was just out of an epic battle with 2 HP remaining. I was heading to the closest health fontain, just one portal to pass... Then I missclicked and stupidely walked on a fire glyph (T_T)
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I enjoy the random nature of the loot in general, because I love multiclassing, buuuut I'm not loving it when it comes to keys. I just played through a game where there were four locked gates (two on one level!), and I found zero keys (despite killing everything and picking up all the loot I could reach). I did use a couple of Blink scrolls to bypass one gate and get in anyway. On some previous playthroughs I've accumulated keys without finding any gates. I wish there were an increased chance of enemies dropping keys as loot for levels with gates, or something. Or maybe if "key" were an option for the Well of Wishing/Scroll of Acquirement.
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I wish the descriptions for the infernal sword and storm chopper made it clear they don't do "physical" damage and therefore the sneak attack skill doesn't work with them. Speaking of criticals, I wish there were something that explained how critical damage and sneak attacks worked; it seems inconsistent. Like, an enemy's on unstable terrain, and I normally do 5 damage, so I crit for 10 damage. So criticals just do double damage? And when I sneak attack, it does 14 damage, adding on 35% for my 7 stealth. But wait, a little earlier I did a sneak attack for 28 damage! So they occasionally do quadruple instead of double? And occasionally I get a free critical, but I can't tell what the % chance of that is or whether it's the same for all weapons. It's a little opaque. I also wish it were clearer how the sneak skill interacted with spot chance %, instead of the help text just saying that sneak "decreases the chance enemies will spot you".