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Rogue is horribly underpowered. With 10+ stealth I still get spotted all the time by mice and whatnot. Also, sleeping dart doesn't seem to accomplish much. Have beaten the game with every type of mage, but rogue is another story.
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The explore mode does not prevent me of running into poison gas from a Zombie Bloat despite doing this for every other kind of dangerous terrain. I just died from this. Please fix.
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ugh what's driving me crazy is that there is no reward for playing for example, when I die if I could keep half my character's stats or something. Because although it is supposedly an easy game I am apparently not very good at it because I've only made it to level 11.
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been playing for about a month now. beaten with everyone but necromancer. my poor necromancer was killed 1 step from the end by a hidden fire pillar as i entered its view. crap. here goes another try! (ps: please make that ice mage happen! i want more characters!!! )
this is just a great game.
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The fire mage seems to have some of the most straightforward multi-class paths. Either or bot the warrior or necromancer books go well with the fire mage, for extra health and lifedrain to compliment the high-damage area spells.
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Also, it would be very nice if we could right click to deselect a spell. I often cast a spell when I don't mean to because I reflexively assume right click is deselect...
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Do the skeletons get faster every time they revive? I was able to kill skeletons fine, then when I tried to get the the stairs to the next level, a group of skeletons that could move 2-3 times for every move I made killed me. It kinda detracts from the fun of the game when things like this get sprung on you far into the game
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This is a nice game no doubt but Rogue and Rangers needs improvement.
Basically, Rangers felt gimped on what they should be doing most often which is a range attacker.
Their arrow make produces too few arrows when taking a look at both their MP and the randomness of the world to give out benefits (consumables like shrooms, etc.) which results in what I can say that Mage classes seemed like a better range attacker than the Ranger with their unlimited range attack from staff.
Rogues need their skillset revamped. The Evade skill is useless since its gone after you move even though the buff is still active. Probably combine their ability to see enemies in minimap and locating the treasures and stairs.
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Hey, what a fresh change from the barrage of idle games here. I really dig the rogue-like crawler. The only thing i wished was that there was some kind of description on the stats and skills of the characters before you could pick them. But it's ok , i guess.
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YOU MIGHT PUT SOME SORT OF REWARD SYSTEM IN FOR COMPLETING A RUN. SEEMS LIKE I CAN PLAY FOR AN HOUR AND GET VERY FAR BUT THEN DIE AND IT'S IRRITATING THAT I JUST WASTED THAT TIME AND GAINED NOTHING
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Weird, I'm getting same message, haven't updated game in over a week though so not sure whats going on. Going to contact Kong staff.
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firefox is blocking this game now as dangerous? this web page at game277827.konggames.com has been reported as an attack page and has been blocked based on your security preferences. WHY???
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I have determined that Evade really doesn't work that well. Enemies might forget, but the moment you take a step (yes, even at 20 stealth) they all immediately notice you again.
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Nice. Good Job ! You might add graphics to the players wearing stuff- just have 1 graphic for head, hands , etc , but then have color - brown for reg/low level , then blue green and whatever for subsequent levels.
You have a nice crawler here. m still enjoying playing and its made my favs list :)
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Hi I played about 12 rounds of the archer and I have to say , I consider myself a hardcore gamer - played all the dark soul games, nethack for a bit, other games - I feel like the archer could use a small buff - I can get to lvl 12-14 but then around those levels if you get jumped by a screen of monsters, you're dead - I only won 1 out of 12 ascensions because I got the archer goggles, ****ton of green and purple potions and overall just had a smooth run - I leveled my range (damage%) to max and was hitting like a truck with the 25% + damage goggles on added to that also with deadeye - but you shouldn't need such massive combo's and get lucky to win a game - that's just my assessment of the archer class - small buff - maybe 10% better - make the spear 5 damage maybe? or let it attack 2 diagonal units? maybe allow it to hit an enemy behind another enemy? Just give the spear a buff pls - Also you could let the archer get more darts using his 2nd skill.
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I am a little disappointed in the fact that when you die you cannot continue from the last save point.....worked three days on a character only to be surrounded and killed in one turn
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Please get rid of the re-spawn feature, it's extremely unfair, so often I am at the end of a level and get ganked by 5-6 re-spawn gang near the stairs. Either get rid of it or lower the spawn rate considerably, makes the game harder then needs to be, which is already pretty damn hard.
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the respawning mechanics are weird - after I clear a level, I quickly run around to find a health regen circle or something and then BOOM I get attacked by creatures that were definitely not there cause I killed them all! Is this a feature?
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I do't get it this rat is showing a 25% spot chance but clearly I'm being aggroe'd!!! How does this stealth/sneak past an enemy thing work?
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The ice stage is the hardest stage. The lava stage can be easily win by getting flight ability items and you can easily make enemies kill themselves by snipe on fireballs fire elementals spiting or just make enemies on the way on trail of fire orb. But ice stage's enemies who have ice shooting ability also have ice bomb which blocks from transpassing. Combining those two are really hard. Also the cold gauge forces find campfire which also can be frustrating when there's statue nearby