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MIC132

Mar. 19, 2017

Under rating threshold (show) Does "ranged damage" bonus work also on staffs?

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(1)

Developer response from Justin_wang123

No, its the associated magic skill. Adding a better description for staffs in the next update. Thanks for your feedback!

gennol

Mar. 18, 2017

Under rating threshold (show) Finally not a idle!!!!! I am crying

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(2)

hellsdottir

Mar. 18, 2017

Under rating threshold (show) Iron fortress as Necromancer ... first level is fairly impossible without luck and an AoE. Ambush walls = :^(

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(0)

pyra1313

Mar. 18, 2017

Under rating threshold (show) Is there a way to sell items to the merchant? Looking to unload some of the items I'll never use, buy up that good armor

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Developer response from Justin_wang123

I'm probably going to implement item selling in one of the next updates. During development my rational for leaving it out is I wanted players to have to utilize all of the items they had found. I didn't like the idea of just selling anything that didn't fit your predetermined build and buying stuff that did. I was trying to make it so that players had to play with the cards dealt so to say. I've since changed my mind on this due to a number of factors so I'll be adding item selling soon.

Stevelol3299

Mar. 18, 2017

Under rating threshold (show) would be incredibly useful to use more of the enviroment to your advatage like when spotting a trap you would be able to run away from a monster until they fall for the trap

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(0)

strmesko

Mar. 18, 2017

Under rating threshold (show) thanks you for reminding me, why i love roguelikes

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(2)

QMagi

Mar. 18, 2017

Under rating threshold (show) I'd like to see a discussion board opened, so we can uniformly offer feedback and suggestions (such as equipment changing the look of the adventurer, getting that greedy merchant to actually BUY stuff, removing the strangely unnecessary scroll bar from the allocated player window, etc). I keep coming back to this game - the R#G/RNG usage makes replaying this game so much fun!

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(9)

Developer response from Justin_wang123

Definitely agree. I'm planning to continue working on this game and I'm loving all the suggestions but its a huge pain to scroll through this feed with its extremely limited functionality. Is a discussion board something I can open as the developer and I'm just missing the option somewhere or is this something the kong staff have to setup at our request? *edit* yeah I'm trying to scroll through this feed and collect up suggestions, plus people who PM me, plus people who shout me... its getting crazy lol.

M00nshad3

Mar. 18, 2017

Under rating threshold (show) What, no Hall of Heroes? (Or List of Stupid Ways to Die?) I thought all Rogue-likes had a place you could see how far you came on all your previous characters and how they died. I would also have liked some mechanic in the game whereby you could win or find permanent bouses or changes. That way you wouldn't feel cast back to square one everytime you die.

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(1)

Developer response from Justin_wang123

Death tracking is definitely on my list of things to do. I want to improve the system that detects exactly how you died so that peoples death lists have more variety than just 'you died on level 11'. I really should at least show your fastest win time on each class, or deepest level since both stats are already tracked, so I'll add that to the list as well. I'm not a big fan of permanent upgrades in short roguelikes, as it adds an entire extra layer of balancing and detracts from the core idea of the roguelike being about player skill not grinding experience. I am considering for the future however to have unlockable classes, items, monsters, possibly whole branches so that the game grows as you play it more but that's way down my list right now. Thanks for your feedback! Always appreciate thoughts and suggestions.

RedeemedWahrior

Mar. 18, 2017

Under rating threshold (show) Oh thank god we don't have to bring the goblet back out of the dungeon. I was pretty much running on fumes at the end, being chased by dozens of elementals and fireballs, with all healing items and teleportation scrolls used up, and surrounded by an ocean of lava.

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Developer response from Justin_wang123

Haha, congrats on your win :) I've tried to make the last levels difficult to the point where you can't even clear them like the earlier levels. Generally when I play, from level 13 onward is just an adrenaline and healing item fueled race to the goblet. I can only imagine what happens to your character after you win, since like you I'm surrounded by enemies at that point. I hope the legends are true and it actually makes you immortal or else all my guys are dead 10 seconds after touching it!

DiscOH

Mar. 18, 2017

Under rating threshold (show) Storm mage and necro are the top of the heap (AoE stun and Lifesteal/infinite mana), but everybody seems pretty viable. Rogue might need some help (or maybe I just don't understand the rogue mindset).

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(3)

Developer response from Justin_wang123

Yeah rogue is gonna need a big update. The original idea (which I'd like to tweak him to fit) is for him to avoid most fights with stealth, fighting only when needed using his sneak attack bonus. I want him to sneak around the whole level grabbing all the loot and leaving with minimal combat. Someone suggested lockpick as a talent so he can always open all the locked doors. I'm considering making it so that when the rogue descends a set of stairs for the first time he gains exp for all unkilled enemies on the previous level (not counting respawns) to further emphasis combat avoidance. I really want to get him to play differently than the other classes and not just be another variation on 'kill everything that moves'.

Waitingforwait

Mar. 18, 2017

Under rating threshold (show) There was also a room with a tomb after a seal door. All monsters inside and my warrior could not attack each other.

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Developer response from Justin_wang123

Monsters in the locked room? That's a BIG problem. Could explain why a previous commenter managed to fall through a pit trap into one of those rooms and get stuck. It seems they are not being flagged as 'closed' to monster spawning and teleportation in some odd case. Thanks for the bug report!

CDelli

Mar. 18, 2017

Under rating threshold (show) Very true to the original, I like that. Would defintely love some perks like you get in Cardinal Quest so you get some reward for finishing the game.

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Developer response from Justin_wang123

I'm planning on adding more classes over time so might make them locked until some (reasonably easy) achievement is reached. I don't want to add actual bonuses as I feel like this unbalances the game for experienced players who are the last people to need to bonuses. I'd love to have success simply unlock more classes, more options, maybe more content though. Thanks for the feedback.

Waitingforwait

Mar. 18, 2017

Under rating threshold (show) I have not tried others yet I think warrior's charge is too good for this game. I used charge and running around exploring maps while enemies could not attack me.

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Developer response from Justin_wang123

Warrior is supposed to be the easier of the classes so this is OK.

Casual42

Mar. 18, 2017

Under rating threshold (show) Experience : Finally got my first win, with Warrior (after 15-20 plays) ! In the middle levels it’s hard, but in the end he’s a juggernaut ! Rogue seems very weak. Cloth equipment is the best even for warrior because he needs Energy as much as the others. Never had problems with food. Overall, it’s fun ! Lots of clever design choices. Still feels a bit dry though, but it’s the same for every roguelike. Bugs : Sometimes it is impossible to move to a tile. It seems to be in a room where furniture was demolished ? Suggestions : - clockwork enemies shouldn’t bleed. Maybe leak OIL ? :D - add loot for the Rat Piper and other bosses (a Pipe that summon an ally Rat for 1 EP ?) - new class : Ninja. Basic Skill (3 EP) : Fan Throw (can throw up to 3 projectiles in the same action). 6 EP : Dash (move up to 4 tiles in a straight line through enemies and obstacles, they suffer your melee attack), Keen Hearing, Evade. Btw, what programming software do you use ?

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(1)

HappySeaGoat

Mar. 18, 2017

Under rating threshold (show) KEYBOARD CONTROLS, PLEASE! great game otherwise.

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Eventerminator

Mar. 18, 2017

Under rating threshold (show) Great game, just wish there is a save system

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billiska

Mar. 18, 2017

Under rating threshold (show) waittt a second... can you blink into locked room?

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Developer response from Justin_wang123

Haha, you probably can since its only checking for visibility in order to allow you to blink 'through' enemies. I'd advise against that obviously if you don't have keys.

Mozai

Mar. 18, 2017

Under rating threshold (show) loading stops at 98% and the lower-right quarter of the iframe turns grey. Firefox says "Loading mixed (insecure) display content “http://api.kongregate.com/api/items.json?game_id=277827ts=8209678%5F68” on a secure page"

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(1)

Developer response from Justin_wang123

What browser are you using?

Slothrop

Mar. 18, 2017

Under rating threshold (show) Kids: once you grow up and become real men, drop this game and start playing Dungeon Crawl: Stone Soup.

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(-2)

wraithn

Mar. 18, 2017

Under rating threshold (show) If you've removed teleport traps surely you might want to investigate portals which give you no option but to use. If you then appear in a room full of imps they have a turn of initiiative before you can act. This results in auto-death. Maybe not give them the extra turn?

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Developer response from Justin_wang123

Yeah that's a good idea, force it to be players turn after any teleportation. Will add it to the list. Thanks!

monkeeownsu

Mar. 18, 2017

Under rating threshold (show) This is definitely a modern day Nethack

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Developer response from Justin_wang123

I'd call it more of a stripped down Dungeon Crawl.

1864215

Mar. 18, 2017

Under rating threshold (show) For those that are struggling, you can press p to go down a level

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Developer response from Justin_wang123

Good catch, I'm constantly forgetting to turn that off whenever I update new versions. Fixed now.

FinalCheetah

Mar. 18, 2017

Under rating threshold (show) Reminds me of Dungeon Crawl Stone Soup, but for all the right reasons.

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(3)

Developer response from Justin_wang123

DCSS is the primary influence. The initial idea of this game was simply that I love DCSS but don't always have 8 hours to do a full run, so I was trying to compress all the good parts of that game into something much more compact.

Heindal

Mar. 18, 2017

Under rating threshold (show) The character menu is somewhat sticky, I can't leave it easily. I have to trick the game to be able to. Other than that the game seems to be fun.

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Developer response from Justin_wang123

Can you give more details please? What do you mean by sticky and what trick do you have to use.

Atalan

Mar. 17, 2017

Under rating threshold (show) I think that mushrooms should satiate hunger partially, like at least 1 point per mushroom.

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Developer response from Justin_wang123

Currently investigating various ways to balance hunger, will take this into consideration. Thanks for your feedback!

penguinoid

Mar. 17, 2017

Under rating threshold (show) Food mechanic seems a bit broken. Early on you can die with no reason, once you find a merchant food becomes mainly useful as a potion. If you want to force advancement, you could just place food on each level but not have it drop.

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Developer response from Justin_wang123

That's a really good idea. I'll think about it. I like a little bit of variance just so that sometimes you have a little more and sometimes a little less. So maybe I could significantly reduce drop rate of food (not 0 but much lower then it is now). And then make say a guaranteed drop on floors 4, 8 and 12 (subject to testing). This would force the player forward to get food while still allowing for random cases where you find more or less. You may have just solved this balance issue :) Thanks.

skdnfasknolad

Mar. 17, 2017

Under rating threshold (show)

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Developer response from Justin_wang123

Never played it. Actually its shamelessly modeled after Rogue, hence the genre rogue-like. Pokemon Mystery Dungeon is also a rogue-like.

fibbooo1

Mar. 17, 2017

Under rating threshold (show) Its a really solid game so far- I couldn't figure out how to use my second skill, and part way through the run my health and mana readout in the non-menu screen disappeared, but was still visible in the menu? Anyway, super fun, ill play much more tomorrow

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Developer response from Justin_wang123

That's an odd one I haven't heard before, I'll look into how that could even be possible. Thanks for letting me know!

draconian144

Mar. 17, 2017

Under rating threshold (show) Excellent game! So addictive! But why is there an ice mage book and a whole area that does cold/ice damage, but no way to upgrade ice magic ability or no ice mage class to choose from at the beginning? Posing a threat (ice attacks and environmental cold) that we cannot defend against is a bit unfair in my opinion.

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Developer response from Justin_wang123

Ice magic book was removed a few updates ago. Did it somehow drop again recently? There used to be a full ice mage class but he was kind of lame so got cut. I'd like to do something more interesting for the next class and at some point I'll try to rework the ice mage and add him back in. For now, there are rings of ice that will give you a bit of an edge and resistance potions should be hoarded for those last levels. I'll see about adding a book of resistance in the next update that just has all the elemental resistance talents in it, random drop of course. Thanks for your feedback, please let me know of any other balance issues or bugs.

cdamm

Mar. 17, 2017

Under rating threshold (show) 4 games in a row where i died of hunger because no food. if that mechanic is in the game, food/ merchants really need a higher drop rate.

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Developer response from Justin_wang123

I've added a guaranteed food drop on level 4 for those times when the RNG is not playing fair. This should give you enough of a boost to make it to the first merchant. The final solution is simply to force the merchants to spawn on set levels (4, 8, 12) or something. Let me know how it goes with the food drop on level 4. Thanks for your feedback.

Ironfoot

Mar. 17, 2017

Under rating threshold (show) The Assassin skillbook really sucks

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Developer response from Justin_wang123

Yeah, he's gonna get a big overhaul pretty soon. Will be changing sleeping dart to a sleeping bomb (hitting multiple guys). I'll also add the sneak skill to damage when sneak attacking (attacking unaware or sleeping enemies). So the rogue should eventually be able to land massive damage on unaware enemies.

superninjakiwi

Mar. 17, 2017

Under rating threshold (show) Well, as it turns out, those mushrooms were NOT healing me. First character I died without even leaving the room. Fire mushrooms op.

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ChaisK

Mar. 17, 2017

Under rating threshold (show) Game freezes every time a mushroom explodes. Using necromancer on Mozilla firefox. Looks like the game still runs, but the character can not move or auto explore. some items are unusable. Happens every time.

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Developer response from Justin_wang123

Thanks for letting me know, this is next on my list of fixes. The fact that it happens every time is very useful to know, so there's obviously some issue with a specific version of firefox (I believe everyone else who had this was also using firefox). Will try to release a patch tonight or tomorrow, I may contact you by PM if you don't mind just to check if the patch worked since I don't get this on my system even with firefox.

KryrK

Mar. 17, 2017

Under rating threshold (show) any chance you can stop coins from dropping on stairs and fire grates? you can't pick them up from stairs at all, and the grates are just annoying

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Developer response from Justin_wang123

I'll add it to my list, will take awhile to get around to it since its more of an annoyance not a crash. I can just make them try to pop to an adjacent tile if possible.

Nin10Boy6464

Mar. 17, 2017

Under rating threshold (show) its just gray screen for me

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(0)

tralabimbam

Mar. 17, 2017

Under rating threshold (show) possible bugs: 1) when i'm standing next to a pile of gold and click on some pile far away, both piles are picked, w/o my PC moving 2) storm mage, 0 stealth, equipped ring of stealth... stealth still 0

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Developer response from Justin_wang123

Added to my todo list, I've noticed this as well. Since its not game breaking might be a bit longer before I get to it. Thanks for your feedback, please let me know of any other balance, bugs or crashes.

KryrK

Mar. 17, 2017

Under rating threshold (show) what does being marked by a magic I mean?

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Developer response from Justin_wang123

One of those eyeball things is looking at you. It means every wandering monster in the zone is going to start pathing towards you. I'll add description when you mouse over in next update.

Ecclesiast

Mar. 17, 2017

Under rating threshold (show) Good little game ! I notice a bug with the Fire Mage : when an enemy was shot, fireball doesn't finish it's animation cycle and freeze the game (noticed on Mozilla Browser). Hope it will help you to fix. Thanks for the good job !

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Developer response from Justin_wang123

Thanks for letting me know. Does this happen every single time?

modulatio

Mar. 17, 2017

Under rating threshold (show) Stuck at level 9 with warior...no doors out, no stairs down...just a merchant. Im sad. (Great game, please rescue me!!)

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Developer response from Justin_wang123

Are you in sewers by chance? I've had one other report of sewers being disconnected.

BloodywhiteraveN

Mar. 17, 2017

Under rating threshold (show) fire imp casts fireball - storm imp blinks behind me - sidestep - grinding my axe into the face of the fire imp, while watching the storm imp exploding due to the fire imps fireball And thus I found out, friendly fire is a thing xD

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chrisforrest48

Mar. 17, 2017

Under rating threshold (show) If you can get the Necromancer's 'Cannibalize' + the Storm Mage's 'Thunder Clap', then you've won the game. Turn 1: Stun Turn 2: Cannibalize Turn 3: Life Spike Turn 4: Cannibalize Turn 5: Life Spike Turn 6: Thunder Clap It's essentially infinite health and mana + completely immobilize everything on the board. Madness.

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Developer response from Justin_wang123

Haha that's pretty much the exact same combo I eventually found. I might have to look into balancing it at some point though.

Camoybot

Mar. 17, 2017

Under rating threshold (show) Thank you so much for letting me use the number pad to move.

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(1)

trollolusque

Mar. 17, 2017

Under rating threshold (show) I won, yay!

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(0)

Olivine

Mar. 17, 2017

Under rating threshold (show) I can't figure out how to get talents

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Developer response from Justin_wang123

You get a talent point every 3 levels. Each talent has a skill prerequisite so for example charge requires 4 skill in melee.

Spellweaver

Mar. 17, 2017

Under rating threshold (show) This game would be great if it wasn't so easy to die of starvation.

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(2)

Developer response from Justin_wang123

Added guaranteed drop of food on level 4 for those times when the RNG screws you over on food drops. After that you should be able to find a merchant in the next few levels and they always have food for sale. Let me know how it goes.

iik1

Mar. 17, 2017

Under rating threshold (show) Stacked most of my points into focus, had over 30 mana points and no damage output. #dumb-way-I-died #101

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MelexKrieger

Mar. 17, 2017

Under rating threshold (show) gray screen?

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Developer response from Justin_wang123

Grey screen after zoning, or do you mean the game won't even load?

delta782

Mar. 17, 2017

Under rating threshold (show) teleportation trap straight into 3 ice turrets 2 polar bears 17 wolves and i surounded on all sides and unable to move killed instantly before im allowed to do anything...i think this game still might need some balancing

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Developer response from Justin_wang123

Will look into it. I'll see if I can come up with some sort of solution that doesn't significantly alter the rest of the games balance. I want the game to be hard but silly unavoidable deaths like that are not cool I agree. Thanks for feedback. *edit* Removed teleport traps and pit traps from the last levels in latest update. I don't like the idea of people dying for such an uncontrollable reason in those levels. They are hellish enough as it is.

Mephaistus

Mar. 17, 2017

Under rating threshold (show) I am confused as of what staff's benefit from, elemental upgrades or range upgrades?

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Developer response from Justin_wang123

Elemental upgrades, I'll make that more clear in the skill description with next update.

delta782

Mar. 16, 2017

Under rating threshold (show) getting swarmed as the necromancer is so annoying its basically instant death with no hope of survival at all unless you have a good scroll which allmost never drop for me

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Developer response from Justin_wang123

General roguelike wisdom (not even specific to this game) is you want to try to avoid getting swarmed in the first place. I understand that's tough in a lot of situations (I intentionally added situations like descending stairs and those exploding secret rooms). So you want to try to retreat as soon as you see a group, fall back to a narrow tunnel, throw a life spike on the strongest mob as you run and try to funnel them one by one.

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