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i just died at level 1 and i'm not even sure how, i only know i suck at this game and i'm going to be playing this for the next 30 hours to be really good at it! 5/5
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Amazing game! Finally got the badge after quite some tries.
A FEW TIPS FOR THE HARD BADGE:
- You DO NOT need to open any of the dangerous gates on any of the floors, open at your own risk.
- The last stages have tons, and I mean TONS of lava. Ring of Levitation is extremely useful. Buy it as soon as possible.
- Invest some points in HP, even as a Mage, after getting all the skills you want. Don't invest 20+ points in a single stat, it's really not worth it.
- Scroll of Teleport is a really cheap way of getting yourself out of dire situations, consider getting a few in your playthrough.
- You can never get enough shrooms. Pick each and every one of them.
- You earn the badge for getting the Goblet, this means you can actively avoid fighting enemies and even rush through entire floors. Rouge is really nice for this kind of strategy. However if you're too underleveled this can be counterproductive.
- You can beat the game with any and every class. This game is really well balanced.
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This game is just great. All the tiny little details that the developer put in really add to the experience. The fact that your character is drawn above the water if you have the boots of flight equipped was a very pleasant surprise to see.
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I really like this game, but there should be a keyboard option for movement--if you don't have carpal tunnels before you beat this game, you will after!
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Warrior is easy. Just beef up health and melee damage, it's pretty straight-forward. Keep a fear, teleport, or other such scroll on hand in case you get surrounded. Charge is pretty useful for taking out pesky ranged opponents. If you want to do a glitch run, you can use charge on an opponent and immediately click somewhere else. Then you can run straight through levels without being attacked by enemies. My best time without glitches is 14:30, my best time without is 4:20 by getting charge at level 3 and then sprinting through the remaining levels.
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@francoismedic. I've beaten with all characters in under 45 minutes. For Mages I beef up the corresponding magic stat to 20, and for all others I beef strength to 20. After that I put fortitude up to 20. After that it doesn't really matter. Beyond that it is generally just getting lucky with the rare items/enchantment scrolls. Good Luck!
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fire bug where hitting something using fire staff causes that tile to remain flamed and movement or any action is no longer possible
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@Zavvnao You can still find it if you google certain phrases, such as if you're trying to search for class builds, but maybe it was taken down since the things were now inaccurate. When searching for builds myself, sure, the builds are liable and decent/good, but I've seen posts on that game where it states like how there was 100 floors? So I guess it was taken down from easy-access with some update that took 100 floors to 16? I'm not sure
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w00t! Just got goblet in 4:59 with barbarian! I also have a 4:24 with warrior. My strategy is just run around each level hoping I find the stairs, and use the glitch with charge. My strategy is very dependent on getting lucky with the randomly generated stages. I'd like to combine the charge glitch with dungeon sense, but that requires 1.) getting lucky and finding the right book, and 2.) spending the time to level up to get both charge and dungeon sense. Anybody know if there are any glitches to get dungeon sense?
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So apparantly you can still get books prior to level 4, not sure if intentional. (i got one in a chest, idk if that has to do anything with it) considering that it states in the patch notes that books dont drop, i think something might be off.
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You should remove the Total Achievements category in high scores, and add a category that considers the sum of the victory times for each character. This game is pretty fun to speed run, although I have a lot of trouble with the necromancer.
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@ShadowOrgami, yup! One fun thing to do is to get all of the best items: Shield/Ring of Reflection, Helm of Telepathy (or archery if you're an archer), Dragonskin armor (or Robe/Ring of Wizardry if you're a mage), Gloves of Strength, Boots of Speed/Flight, Ring of Wizardry/Archery/Vampirism/Reflection
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OK OK, i MANAGE TO GET A FIRE SWORD OR INFERNO SWORD, A WIZARD'S ROBE AND ONE AXE CALLED STORM CHOPPER NOW. THIS ITENS ARE RARE?
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Thx for the advice @TakashiKurorai! I'll try that. I also find Necro the hardest. Particularly when you run out of potions. He's all about dropping poison and running, which requires use of the EXPLOIT when you are dropped into a dungeon surrounded by enemies.
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RNG is heartbreaking sometimes. getting to floor 15 and having it be a giant icy level with no campfire and swarms of ice towers, wolves, and elite polar bears is unfortunate
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@bliznitch For what it's worth, I actually have the hardest time playing as either Necro or Ranger, despite what other players tell me about Necro being incredibly easy. So maybe it has to do with playstyle?
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@bliznitch I find the Boots of Speed are actually almost never useful; they decrease HP, and as such straight armor or stealth units are better. The real trick, with a Rogue, is to try and fight as few enemies at a time as you can. If you can kite them into a hallway where they can't move, do it. If you can kite them into water, do it. ONE enemy is easy to keep putting to sleep--and sneak attack actually makes buffing melee slightly less necessary. Also, if you come across several monsters that don't yet see you, put a few to sleep and attack the last one, weakest first. However.... if you REALLY have trouble..... remember that [EXPLOIT!] Quitting and reloading, or changing floors and then changing back, resets what monsters are aware of you. Use that to your advantage.
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TakashiKurorai, how does that build help you with the Rogue? I maxed out Stealth, and as soon as I kill one enemy, all the other enemies see me and start attacking. Unless I have the boots or ring of speed, my rogue is toast after the first attack.
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@Littleheran: I've a very different strategy when playing Rogue, but I finish around the same time you do. The very first two points I get go into Melee and Focus--so I hit the 5-damage breakpoint to oneshot rats and so my focus is 4 and energy shrooms don't waste any FP. Then I build stealth to 20, and then I start building melee. I also explore every map as much as I can, killing where I find enemies--and still finish around 35 mins each time. The two most useful Rogue abilities are hands-down Keen Hearing and Dungeon Sense (I usually get Keen Hearing first). Aside from that, I pick up the Warrior book (and Longsword) if at all possible (for weapon shield and shroomology)--but if not, I tend to kite enemies into water or something. Last rogue run finished at 36:12, level 15.
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EPIC ITEMS: ARMOR - Shield of Reflection (30% reflect chance), Boots of Speed (-15 HP, double movement spd), Helm of Telepathy (See location of all enemies), Circlet of Knowledge (+35% spell dmg), Archery Goggles (+35% Range dmg), ______ Armor (+15% physical, fire, and ice def--forgot the name), Gauntlets of Strength (+25% melee dmg). WEAPONS: Storm Chopper (Axe, 8 base electric dmg) RINGS: Ring of Wizardry (+28% spell dmg), Ring of Storm/Fire (+14% dmg, +35% elemental def)
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Of all games launched on Kongregate last year, I spent most time on this one. Sometimes I raged quit, sometimes I had an easy road to the end (depending of what books I picked up). So, in my opinion, this was the #1 Kongregate game in 2017.
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OK Littleheran, after playing with the rogue a few times, I agree with you. The stealth stat is absolutely useless. The critical hit ability is only useful if paired with the storm shockwave skill. The rogue is really only good for speedruns.
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First, you should allocate the points into melee and vitality instead, in fact four point in stealth stat is already ideal. Second, you should farm the first four floors to grab dungeon sense asap. Third, you only use sleeping darts on enemies that are unaware (with a question mark on his head). Fourth, you should charge straight to the exit from floor 9 onward, and don't try to grab chest if they are too far away from the critical path. Usually you reach the bottom at level 9-10 and use about 32-35 minutes. You are not playing the class optimally if you try to engage everything, although I just test it today that you can still be aggressive and kill most mob if you are careful enough but it took me two hours doing each run.
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I disagree with the notion that rogue is the weakest class because the reality is entirely opposite. You can consistently beat the game under 35 minutes with rogue while other class has much higher uncertainty. What's actually weak is the "stealth" stat. A lot of people don't understand the strength of dungeon sense and end up picking other weak talent also adds to the problem. I am going to post a short guide here for the class.
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Interesting how, in a game titled "Rogue Fable," the Rogue is the WORST character. Even with 25 sneak, advanced enemies detect me, even as I fill them with sleep darts and use the evade skill. Really, the only useful thing that the Rogue does is detect enemies.
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I didn't know until the game ended that the mission was to find the holy grail. You'd think that would be in a brief intro...
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I'm still encountering the occasional bug where the merchant won't open his window; in fact, it happened just once in the middle of talking to him; he wouldn't register any purchases. It's not consistent, and it's not predictable. ...also, Ice Mage when?
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Btw for people who often starve to death, a meat is guaranteed to appear at floor 4,8,12 while a merchant is guaranteed to appear in all later zones. The rogue class is indeed the most versatile class for speedrunner since he got dungeon sense which is arguably the strongest talent in game. You should level your character to level 3 and grab it before descending to the second zone of the game.