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Also, for any further sequels, it may be an idea to give mages some form of weak dagger, rather than hand out one of the best three weapons in the game as freebies to accompany their vastly superior skill sets. Or at least take away the slap in the face that is attack accuracy, melee classes are bad enough without having to deal with even more random.
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Game could really use a key for attacking with your equipped weapon. Dying because you clicked a pixel over the border between squares and moved instead of attacked isn't fun.
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yes i really love getting swarmed. losing repeatedly is so much fun! one more go and ive had it with this stupid pos game.
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no matter how many times i try i cannot beat this f'ing game. i keep getting japped by half a dozen toughies or fried by poison shooting things that gang up on me from water... or wolves. change your save game feature to allow you to pick up from where you last saved after you die...that would be nice. but noooooo. die once, game over. that sucks ass.
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omg this randomness... i got fire-necro-electro-ranged warrior-rogue. Actually i didnt use warrior, rogue and necro skills but getting 6 books in 1 run is hilarious. P.S. I didnt buy any of them, just got from enemies.
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@Talanic I found the same thing as @anti_zealot except with an inferno sword. What's weird is, the damage from the inferno sword scaled with my melee stat, did not scale with my Fire stat, Stealth stat, or proc sneak attack. I can see a weapon that does only elemental damage working with the Melee skill (because it says melee not physical), but then it should scale with the appropriate elemental skill. The way it seems to work now is elemental weapons scale with the Melee skill and that's it, no elemental skills and no physical scaling skills (at least the 5% stealth skill bonus, or the rogue sneak attack).
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Got it with necro in 43:51! at 30min I was at lvl 8, then started rushing. Was quite lucky with couple stairs being close to each other, and also falling into a pit trap (normally I wouldn't like it). Also had helmet of telepathy that shows you enemies. Necro + thunder clap ftw
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Don't know if this will get seen by anyone that can fix it... BUT Rogue sneak attack does not proc with the storm chopper axe.
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Game no longer loads past 96% so I've stopped playing it. The version on your site still works but isn't updated at all.
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and I froze to death in the winter area because I had to spend time shooting things that were shooting me and scouting for the fire
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If you REALLY want to encourage multiclassing, then maybe give all the classes the same number of hitpoints at the start? Cause its much easier for me to just use the warrior instead of start as any of the others and HOPE to find a warrior book for ONE skill I want
For now yes. Working on next game right now. Will be working a lot of the suggestions from people into the next game and at some point I'll do a Rogue Fable III that will definitely take all of the suggestions into account.
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Why not calculate Best Win Time in number of moves? It is a typical feature of this kind of games that sometimes you have to think for a while about all your options.
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yep. the rogue is the worst. He's not meat shield as fighter, nor strong melee damage dealer as babarian. His skills don't even have any kinds of damaging skills.
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Ring of stealth doesn't work. First thought it just didn't work with the Barbarian, which would be funny/interesting, but just found the same thing with the Rouge...
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Whew, it took me a while, but I finally managed to beat the game with every character in under 45 minutes! Rogue was the last one...
Working on next game at the moment which is building off of the same engine. Should be done in a few months. Eventually I'll come back and do a Rogue Fable III which will include a lot of the feedback I continue to get as well as just a ton more content.
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Lol, I've been playing this as "God, how difficult it is" But I realized that I had not equipped any object I could get xd
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Oh you no longer have to leave with the goblet now? I finished the game once before then, but it didn't register. Either that, or I died as soon as I picked it up that game XD
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Food "is guaranteed to spawn on levels 4, 8, 12, and 16." Also, I believe every merchant has at least one food.
If you're dying by rats regularly, you're doing something wrong.
If you're running out of food, you're not going through the levels fast enough.
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Just a tip, in the main dungeon, (and everywhere else also,) i see enemy's picking up mana/ hp mushrooms, this may/or may not be a glitch, but, if it isnt, when i see the enemy's picking them up, i dont see them ACTUALLY USING THEM, this would be a great addition to show the enemys using ( and maybe an icon above their head to see WHAT their using ) items they may/ or may not have picked up during their lifetime,
Kind Regards,
FalconPuch (Awful typos, i know)
Thanks for the feedback. The enemies don't actually even have an inventory so their essentially just destroying mushrooms on walk over. For my next game I'm hoping to have actual inventories with enemies using items. Should be a good way to differentiate even enemies of the same type occasionally if they pop buffing potions. The icon above the heads is something I've been wanting to do for a few games now and never gotten to it. Would help as well when enemies are going berserk or when you have a poison DOT landed on someone. Thanks for the suggestions.
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Made it to level 6, and had the game freeze. I reloaded the page and was happy to find that the game had saved. Unfortunately, the game saved a gray screen. Feelsbadman.
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Dev has been listening to comments and has significantly improved the game since it went up. Now 5/5, addicting. Role differentiation is much better, each class is much more distinctive, balance issues have been addressed, and I want to beat it with every class now!
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I would like so flashing animation when you get to below say 10% or 20% hp. 90% of the times I die because I forget about hp.
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Bug: If you use the scroll of acquirement for an equipable item before you pick up any other piece of equipment, the dialogue for how to equip things doesn't come up
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Eh significant imbalance in classes, too much luck dependancy, and both my game and save crashed/corrupted when I was doing well.